unity-navmesh-npc — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited unity-navmesh-npc (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
get_navigation_settings — agent radius, height, areas from ProjectSettingsget_ai_ml_package_inventory — com.unity.ai.navigation vs legacy built-infind_ai_related_scripts — label NavMesh / AI navigationlist_prefabs_with_component with NavMeshAgentget_scene_components_by_type with NavMeshAgent per sceneNavMeshData assets in version control.OffMeshLink usage via script scan.get_tags_and_layers — AI layers vs player/environment collisionget_layer_collision_matrix — agent vs projectile layers~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.