ios-accessibility-engineering — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited ios-accessibility-engineering (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
View or UIKit UIView / UIViewController code.Labels, values, and hints are three distinct channels:
.accessibilityLabel("Done") — the noun identifying the element. Keep it short; VoiceOver reads it first..accessibilityValue("3 of 9") — the current state or quantity. Changes without re-reading the label..accessibilityHint("Double-tap to submit") — what happens on activation. Users can turn hints off; never put essential info here.In UIKit, set accessibilityLabel, accessibilityValue, and accessibilityHint on any UIView. In SwiftUI, use the .accessibilityLabel(_:), .accessibilityValue(_:), and .accessibilityHint(_:) modifiers.
Traits communicate the element's role and state. Common SwiftUI traits:
.accessibilityAddTraits(.isButton) // tappable action
.accessibilityAddTraits(.isHeader) // section heading — VoiceOver lets users jump by heading
.accessibilityAddTraits(.updatesFrequently) // live score, timer — suppresses constant interruptions
.accessibilityAddTraits(.isSelected) // toggle / tab selection stateGrouping — combine several sub-views into one focusable element so VoiceOver reads it as a single sentence:
HStack { thumbnail; title; subtitle }
.accessibilityElement(children: .combine)Use .accessibilityElement(children: .ignore) when the children are redundant and you supply a custom label on the container. Use .accessibilityElement(children: .contain) to keep individual children focusable inside a group (e.g. a toolbar).
Hiding decorative content:
Image("confetti-background")
.accessibilityHidden(true) // purely decorative; skip in VoiceOver rotorMeaningful images need a label: Image("trophy").accessibilityLabel("Achievement unlocked").
Announcing dynamic changes — when content updates in place without a navigation event:
AccessibilityNotification.Announcement("Level complete").post()
// or for a layout change:
AccessibilityNotification.LayoutChanged(element: focusTarget).post()
// or for a screen change (modal, full replacement):
AccessibilityNotification.ScreenChanged(element: focusTarget).post()In UIKit: UIAccessibility.post(notification: .announcement, argument: "Level complete").
Font.body, .headline, .caption etc. (text styles), or UIFont.preferredFont(forTextStyle:) in UIKit. Never hard-code Font.system(size: 17) without a text style..dynamicTypeSize(...DynamicTypeSize.xLarge) — this clamps only sizes above .xLarge; default .large stays byte-identical and snapshot baselines are unaffected.accessibility-extra-extra-extra-large) in Simulator: xcrun simctl ui <udid> content_size accessibility-extra-extra-extra-large.fullScreenCover / sheet modals @Environment(\.dynamicTypeSize) can read stale — use geometry-driven layout (ViewThatFits). See swiftui-interaction-footguns for both traps in full.frame(height:) on text containers; prefer frame(minHeight:) with unlimited vertical growth..contentShape(Rectangle()) enlarges the hit region for .buttonStyle(.plain) containers or custom onTapGesture views where Spacers don't automatically expand the hit area.accessibilityLabel to identify targets by name; if two same-named buttons exist on screen, add .accessibilityInputLabels(["Submit order", "Submit"]) to disambiguate.@Environment(\.accessibilityReduceMotion) var reduceMotion
// Skip or replace animations when true:
withAnimation(reduceMotion ? nil : .easeInOut) { state.toggle() }\.accessibilityReduceTransparency — remove blur / frosted-glass effects when true; use an opaque fill instead. SwiftUI `.background(.ultraThinMaterial)` does NOT automatically drop its blur when Reduce Transparency is on — you must branch on `\.accessibilityReduceTransparency` manually and substitute a solid background.\.accessibilityDifferentiateWithoutColor — never rely on color alone to convey state; add an icon or label.\.colorSchemeContrast (.increased) — if you draw custom backgrounds, check this and raise contrast when set.Accessibility Inspector (Xcode → Open Developer Tool → Accessibility Inspector): point the inspector at your app in Simulator, run the automated audit (the triangle icon), and fix every reported issue before submission. It surfaces missing labels, low-contrast text, small touch targets, and missing traits.
Snapshot tests do not verify Dynamic Type or VoiceOver. An NSHostingView in a headless test process has no live AX client; accessibilityLabel / accessibilityChildren traversal returns empty trees. Injecting DynamicTypeSize.accessibility3 into an NSHostingView bypasses the modal env-propagation path, giving a false pass. Reliable verification requires a booted simulator with idb or xcrun simctl:
# Set content size to AX5 and screenshot
xcrun simctl ui <udid> content_size accessibility-extra-extra-extra-large
idb screenshot <udid> after-ax5.png
# Tap through the UI with VoiceOver via idb ui_tap / ui_describe_allCI a11y gate — CVS Health's a11y-audit (open source, Swift-based) provides a programmatic audit runner that can fail CI on missing labels or contrast violations; treat it as a complementary gate, not a replacement for manual Accessibility Inspector review.
| WCAG criterion | What it requires | How it surfaces in iOS |
|---|---|---|
| 1.1.1 Non-text content | Meaningful images have text alternatives | accessibilityLabel on Image |
| 1.4.3 Contrast (minimum) | ≥ 4.5:1 for normal text, 3:1 for large text | Check in Accessibility Inspector |
| 1.4.4 Resize text | Text reflows up to 200% without loss of content | Dynamic Type + ViewThatFits |
| 2.5.8 Target size (Minimum) — AA | Interactive targets ≥ 24×24 CSS px (WCAG 2.2 new AA criterion) | .contentShape + padding; the AA conformance gate |
| 2.5.5 Target size — AAA | Interactive targets ≥ 44×44 CSS px (≈44pt on 1× devices) | Apple HIG minimum; stronger than AA — aim for this |
App Review does not formally audit against WCAG, but the Human Interface Guidelines cite these thresholds and reviewers reject apps that are obviously unusable with VoiceOver or at accessibility text sizes.
accessibilityLabel; decorative images have accessibilityHidden(true)..large.frame(height:) on text containers; minimumScaleFactor is not used as a substitute for layout flexibility..contentShape applied wherever Spacers or padding would otherwise shrink the hit region.AccessibilityNotification posted for in-place content changes.accessibilityReduceMotion checked before all non-trivial animations.swiftui-interaction-footguns: Dynamic Type / modal env footguns and the minimumScaleFactor pitfall in detail.swift-testing-baseline: headless AX-tree limitation and why sim verification is the reliable gate.(Daniel Devesa Derksen-Staats, MIT) — a complementary, high-authority a11y skill. It goes deeper on Large Content Viewer (UILargeContentViewerItem), `accessibilityRotor` / `accessibilityRepresentation` / `AccessibilityFocusState`, Full Keyboard Access, and VoiceOver custom actions — areas this skill keeps brief. This skill's strength is the runtime-verification pitfalls (the minimumScaleFactor vertical-clip trap, headless-AX-tree false passes, idb/simctl sim-verify, WCAG 2.2 mapping). Use both.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.