pixijs-scene-container — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited pixijs-scene-container (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Use this for grouping display objects, managing children, transforms, bounds, z-order, culling, and lifecycle.
import { Container, Sprite } from 'pixi.js';
const group = new Container({ label: 'enemy-layer', sortableChildren: true });
group.addChild(sprite);
group.position.set(100, 80);
app.stage.addChild(group);Container is the scene-graph node that can have children; Sprite, Graphics, Text, and Mesh are leaves.addChild, addChildAt, removeChild, removeChildren, swapChildren, and setChildIndex for hierarchy changes.zIndex only when the parent has sortableChildren = true; otherwise child order is insertion order.position, scale, rotation, pivot, skew, and alpha on containers instead of redrawing children.toGlobal / toLocal for coordinate conversion.boundsArea or cullArea when automatic bounds are too expensive.destroy({ children: true }) only when children should be destroyed too.pixijs-scene-core-concepts/references/constructor-options.md, container-hierarchy.md, transforms.md, render-groups.md, masking.mdpixijs-performanceContainer.zIndex has no effect: enable sortableChildren on the parent.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.