pixijs-scene-particle-container — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited pixijs-scene-particle-container (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Use this for very large counts of lightweight sprite-like particles.
import { Particle, ParticleContainer, Texture } from 'pixi.js';
const pc = new ParticleContainer({ dynamicProperties: { position: true, rotation: true } });
pc.addParticle(new Particle({ texture: Texture.WHITE, x: 100, y: 100 }));
app.stage.addChild(pc);ParticleContainer stores Particle instances in particleChildren; use addParticle, not addChild.ParticleContainer in a normal Container when it must be grouped with other display objects.dynamicProperties you mutate (vertex, position, rotation, uvs, color) to keep uploads cheap.boundsArea when automatic bounds are not useful.Sprite/Container instead when each object needs filters, masks, events, children, or rich per-object features.pixijs-scene-core-conceptspixijs-assetspixijs-performanceaddChild fails or acts wrong: use addParticle.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.