godot-4-migration — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited godot-4-migration (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
A critical guide for developers transitioning from Godot 3.x to Godot 4. This skill focuses on the major syntax changes in GDScript 2.0, the new Tween system, and export annotation updates.
Tween node vs create_tween).export variables to @export annotations.@)Godot 4 uses @ for keywords that modify behavior.
export var x -> @export var xonready var y -> @onready var ytool -> @tool (at top of file)Properties now define setters/getters inline.
Godot 3:
var health setget set_health, get_health
func set_health(value):
health = valueGodot 4:
var health: int:
set(value):
health = value
emit_signal("health_changed", health)
get:
return healthThe Tween node is deprecated. Use create_tween() in code.
Godot 3:
$Tween.interpolate_property(...)
$Tween.start()Godot 4:
var tween = create_tween()
tween.tween_property($Sprite, "position", Vector2(100, 100), 1.0)
tween.parallel().tween_property($Sprite, "modulate:a", 0.0, 1.0)String-based connections are discouraged. Use callables.
Godot 3:
connect("pressed", self, "_on_pressed")Godot 4:
pressed.connect(_on_pressed)GDScript 2.0 supports typed arrays for better performance and type safety.
# Godot 3
var enemies = []
# Godot 4
var enemies: Array[Node] = []
func _ready():
for child in get_children():
if child is Enemy:
enemies.append(child)yield is replaced by await.
Godot 3:
yield(get_tree().create_timer(1.0), "timeout")Godot 4:
await get_tree().create_timer(1.0).timeout@export_range, @export_file, etc., for better inspector UI.var x: int) for performance gains in GDScript 2.0.super() to call parent methods instead of .function_name().emit_signal("name")) if you can use the signal object (name.emit()).Problem: "Identifier 'Tween' is not a valid type." Solution: Tween is now SceneTreeTween or just an object returned by create_tween(). You rarely type it explicitly, just use var tween = create_tween().
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.