pixijs — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited pixijs (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Entry router for PixiJS v8 work. Load this first, then load the narrow skill that matches the task.
| Task signal | Load |
|---|---|
Application, app.init, canvas, renderer, resize, stage, destroy | pixijs-application |
| renderers, render loop internals, WebGL/WebGPU/Canvas fallback | pixijs-core-concepts |
new project, create-pixi, Vite/React templates | pixijs-create |
workers, OffscreenCanvas, SSR, CSP, DOMAdapter | pixijs-environments |
v7 upgrade, @pixi/*, beginFill, DisplayObject, BaseTexture | pixijs-migration-v8 |
| scene graph model, transforms, render order, masks, layers | pixijs-scene-core-concepts |
Container, children, bounds, z-order, coordinates, destroy | pixijs-scene-container |
Sprite, AnimatedSprite, NineSliceSprite, TilingSprite | pixijs-scene-sprite |
Graphics, paths, fill, stroke, gradients, SVG | pixijs-scene-graphics |
Text, BitmapText, HTMLText, split text | pixijs-scene-text |
Mesh, custom geometry, rope, plane, perspective mesh | pixijs-scene-mesh |
many lightweight sprites, ParticleContainer, Particle | pixijs-scene-particle-container |
HTML overlays on canvas, DOMContainer, pixi.js/dom | pixijs-scene-dom-container |
animated GIFs, GifSprite, GifSource, pixi.js/gif | pixijs-scene-gif |
HTML element snapshots as textures, HTMLSource | pixijs-html-source |
Assets, bundles, manifests, cache, fonts, spritesheets | pixijs-assets |
Color, hex/rgb/hsl conversion, premultiply, tint | pixijs-color |
pointer/mouse/touch/wheel input, eventMode, drag, hit areas | pixijs-events |
Point, Matrix, Rectangle, shapes, coordinate conversion | pixijs-math |
per-frame logic, Ticker, delta values, FPS caps | pixijs-ticker |
| screen reader or keyboard navigation | pixijs-accessibility |
blend modes and pixi.js/advanced-blend-modes | pixijs-blend-modes |
| shaders, uniforms, custom filters, custom batchers | pixijs-custom-rendering |
| visual effects, built-in/community filters | pixijs-filters |
| FPS, draw calls, GPU memory, culling, GC, pooling | pixijs-performance |
When no sub-skill covers a named class, option, or API:
https://pixijs.download/release/docs/llms.txt..html.md page for the exact symbol.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.