game-design-option-generation — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited game-design-option-generation (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Generate multiple credible ways forward before choosing one.
Use this skill to expand the solution space around a game design problem, feature pitch, or design goal. Keep the work practical. The aim is not random brainstorming. The aim is to produce several plausible options, clarify what makes them different, and expose tradeoffs early.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
Generate:
Clarify:
Always produce several options before deciding.
Use one or more of these lenses:
For each option, describe:
Choose the strongest option, or recommend a sequence such as test one now, hold one in reserve, discard the rest.
Do not confuse the first decent answer with the best available direction.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.