game-design-five-options — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited game-design-five-options (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Force the design space open before it closes too early.
Use this skill when a team already has ideas and needs a structured way to compare them. The aim is to avoid premature convergence by putting several options side by side, then assessing their differences in value, cost, and risk.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
Generate:
State clearly what outcome the options are trying to achieve.
Push for real differences, not five tiny variations of the same idea.
For each one, describe:
Optional: include SWOT-style notes if useful.
Recommend:
There is almost always more than one viable answer. Make the alternatives visible.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.