industrial-brutalist-ui — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited industrial-brutalist-ui (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.
The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.
Derived from 1960s corporate identity systems and heavy machinery blueprints.
Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).
Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing.
clamp(4rem, 10vw, 15rem)).-0.03em to -0.06em), forcing glyphs to form solid architectural blocks.0.85 to 0.95).10px to 14px / 0.7rem to 0.875rem).0.05em to 0.1em) to simulate mechanical typewriter spacing or terminal matrices.1.2 to 1.4).The color architecture is uncompromising. Gradients, soft drop shadows, and modern translucency are strictly prohibited. Colors simulate physical media or primitive emissive displays.
CRITICAL: Choose ONE substrate palette per project and use it consistently. Never mix light and dark substrates within the same interface.
#F4F4F0 or `~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.