Agent skill from Y Build for turning AI images and videos into playable game art assets
SaferSkills independently audited ai-game-art-pipeline-skill (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Use this skill when a user wants to generate, plan, debug, or package game art that must run in an actual game runtime.
The skill is provider-neutral. It does not assume any specific API key or vendor SDK. If a model call is needed, use the user's available provider through an adapter or ask them to implement scripts/provider_stub.py.
Pick the pipeline by runtime job, not by model hype.
| Runtime job | Pipeline |
|---|---|
| Static props, items, FX icons | Image model + style refs + removable background |
| Existing/brand character | Reuse canonical sprite sheets before regenerating |
| Combat character animation | Keyframe-first + 2D grid + post-processing + curation |
| Walk/run/body mechanics | Prefer video motion reference; use 3D skeleton only when cleanup is acceptable |
| Ambient loops | Video model -> extracted frames |
| Cinematic ultimate / boss intro | Full-screen video-to-frames + code-driven hit logic |
| Runtime feel | Deterministic code: hit pause, shake, particles, trails, SFX |
Read only the relevant file:
references/static-assets.md — props, icons, items, simple monsters, canonical asset reuse.references/battle-sprites.md — keyframe-first combat sprite sheets, 2D grids, anchors, contact sheets.references/motion-video.md — 3D skeleton pitfalls, video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates.references/backgrounds.md — level backgrounds, master-first parallax, outpaint chains, mobile texture limits.references/runtime-shipping.md — formats, compression, CDN layout, audio/SFX, runtime QA.Scripts are local utilities only. They do not call model APIs.
scripts/provider_stub.py — adapter interface the user can implement for their provider.scripts/chroma_key_magenta.py — remove magenta background from generated sheets/icons.scripts/sheet_contact.py — make numbered contact sheets for curation.scripts/extract_video_frames.py — extract/resize video frames for runtime texture sequences.Do not write a full vendor SDK unless the user explicitly asks for one. Prefer a thin adapter around scripts/provider_stub.py so credentials, endpoints, retries, billing, and model choices stay in the user's project.
If the user wants examples, point them to examples/providers/README.md and adapt only the minimal file they need:
When using this skill, produce:
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.