Ck3 Strategy Advisor — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Ck3 Strategy Advisor (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
A local Model Context Protocol server that reads your Crusader Kings III save file and exposes your strategic situation to Claude as compact, curated tools. Ask Claude "what's my situation?" and it can pull your realm overview, military, succession, diplomacy, vassals, factions, and expansion options straight from your latest save.
It is read-only: it never modifies your save or your game.
advisor detects them and returns a friendly message instead of mis-parsing. Play (or re-save) without Ironman to use the advisor.
parsing one peaks at roughly 1.1 GB of memory and takes a couple of seconds.
npm install
npm run buildThe server finds your save and game directories from environment variables, with WSL//mnt/c discovery as a fallback:
| Variable | Purpose | Default |
|---|---|---|
CK3_SAVE_DIR | Folder containing your .ck3 saves | auto-discovered at /mnt/c/Users/*/Documents/Paradox Interactive/Crusader Kings III/save games |
CK3_GAME_DIR | CK3 game install (for localization) | /mnt/c/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game |
CK3_GAME_DIR is optional. Without it, titles/traits are shown as their raw game keys instead of localized names — everything else still works.
The server reads the newest readable .ck3 in the save directory. CK3 autosaves are written in a binary token format (the same one Ironman uses) regardless of whether you play Ironman, and the advisor can't decode it — so it automatically skips binary autosaves/Ironman saves and uses your newest normal save instead. You don't need to delete or rename autosaves; just keep making ordinary saves and the freshest one is picked up.
Add it as a local stdio MCP server. In Claude Code:
claude mcp add ck3-advisor -- node /absolute/path/to/ck3mod/dist/index.jsOr in Claude Desktop, add to claude_desktop_config.json:
{
"mcpServers": {
"ck3-advisor": {
"command": "node",
"args": ["/absolute/path/to/ck3mod/dist/index.js"],
"env": {
"CK3_SAVE_DIR": "/mnt/c/Users/you/Documents/Paradox Interactive/Crusader Kings III/save games"
}
}
}
}in-game date and how long ago it was read, so you know how current it is.
| Tool | What it returns |
|---|---|
realm_overview | Ruler, primary title & tier, house, gold/prestige/piety, date. Start here. |
military | Levy + total mobilised strength, and ongoing wars (side, casus belli, target, score). |
succession | Heirs in order, succession & gender laws, rival claimants. |
diplomacy | Alliances, truces, independence, and who most dislikes you. |
vassals | Your most powerful vassals: power owed, opinion, council seat, faction danger flag. |
titles | Titles you personally hold, grouped by tier, each with its de jure liege. |
factions | Factions targeting you: type, strength vs. their threshold, members, leader. |
expansion | Stored claims (pressed/unpressed), unheld de jure titles, ongoing-war targets. |
find_character | Search living characters by (partial) name → ids. |
character | Full dossier for one character id: traits, skills, wealth, claims. |
foreign_realm | Look up any realm by name/key — ruler, army, allies, liege, active wars. |
These reflect what is and isn't stored in the save:
find_character normalizes and doesbest-effort substring matching, so very stylized names may not match.
distinction in the save.
military reports therealm's mobilisation totals.
diplomacy/vassals) are approximate, summed fromstored opinion modifiers rather than the game's computed total.
$KEY$ interpolation, and iscurrently unverified against a real CK3 install (developed against a test fixture). Real .yml quirks — a leading BOM, § colour codes and # comments inside values, deeply nested subfolders — may not all be handled. Without CK3_GAME_DIR, titles and traits appear as their raw game keys.
expansion lists stored levers (claims, unheld de jure titles, active-warCBs), not a full computed enumeration of every possible casus belli.
npm test # run the vitest suite
npm run test:watch
npm run lint # eslint (typescript-eslint, flat config)
npm run format # prettier --write (check-only: npm run format:check)
npm run dev # run the server from source via tsxThe verified gamestate field paths the extractors rely on are documented in docs/save-schema.md, and scripts/inspect-section.mjs / scripts/check-paths.mjs help map new fields against a real save.
The documented path for shipping this to non-developers is MCPB (a self-contained bundle with the Node runtime), so it can be installed without a local Node/npm setup. The current release targets the local stdio prototype above.
MIT © Thom Andretti
This is an unofficial, fan-made tool. _Crusader Kings III_ is a trademark of Paradox Interactive AB. This project is not affiliated with or endorsed by Paradox Interactive.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.