packet-factory — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited packet-factory (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
The packet factory is the gatekeeper between intent and execution. Nothing with a side effect runs without an APPROVED packet.
# Create a new packet (DRAFT status)
skills/packet-factory/new-packet.sh \
--intent "Post daily update to Slack #arc-angels" \
--source "Ludo DM 2026-04-01 09:00" \
--destination "Slack #arc-angels"
# Review a packet (set APPROVED or REJECTED)
skills/packet-factory/review-packet.sh --id 2026-04-01-001
# Dispatch an APPROVED packet (executes and logs output)
skills/packet-factory/dispatch-packet.sh --id 2026-04-01-001All in-flight packets live in memory/packet-queue.md.
The heartbeat pre-flight check reads this file. DRAFT packets older than 24h are escalated to Ludo.
Once a packet is APPROVED, scope_locked_at is set and the scope field is frozen.
If the task grows (new deliverable discovered, Ludo asks for something extra), the current packet is dispatched as-is and a new packet is created for the expansion. Never mutate an approved packet's intent or output.
This prevents the single most common failure mode: scope creep → context balloon → session death.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.