gameplay-clip-extractor — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited gameplay-clip-extractor (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Reduce a 1-hour gameplay capture to a list of 10-second clips worth posting.
.mp4/.mov gameplay footage (their own, no piracy).Gunfire, goal whistles, killstreak voice lines, crowd reactions — all show up as audio amplitude spikes.
ffmpeg -i raw.mp4 -af "silencedetect=noise=-30dB:d=0.5" -f null - 2>&1 \
| grep silence_endUse the inverse — long non-silent stretches with sudden RMS jumps are candidates.
Python (cleaner):
import librosa, numpy as np
y, sr = librosa.load("raw.mp4", sr=22050, mono=True)
rms = librosa.feature.rms(y=y, frame_length=2048, hop_length=512)[0]
peaks = np.where(rms > rms.mean() + 2 * rms.std())[0]
peak_times = librosa.frames_to_time(peaks, sr=sr, hop_length=512)Cluster nearby peaks (within 3s) into single moments. A real highlight is usually 1 spike, not a noise burst.
[
{"start": 142.3, "end": 152.8, "label": "kill burst (3 audio peaks)", "score": 0.82},
{"start": 384.1, "end": 394.6, "label": "score change 1→2", "score": 0.95}
]Then clip with FFmpeg:
ffmpeg -ss 142.3 -i raw.mp4 -t 10.5 -c copy clips/clip_001.mp4~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.