software-team-conflict-patterns — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited software-team-conflict-patterns (Agent Skill) and scored it 96/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 1 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 1 flagged
The text {match} tells the agent to skip the normal "ask the user first" gate. Used adversarially it removes the human-in-the-loop check before destructive or sensitive actions, turning a normally-gated agent into a fire-and-forget executor.
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Analyze recurring collaboration problems without pretending to diagnose people.
Use this skill when the user describes a difficult person or recurring team conflict on a software or game project and needs help understanding the likely behavior pattern, why it causes friction, and how to respond productively. The goal is not to label people for sport. The goal is to identify useful patterns, protect project progress, and suggest practical next moves.
Read references/neil-on-software-archetypes.md when you need the full 48-archetype taxonomy from the Neil on Software source material, including mutation paths, dangerous pairings, likelihood-of-fixing signals, danger-to-project signals, and extracted fix strategies. Read references/pattern-notes.md when you need a shorter local shorthand set of patterns. Read references/response-strategies.md when you need guidance on boundaries, documentation, reframing, escalation, and other response moves.
Prioritize these questions:
If the user gives only a short story, infer the likely conflict pattern carefully and state assumptions.
Quickly identify:
Prefer the exact archetype names from the source material instead of inventing new labels when one of the named patterns fits.
Default to the 48 Neil on Software archetypes documented in references/neil-on-software-archetypes.md.
Use the exact archetype label when it fits. If the story does not fit one cleanly, say which two or three named archetypes are most relevant and explain why. If a locally downloaded source page was missing for one of the 48, say that the archetype name is part of the taxonomy but the local notes are incomplete.
Also use these source-material signals when available:
Always organize the answer using this structure.
Use this compressed flow when the user wants a quick answer:
A difficult project person is not just a personality puzzle. They are a recurring behavior pattern interacting with incentives, power, habits, and team structure. The useful question is not "what is wrong with them?" but "which named archetype or combination of archetypes best matches the recurring behavior, what damage is it causing, and what is the smartest safe response?"
<!-- license-footer --> Part of the Game Design Skills Bundle by Stanislav Stankovic. Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.