spritecook-generate-sprites — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited spritecook-generate-sprites (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Use this skill for still-image generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.
Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.
generate_game_artGenerate game art assets from a text prompt. Supports both pixel art and detailed/HD styles. Waits up to 90s for the result and returns download URLs.
| Parameter | Type | Default | Description |
|---|---|---|---|
prompt | string (required) | - | What to generate. Be specific about subject, pose, and view angle |
width | int | 64 | Width in pixels (16-512) |
height | int | 64 | Height in pixels (16-512) |
variations | int | 1 | Number of variations (1-4) |
pixel | bool | true | True for pixel art, false for detailed/HD art |
bg_mode | string | "transparent" | "transparent", "white", or "include" |
theme | string | null | Art theme context, e.g. "dark fantasy medieval" |
style | string | null | Style direction, e.g. "16-bit SNES style" |
aspect_ratio | string | "1:1" | "1:1", "16:9", or "9:16" |
smart_crop | bool | true | Auto-crop to content bounds |
smart_crop_mode | string | "tightest" | Use "tightest" by default. Use "power_of_2" only when explicitly requested |
model | string | null | Optional generation model. Call list_generation_models for current options and costs. |
mode | string | "assets" | "assets", "texture", or "ui" |
resolution | string | "1K" | "1K", "2K", or "4K" |
quality | string | "medium" | GPT-Image-2 quality tier: "low", "medium", or "high". Higher quality costs more credits. |
colors | string[] | null | Hex color palette, max 8 |
style_asset_ids | string[] | null | Owned asset IDs to use as ambient style guide images, max 10 |
reference_asset_id | string | null | Asset ID to use as one specific visual/context reference |
edit_asset_id | string | null | Asset ID to edit/modify with the new prompt |
Referenced assets must belong to the user's account. style_asset_ids can be combined with either reference_asset_id or edit_asset_id. Do not combine reference_asset_id and edit_asset_id.
If the user provides local image file paths for these references, use spritecook-upload-assets first and pass the returned asset IDs into the appropriate reference field.
style_asset_ids for style guide images: ambient style, palette, proportions, rendering, and art-direction context. This is the normal choice when generating a new related asset that should match an existing collection, such as giving three existing buildings as style guides before asking for a new building type. SpriteCook already treats these images as style references; mention them in the prompt only when the user wants a specific trait called out.reference_asset_id when one specific asset is the source or context for the prompt, such as make a building in a similar style to this one, give me just the door sprite, or use this character as the visual reference.edit_asset_id when the user wants a direct modification of one existing asset, such as make this roof red, remove the sign, or change the helmet color.list_generation_modelsList available still-image generation models, pixel-art support, reference-image limits, supported quality options, and SpriteCook credit costs per image. Call this when choosing a model or when the user asks what models/costs are currently available.
list_character_workflowsList guided pixel-art character perspectives, default animation ids, source-view/prep requirements, frame counts, and credit estimates.
Perspectives and preset animations:
| Perspective | Defaults | Presets |
|---|---|---|
platformer | idle, walk, jump | idle, walk, jump, run, attack, hurt, death |
isometric | idle, walk_down, walk_right | idle, idle_back, walk_down, walk_right, jump_back, jump_front, run_down, run_right, attack, hurt, death |
topdown | idle, walk_up, walk_right, walk_down | idle, idle_back, idle_right, walk_up, walk_down, walk_right, attack, hurt, death |
generate_characterGenerate a base pixel-art character with SpriteCook's recommended character settings: 64x64, transparent background, 1K square, tight smart crop, and the perspective-specific character prompt rewrite. Returns a job response; when complete, the first generated asset is the character_id.
| Parameter | Type | Default | Description |
|---|---|---|---|
prompt | string (required) | - | Character description |
perspective | string (required) | - | platformer, isometric, or topdown |
model | string | null | Optional generation model. Call list_generation_models for current options and costs. |
quality | string | "medium" | GPT-Image-2 quality tier: "low", "medium", or "high" |
generate_character_animationsGenerate preset and/or custom animations for a base character asset.
| Parameter | Type | Default | Description |
|---|---|---|---|
character_id | string (required) | - | Base character asset id returned by generate_character |
perspective | string (required) | - | Same perspective used for the base character |
animation_ids | string[] | perspective defaults | Preset ids from list_character_workflows |
custom_animations | object[] | null | Custom animations with { id, label, prompt, source_view, output_frames } |
bg_removal_provider | string | "basic" | basic or photoroom |
Custom animations use the custom prompt as the final animation prompt and skip preset prompt enhancement. source_view defaults to front_idle; if another source view needs prep, SpriteCook uses the matching workflow prep dependency for that perspective.
Example custom animation:
{
"label": "Spin Attack",
"prompt": "Spin in place with a quick sword slash, looping cleanly.",
"source_view": "right_walk",
"output_frames": 8
}check_character_animation_runCheck a guided character animation run by id. Returns run status, item statuses, generated asset ids, prep state, failures, and credits.
list_generation_models when current model names, pixel-art support, quality options, or credit costs matter.list_presets and get_preset_settings first, then map the returned prompt, style, model, size, color, and reference guidance into generate_game_art.list_character_workflows, generate_character, and generate_character_animations when the user wants a directly usable animated character set.style_asset_ids for follow-up generations that should keep the same visual style, especially when a preset returns settings.reference.styleAssetIds.reference_asset_id when the prompt depends on one specific visual/context reference asset.edit_asset_id when directly modifying one existing SpriteCook asset.smart_crop_mode="tightest" unless the user explicitly asks for "power_of_2".asset_id separately for each motion.edit_asset_id for direct modification or style_asset_ids for style guidance over a brand-new unreferenced generation.Pixel art (pixel: true, default):
Detailed/HD art (pixel: false):
Choose based on the game's art direction. When the user does not specify, default to pixel art.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.