roblox-vfx — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited roblox-vfx (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Main source: https://create.roblox.com/docs/en-us/effects/particle-emitters + the Effects section of the docs and the ParticleEmitter class reference.
Tune particle lifetime, size, transparency, and rate together. Profile overlapping transparent effects on the lowest target device.
For marker-triggered bursts, read roblox-animation. For UI particles, read roblox-user-interfaces; ParticleEmitters do not render inside ViewportFrame.
Then motion (Speed at birth, SpreadAngle, Acceleration for gravity/wind, Drag + WindAffectsDrag when global wind is enabled, VelocityInheritance, LockedToPart, TimeScale).
Shape = Box / Sphere / Cylinder / Disc.
0 = fully closed disc, 1 = emission only on the outer rim). Sphere: hemispherical angle (1 = full sphere, 0.5 = half-dome, 0 = point).Sphere/Cylinder shapes do not display correctly when the emitter is parented to an Attachment. Only use them with a BasePart parent (the part can be tiny and invisible).
Prepare a grid sheet (2x2, 4x4, 8x8, Custom) with transparent spacing between frames (to prevent mip filtering from sampling adjacent frames).
FlipbookFramerate and plays exactly once over the particle Lifetime), PingPong, Random (with crossfade; great for organic variation).Memory warning: Flipbooks are heavier. Reuse textures, keep resolution reasonable, limit unique animated emitters on low-memory clients (older phones will auto-disable flipbooks).
LightInfluence is 0. No effect when LightInfluence is 1.RemoteEvent:FireClient or a local signal so clients own transient visuals; keep gameplay logic authoritative on the server.workspace.CurrentCamera distance checks or zone systems. Avoid per-frame Magnitude checks for many emitters; instead use a tagged culling heartbeat or spatial partition.ContentProvider:PreloadAsync({texture}) for flipbook atlases and prominent effect textures before they are needed (e.g., during loading screens or before a combat sequence). This prevents mid-burst pop-in on lower-end devices.See the references/ folder (particle-emitter-properties.md, shapes-flipbooks-and-advanced.md) for the exhaustive property reference, visual examples, optimization checklists, and concrete code for common effects (integration covered in SKILL and cross-skill notes).
Texture, TextureMode/TextureLength/TextureSpeed, Color, Transparency (NumberSequence along the beam), Width0/Width1, CurveSize0/CurveSize1, FaceCamera, LightEmission, LightInfluence, ZOffset.Color, Transparency, Texture, TextureMode, TextureLength, MinLength, MaxLength, WidthScale, LightEmission, LightInfluence, FaceCamera, Lifetime.FillColor/FillTransparency, OutlineColor/OutlineTransparency). DepthMode controls whether the highlight is visible through walls (AlwaysOnTop) or only when not occluded (Occluded). There is a client-side cap of 255 simultaneous Highlight instances (disabled instances still count toward the cap).Debris:AddItem or task.delay). Do not leave disabled emitter instances accumulating in the workspace.Enabled = false and :Clear() before reparenting or destroying to avoid orphaned particles.scripts/EffectBurst.lua: clone-and-destroy helper for one-shot particle bursts. Clones every ParticleEmitter under a template Attachment/BasePart, emits a burst locally, and schedules cleanup after the maximum lifetime. Safe for continuous emitters because the original emitters are never mutated.<!-- catalog:references:start -->
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~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.