promo-case-glue — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited promo-case-glue (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Build a promotion-ready case for engineers whose impact is primarily through glue work — the coordination, documentation, unblocking, process improvement, and cross-team work that makes teams succeed but rarely appears as "technical accomplishments" on promotion packets.
Converts glue activities into ladder-aligned evidence by:
Trigger this skill when:
Skip when:
report-promo-case directly).First, run glue-audit to produce a recent inventory of glue tasks and their time allocation. The promo case builds directly on that inventory — it's the raw material.
The skill will later map glue work to these dimensions.
Read the user's latest glue-audit file. Confirm the top 5–7 glue tasks by impact and time spent.
For each top task, drill:
Tanya Reilly's key insight: glue work is already technical leadership — you just have to translate it. Use these reframing patterns:
| Glue task | Technical leadership frame |
|---|---|
| Onboarding new hires | Reduced ramp time from N weeks to M; built onboarding system; mentored 3 engineers to first solo ship |
| Documentation (ADRs, runbooks) | Institutional knowledge capture; reduced bus factor; enabled faster incident response; design clarity that prevented wrong builds |
| Design review (catching handwaves) | Architecture quality gate; risk identification; technical due diligence; raised issue that prevented P0 incident |
| Unblocking teammates stuck in email chains | Cross-team communication orchestration; removed bottleneck; enabled engineer to complete 3-week block |
| Process improvement (coding standards, testing guidelines) | Engineering systems improvement; reduced rollbacks by X%; accelerated code review velocity |
| Cross-team alignment meetings | System integration ownership; prevented duplicate work; aligned on shared interfaces |
| Keeping roadmap current | Product-technology coupling; priority clarity; reduced wasted engineering effort |
| Mentorship (informal) | Team capability building; retention; multiplied team output through knowledge transfer |
| Incident coordination | Reliability ownership; blameless postmortem; converted failures into process improvements |
| Hiring interviewer | Technical hiring craft; calibrated evaluation; reduced false negatives |
The skill writes these reframings into the case document explicitly: "What someone might call 'just documentation,' we call 'system design clarity that prevented divergent implementations.'"
For each reframed item, list concrete evidence:
The skill creates an "Artifacts" section with file paths or excerpts.
Assemble a three-act story:
Act 1 — The problem: The team had gaps in [onboarding, design quality, cross-team alignment]. This caused [slow ramp, rework, duplicated effort, incidents].
Act 2 — Your intervention: You did [specific glue tasks]. Not as "helping" but as owning the problem. Technical decisions you made: [choose standards, design the onboarding flow, set the review checklist].
Act 3 — The outcome: Quantified results: [shorter ramp, fewer rollbacks, faster incident recovery, aligned architecture]. The team is now [more productive, more reliable, better aligned]. You did this as an engineer through technical leadership, not project management.
Anticipate and pre-bunk common pushback:
Objection: "Your impact isn't sufficiently technical." Response: "My work prevented [quantify] hours of wasted engineering, reduced [metric] by X%, and directly enabled [feature/ship]. Those are engineering outcomes. I'm a systems thinker who operates at the coordination layer — that's senior/staff-level work."
Objection: "You didn't write enough code." Response: "I made the codebase more effective by improving the conditions under which code gets written. My artifacts — [list] — show the breadth of my technical contribution. The ladder values 'impact,' not just 'lines of code.'"
Objection: "This looks like project management." Response: "Project managers coordinate timelines. I solved technical problems: I designed the onboarding system, I set the technical standards, I identified architectural gaps in design reviews. Those are engineering judgments."
The skill writes a "Q&A prep" section with these exact talking points.
Provide the user's manager with a separate "how to tell this story" note:
The skill creates ~/bettersense-work-reflections/promo-cases/<level>-glue-<name>-<date>.md:
---
candidate: [name]
target_level: Senior | Staff | Principal
period: [date range]
summary: "[one-sentence impact claim]"
---
# Promotion Case: [Name] — [Target Level]
## TL;DR
[2–3 sentences: "I'm being evaluated on Technical Leadership, Delivery, and Architecture. My glue work is the vehicle for those dimensions: I built onboarding that cut ramp time 40%; I instituted design-review quality gates that caught 3 architectural gaps before implementation; I coordinated cross-team alignment that prevented duplicated effort on X integration."]
## Evidence by ladder dimension
### Technical Leadership
- **Task:** Onboarding system design
- **What I did:** Wrote onboarding checklist, paired with 3 new hires, created runbook collection
- **Outcome:** Average ramp from 6 weeks → 3.5 weeks; new hires shipping within 30 days
- **Artifacts:** `docs/onboarding.md`, Slack thread `#eng-onboarding` (March–April), email from eng lead (May 2)
- **Why this is senior work:** Onboarding is a systems problem; I treated it as such, not as ad-hoc help
### Delivery / Execution
- **Task:** Design review quality gate
- **What I did:** Read every design doc, asked clarifying questions, surfaced missing edge cases in 4 reviews
- **Outcome:** Two designs materially changed before build; one potential P0 security issue caught
- **Artifacts:** Google Doc comments on [link], ADR-012 revised per my feedback, incident postmortem cites "lacking design review" as root cause (which we now have)
- **Why this is senior work:** Architectural due diligence is a core IC responsibility at senior+
### Architecture / System Design
- **Task:** Cross-team service boundary definition
- **What I did:** Led alignment meeting between Team A and Team B, produced shared interface contract
- **Outcome:** Prevented two conflicting implementations; integration tested successfully first try
- **Artifacts:** Meeting notes email (Apr 15), GitHub issue #456 with agreed spec
- **Why this is senior work:** System thinking across team boundaries; influence without authority
### Mentorship / Team Multiplier
- **Task:** Informal mentorship of 2 juniors
- **What I did:** Regular pairing sessions, PR feedback, career guidance
- **Outcome:** Both shipped first solo features; one received "high performer" quarterly recognition
- **Artifacts:** Their thank-you messages, their PRs showing independent work, their promotion packets (they shared with me)
- **Why this is senior work:** Multiplying team capability through teaching is a senior IC expectation
## Quantitative summary
- Estimated hours/week on glue work: 15–20 (out of 40)
- Outcomes attributable to glue work: onboarding time -42%, design rework avoided (2–3 designs), cross-team duplicate effort avoided (~1 engineer-week)
- Visibility: team-wide; documented in team retro (May), mentioned in manager's skip-level update
## Artifacts collected
[List with file paths or descriptions]
## Narrative — "The glue narrative"
[150-word story: "My technical contribution is making the team effective. I own the coordination layer that connects individual engineers to collective outcomes. That's why Team X shipped Y on schedule and with zero P1 incidents."]
## Q&A prep
- Q: "This looks like project management, not engineering."
A: "Project managers manage timelines and dependencies. I solve technical problems: I designed the onboarding curriculum, I set the testing standards, I caught architectural gaps in design reviews. Those are engineering judgments."
- Q: "Where's your code?"
A: "My work enabled others to write better code faster. The measure of an engineer isn't lines written; it's problems solved. I solved ramp, alignment, and quality problems that were blocking the team's code output."
- Q: "Are you technical enough?"
A: "I participate in technical discussions, I review designs, I make architectural trade-off calls. I'm not 'less technical' — I'm *applied* technically at a different layer."
## Manager guidance
[Separate section addressed to the user's manager, with: suggested language for calibration, which artifacts to highlight, pre-bunking the "soft skills" dismissal, and a direct ask: "Please tell the committee: X's glue work is the reason Y outcome happened."]
## Risks & mitigations
- Risk: Committee still says "not technical enough."
Mitigation: Plan B — temporarily reduce glue, increase core technical work for next cycle (see `boundary-negotiation` skill). But try this narrative first.
- Risk: User accused of "not wanting to code."
→ Mitigation: Emphasize that user *can* code; they choose to allocate time elsewhere for team multiplier effect.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.