pose-fragment-unicode-sprite-design-95095f — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited pose-fragment-unicode-sprite-design-95095f (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Domain: terminal-ui Trigger: Use when terminal sprite art must support multiple expressions or gestures while staying anchored to the same silhouette and spacing. Source Pattern: Distilled from reviewed fragment-based Unicode sprite and expression-system implementations.
Define the sprite as stable base segments plus a dictionary of overlay fragments keyed by pose. Each pose reuses the same shell and swaps only localized fragments like eyes, hands, or props, so the character can wink, look around, or gesture without altering the immutable silhouette. This makes new expressions cheap to add while preserving alignment with nearby UI.
If a coding assistant banner needs idle, warning, and celebration expressions, store one base body plus separate fragment sets for eyes and arms. The UI can switch expressions instantly without recalculating the whole sprite or disturbing layout.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.