game-design-intelligence — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited game-design-intelligence (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Design engaging, balanced, scalable games before implementation. Stay at player-experience, systems, and design-judgment level.
Start with the design question:
Use MDA: diagnose from player feeling/behavior backward; propose mechanics only when they serve the intended dynamics.
Use the minimum focused skill:
gameplay-systems: core loop, mechanics, verbs, emergence, design-level game feel.progression-economy-balance: progression, rewards, currencies, sinks/sources, power curves, pacing, dominant strategies.motivation-retention: psychology, motivation, retention, ethical commercial fit, dark-pattern review.onboarding-difficulty: FTUE, tutorials, skill ramps, assists, accessibility of challenge, difficulty curves.multiplayer-live-service: multiplayer/social dynamics, fairness, toxicity prevention, guilds, live ops, seasons, events, battle passes, late game, content portfolio.If several apply, sequence: gameplay-systems -> motivation-retention -> progression-economy-balance -> onboarding-difficulty -> multiplayer-live-service.
For quick advice:
For reusable audits, use ../../references/contracts.md and ../../references/rubrics.md.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.