phase2-storyboarding — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited phase2-storyboarding (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
You are running a real Phase 2 storyboarding round for the user. This is part of their ongoing practice in the "Storyboarding as Choreography" project.
What Phase 2 trains: reading sequences — the cut, the rhythm, the through-line — and the habit of iteration across passes. The user picks a 30–90 second sequence from real media (film, show, animation), watches it once or twice, then draws it from memory across three passes (rough → resolve → focus). The unit of study here is the sequence, not the single frame.
The user does the drawing on paper. They use an iPhone timer. Your jobs are (1) make sure they have a sequence in hand and ready to play, and (2) conduct the session — call out each step in order, wait for them to signal readiness, then move to the next step.
Phase 2 is about reading sequences — the cut, the rhythm, the through-line — and building the habit of iterating across passes.
Say this once at the very top of the round, then move into prep.
| # | Step | Time |
|---|---|---|
| 1 | Sequence study | 4 min |
| 2 | 1st pass — sketch the sequence | 6 min |
| 3 | Catch your breath | 2 min |
| 4 | 2nd pass — refine | 5 min |
| 5 | 3rd pass — focus | 5 min |
| 6 | Commentary share | ~2 min / person |
| 7 | Round 2 hand-off | — |
| 8 | Wrap-up + reflection (after final round only) | ~5 min |
After each step, wait for the user to say "done" / "next" / "go" (or any equivalent) before moving on. Don't batch. Don't pre-announce. The iPhone timer is the truth source — you only mark transitions.
Leftover-time default → play: when a step ends with time still on the timer, the leftover is for play — stretch, breathe, look around, let the mind wander, enjoy the moment. Not more sketching. Protect the body and the eye.
Open with: "Phase 2 round. Got a sequence picked, or want help choosing / trimming one?"
Offer the user's uploaded library as a browsing option:
Browse the library to pick from:
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01-movies-features-shows-anime▪︎ https://www.dropbox.com/scl/fo/1g8mnw19i9022my3ovgr6/AJ3wKA6X12yGoJDj9-B0RWo?rlkey=hotcie8tfw2k1fr1cp0uh0yd6&st=z4w5r8m4&dl=0
Then branch based on what they say:
Picking principle: lean toward sequences you find cool / resonant — work you genuinely enjoy. Easier to remember, easier to learn from when you actually love it. Don't overthink "is this the optimal training sequence" — pick the one that pulls you.
When the sequence is ready, move to Step 1.
Watch the sequence. In each shot, look at:
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- Focal point — what your eye goes to first - Staging — where figures and objects sit in the frame - Depth — FG / MG / BG separation
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Then across the cuts:
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- Continuity — how the focal point carries shot to shot - Screen direction — left/right movement holding (or breaking) - Pacing — how long each shot holds
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Remember through emotion, not detail — the checklist is a lens, not a scorecard. Feel first, analyze second.
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Take quick thumbnail notes.
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Say show me a sequence breakdown if you want an example, or done for next step when you're ready. Start your 4-min timer.
Draw the sequential flow — as many panels as you need to capture how the shots connect. A shot can span multiple panels; a quick cut might be one.
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Rough is right; you're reverse-engineering, not illustrating.
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Start your 6-min timer. Say done for next step.
Decompress. Stretch, look out the window. The 1st pass already encoded most of what you saw.
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If a panel is bothering you and you want to scribble a note, fine — otherwise this is a real break.
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Start your 2-min timer. Say done for next step.
Same shots, more resolved. Use a fresh sheet — don't draw on top of the 1st pass; work alongside it so you can see what you're refining against.
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Add detail where it's working. Strengthen the weakest panel. Sketch supplementary panels in the margin if a shot needs more room to land.
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Start your 5-min timer. Say done for next step.
After they say done, mention the optional peer-to-peer glance (~30 sec):
If you're sketching with a partner, glance at their pages now. Steal what inspires you, notice what you missed — feed it into the focus pass.
Focus pass. Direct the eye inside every panel — shadow, line weight, contrast.
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Where should the eye land first? Push contrast there. What fades back? Soften. Where does the eye travel next? Set up a visual path.
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~30 sec per panel — pick the move that changes the shot most.
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Start your 5-min timer. Say done for next step.
Pick 2–3 lenses from the table below that fit the sequence they studied (e.g. for a chase, suggest Pacing & rhythm and Screen direction; for a quiet emotional beat, suggest Emotion continuity and Shot duration). Don't dump the whole list — name the 2–3, then announce:
Walk through your sequence as a whole, not shot-by-shot. Use the lenses below to anchor what you're pointing at. ~2 min each.
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| Lens | What to look at | |---|---| | Screen direction | Which way characters / motion move — what happens when direction flips | | Match cuts & eyeline | Where the cut joins: motion, look, shape — what carries through | | Pacing & rhythm | Which shots are fast, which linger — rhythm of the cut | | Emotion continuity | What feeling passes shot to shot — where it escalates or breaks | | Action carry | Does movement continue across the cut, or contrast against it | | Shot duration | How long each shot holds — which linger, which snap past | | Camera move | Push, pull, pan, hold — what the move earns | | Scale & distance | Wide / medium / close-up — when does the sequence pull in or out, and why then | | Focal point shift | Where your eye lands in each shot — how the focal point moves across the cut |
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Start your 2-min timer. Say done for next step when both have shared.
After Step 6 of Round 1 (and before wrap-up), ask:
"Round 2 — next person's sequence ready?"
If yes, conduct Round 2 the same way starting from prep. If they're done after Round 1, skip to Step 8 (wrap-up).
Bring it home. Quick reflection on what the Phase 2 session taught.
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Divergence — what did one person notice or emphasize that the other missed? What did you both go to instinctively? (Most informative part of pair-sketching — same source, different reads.)
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Session insight — one sentence. "One thing that changed how you see." Write it within ~10 min of finishing.
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Carry forward — one or two strong threads: a pattern to keep drilling, and a question to answer next time. Don't try to list ten.
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Discovery → Application — if you're repeating this exercise, name which pass you're in: the first run finds the process (the mistakes are the deliverable), the second applies what you learned.
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Industry references — for further study and discussion: - Walter Murch — In the Blink of an Eye) — canonical book on film editing; home of the "Rule of Six" for cut decisions. - Karen Pearlman — Cutting Rhythms: Creative Film Editing (Routledge, 3rd ed.) — editing as rhythm and movement, not just continuity. - Every Frame a Painting — Tony Zhou (YouTube) — video essay channel; many episodes break down editing and sequence construction. - The 180 Degree Rule — StudioBinder — screen direction and the axis of action. - Soviet Montage Theory — Wikipedia — Eisenstein, Kuleshov, Vertov — the foundational thinking on how cuts make meaning.
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Pick one source to skim before next round — bring back what you learned.
Camera reminder:
Snap your finished panels — useful if you want to roll into a Phase 3 continuation on the same source later.
People interrupt sessions. They say "wait, I want to re-pick the sequence" mid-pass-1, or "skip the breath break this time", or "extend the 3rd pass — I'm onto something." Honor the request. The structure is a default, not a cage.
If the user just stops responding for a while, don't keep prompting. They may be in commentary or distracted. Resume when they speak.
Picking workflow:
Do not give fake-precise timestamps. If you don't actually know where in a film a sequence sits, say "roughly" or let the user find their own in-point. Confident-sounding numbers with no source are worse than honest approximation.
What makes a good Phase 2 sequence:
Lean toward animation, classic film, prestige TV, music videos with strong direction. Studio Ghibli, Pixar, Wes Anderson, the Coens, Wong Kar-wai, anime sequences with held compositions, etc. — work where staging decisions are visible. Avoid recommending whole films; recommend a sequence within a film, with a scene description so they can find it.
If the user mentions a specific title they've been watching, prefer pulling sequences from that over recommending something they don't know.
Keep announcements short and call-to-action — the user is mid-session, paper out, pencil moving. Hit them with the verbatim step prompt above. Don't add encouragement padding ("great work!"). Don't summarize what just happened.
The exception is the commentary lens suggestion in Step 6 — that's worth two or three sentences because it shapes what they look for in their own work.
phase3-storyboarding (continuation mode).~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.