game-design-prototyping-companion — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited game-design-prototyping-companion (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Track prototype evolution, not just prototype results.
Use this skill when prototyping produces branching decisions, dead ends, alternative paths, and backtracking. The aim is to preserve learning structure: what was tested, what was learned, what branch it created, which path was followed, and which paths remain available to revisit.
This skill can also generate a simple SVG branch map from a lightweight text or JSON structure.
Generate one or more of these outputs:
A prototype is not just a yes/no answer. It often creates a tree:
The skill should preserve that tree.
For each prototype node, record:
Use result states such as:
When a prototype produces several next moves, capture each branch explicitly.
For each branch, record:
Do not treat the selected branch as the only meaningful output. Preserve:
If a branch is not chosen now, record:
Use scripts/branch_map_svg.py to render a simple SVG from a branch-map JSON file.
Read:
references/branch-map-format.md for the input structurereferences/example-branch-map.json for an exampleUse this structure unless the user asks for something else:
When the user wants a visual branch map:
references/branch-map-format.mdscripts/branch_map_svg.py <input.json> <output.svg>references/branch-map-format.md for the JSON structurereferences/example-branch-map.json for a starter examplereferences/state-labels.md for recommended branch/node labelsPrototype trees are design memory. If you only remember the path you chose, you lose the intelligence of the paths you rejected.
<!-- license-footer --> Part of the Game Design Skills Bundle by Stanislav Stankovic. Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.