spritecook-use-presets — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited spritecook-use-presets (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Use this skill with spritecook-workflow-essentials and the relevant generation skill.
Presets are saved SpriteCook settings and prompt recipes. Their purpose is to help the user get consistent, similar output later, especially when they need a collection of related assets with the same style, model, prompt structure, dimensions, color guidance, and reference images. Users can fine-tune and save presets in the SpriteCook app, then ask an agent to use those presets through MCP.
use my preset, names a saved preset, or asks for assets matching a saved SpriteCook setup.use my character preset for this.save_private_preset only when the user asks to save a preset or preserve these settings for future use.list_presets(query=...) with the user's preset name or intent.get_preset_settings(preset_id=...) for the selected preset.prompt -> base prompt or prompt guidance.themeText -> theme.styleText -> style.width, height, pixel, bgMode, aspectRatio, smartCropEnabled, smartCropMode, detailedModel, resolution, quality, and colors -> matching generation arguments when the target tool supports them.settings.reference.styleAssetIds -> style_asset_ids for generate_game_art, up to 10 asset IDs.settings.reference.contextAssetId -> reference_asset_id for generate_game_art.settings.reference.editAssetId -> edit_asset_id for generate_game_art only when the user is modifying that specific image.tilesetPerspective, tilesetPieceSet, and tilesetElevation -> generate_tileset settings.settings.reference.styleAssetIdssettings.reference.contextAssetIdsettings.reference.editAssetIdsettings.reference.styleUploadUrlssettings.reference.contextUploadUrlsettings.reference.editUploadUrlstyle_asset_ids directly for settings.reference.styleAssetIds when calling generate_game_art; pass at most 10 IDs.reference_asset_id for settings.reference.contextAssetId when the preset provides one specific visual/context reference.edit_asset_id only for settings.reference.editAssetId, when the user is modifying that specific image.save_private_preset(...) only after the user asks to save a preset.style_references, reference_image, edit_image, and preview asset IDs when the user wants the saved preset to include those images.When the user says Use my character preset for a blue wizard idle sprite:
list_presets(query="character")get_preset_settings(preset_id="...")blue wizard idle sprite.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.