pc-games — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited pc-games (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Guidance for desktop and console development, where you pick an engine, satisfy platform holders, and tune for a wide range of hardware.
Decide by what the project actually demands, not by what is trending.
For 2D work:
For 3D work:
For specialized requirements:
| Dimension | Unity 6 | Godot 4 | Unreal 5 |
|---|---|---|---|
| 2D | Good | Excellent | Limited |
| 3D | Good | Good | Excellent |
| Ramp-up | Medium | Easy | Hard |
| Licensing | Revenue share | Free | 5% past $1M |
| Best team size | Any | Solo to mid | Mid to large |
Steam gives you a set of services worth wiring up:
| Feature | What it does |
|---|---|
| Achievements | Track player milestones |
| Cloud saves | Sync progress across machines |
| Leaderboards | Drive competition |
| Workshop | Host user-made mods |
| Rich presence | Surface what the player is doing |
Consoles require passing the platform holder's compliance program before launch:
| Platform | Program |
|---|---|
| PlayStation | TRC |
| Xbox | XR |
| Nintendo | Lotcheck |
Bind logical actions, never raw buttons, so one mapping works everywhere.
Tune haptics to the weight of the event:
| Strength | When |
|---|---|
| Subtle | UI feedback |
| Moderate | Collisions and hits |
| Strong | Big moments |
Measure before you change anything — each engine ships a profiler:
| Engine | Where to look |
|---|---|
| Unity | Profiler window |
| Godot | Debugger then Profiler |
| Unreal | Unreal Insights |
Recurring culprits and their fixes:
| Symptom | Fix |
|---|---|
| Too many draw calls | Batch and use atlases |
| Garbage-collection hitches | Pool objects |
| Physics overhead | Simplify colliders |
| Heavy shaders | Add shader LODs |
Unity 6
Godot 4
Unreal 5
| Avoid this | Prefer this |
|---|---|
| Picking an engine by buzz | Picking by project requirements |
| Skipping platform rules | Reading the certification specs |
| Wiring code to physical buttons | Routing through abstract actions |
| Optimizing on guesswork | Profiling early and repeatedly |
The engine is only a means to an end. Internalize the underlying principles and you can apply them in any engine.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.