spritecook-animate-assets — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited spritecook-animate-assets (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Use this skill for animation workflows. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.
Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.
animate_game_artAnimate an existing SpriteCook asset into a short pixel-art or detailed animation.
| Parameter | Type | Default | Description |
|---|---|---|---|
asset_id | string (required) | - | Existing SpriteCook asset ID to animate |
prompt | string (required) | - | Describe the exact motion over time. If auto_enhance_prompt=true, simple prompts like "Idle" or "Attack" are acceptable |
auto_enhance_prompt | bool | true | Inspect the source asset and expand short prompts into a fuller animation prompt |
edge_margin | int | 6 | Adds spacing on all sides before animation framing |
pixel | bool | null | Optional mode override. If omitted, SpriteCook infers the mode from the asset |
output_frames | int | 8 | Even frame count. Pixel supports 2-16, detailed supports 2-24 |
output_format | string | "webp" | "webp", "gif", or "spritesheet" |
negative_prompt | string | null | Optional motion/content exclusions |
matte_color | string | "#808080" | Hex matte color used before processing transparency |
removebg | string | "Basic" | "None", "Basic", or "Pro" |
colors | int | 24 | Pixel palette size. Only valid when pixel=true |
asset_id directly to animate_game_art.spritecook-upload-assets to call create_asset_upload, upload the bytes, then call finalize_asset_upload.import_asset first and use the returned asset_id.asset_id in animate_game_art.pixel omitted unless you need to force a mode.The upload/import step is where the source image enters SpriteCook. It is not the animation call itself. Use MCP asset upload tools when they are available.
asset_id for Idle, Walk, Attack, and so on.256x256.256x256 and 2048x2048.edge_margin=6 by default. It helps prevent pixel art from crowding the canvas edge.1024x1024 for inspection only.idle animation unless auto_enhance_prompt=true.Example idle prompt: The armored soldier in purple tactical gear stands in a steady combat stance, subtly bobbing up and down in a rhythmic breathing idle. His yellow visor catches the light while his rifle shifts slightly in his grip, maintaining a high state of readiness.
Example attack prompt: The armored soldier in purple tactical gear raises his rifle and fires several shots, with yellow muzzle flashes appearing at the tip of the barrel. His body recoils with each shot while his head and visor remain focused forward, maintaining a steady combat stance throughout the firing sequence.
If auto_enhance_prompt=true, simple prompts like Idle, Attack, or Walk are valid because SpriteCook can inspect the source asset and expand them automatically.
check_job_statusUse check_job_status(job_id=...) for long-running animations instead of blocking when the client can continue work in the background.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.