roblox-open-cloud — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited roblox-open-cloud (Agent Skill) and scored it 96/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 1 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 1 flagged
A bulleted imperative like {match} tells the agent to never reveal, disclose, or mention something to the user. Used adversarially it can instruct the agent to hide its tool calls or lie about what it did — stripping the transparency a user relies on to trust the agent.
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Official sources (always check these for the latest):
Open Cloud is the REST API surface for Roblox resources. It lets you build command-line tools, web apps, CI/CD pipelines, scheduled jobs, and external automation that read and write the same resources your live game servers use — without spinning up a game server.
Cross-reference:
HttpService and the security model around outbound requests.HttpService, script contexts.Activate when:
HttpService (e.g. updating a group membership from in-experience).Do not use Open Cloud for what the in-engine API already does well inside a running server (normal DataStore reads/writes, Marketplace prompts, etc.). Use it for the things the engine can't do: external triggers, bulk ops, cross-experience tooling, scheduled jobs, and webhooks.
Three auth models, in order of preference:
All Open Cloud APIs accept an x-api-key header containing an API key string. Create keys on the Creator Dashboard → API Keys page.
Use OAuth 2.0 when your app needs to act on behalf of a Roblox user who isn't you (e.g. a third-party tool a creator logs into). See https://create.roblox.com/docs/cloud/auth/oauth2-overview. Has stronger stability guarantees and regular updates.
Legacy APIs use cookie-based auth, can break without notice, and have minimal stability guarantees. Not recommended for production. Only use for one-off internal tooling where breakage is acceptable.
API keys have these statuses (from the official docs):
| Status | Reason | Resolution |
|---|---|---|
| Active | No issues. | N/A |
| Disabled | You toggled Enable Key off. | Toggle it back on. |
| Expired | Expiration date passed. | Remove or set a new expiration. |
| Auto-Expired | Unused or unmodified for 60 days (even without a set expiration). | Disable then re-enable, or update any property. |
| Revoked | Group key: the generating account lost group access. | Regenerate the key. |
| Moderated | A Roblox admin changed the key secret for security. | Regenerate. |
| User Moderated | The generating account is under moderation. | Resolve the moderation. |
The 60-day auto-expiry is the most common surprise: keys you set up and forget will silently stop working. Either use them regularly or build a rotation/reminder process.
POST https://apis.roblox.com/api-keys/v1/introspect verifies whether a key is usable from the caller's IP and whether the key/user is moderated. Useful for debugging "why is my key failing":
curl --location --request POST 'https://apis.roblox.com/api-keys/v1/introspect' \
--header 'Content-Type: application/json' \
--data '{"apiKey": "your-api-key"}'Returns the key name, authorized user, scopes (with userId/groupId/universeId/universeDatastore resource identifiers — * means all resources of that type), enabled, expired, and expirationTimeUtc.
Base URL: https://apis.roblox.com/cloud/v2/... (plus a few apis.roblox.com/<feature>/v1/... legacy paths for assets). All v2 endpoints accept x-api-key.
Data stores (/cloud/v2/universes/{universe_id}/data-stores/...):
ListDataStores, SnapshotDataStores (daily snapshot trigger).ListDataStoreEntries, CreateDataStoreEntry, GetDataStoreEntry, UpdateDataStoreEntry, IncrementDataStoreEntry, DeleteDataStoreEntry.ListDataStoreEntryRevisions (version history per entry)./data-stores/{data_store_id}/scopes/{scope}/entries/....Memory stores (/cloud/v2/universes/{universe_id}/memory-stores/...):
ListMemoryStoreSortedMapItems, CreateMemoryStoreSortedMapItem, GetMemoryStoreSortedMapItem, UpdateMemoryStoreSortedMapItem, DeleteMemoryStoreSortedMapItem.CreateMemoryStoreQueueItem, ReadMemoryStoreQueueItems, DiscardMemoryStoreQueueItems.FlushMemoryStore (requires universe.memory-store:flush).Ordered data stores (/cloud/v2/universes/{universe_id}/ordered-data-stores/...):
ListOrderedDataStoreEntries, CreateOrderedDataStoreEntry, GetOrderedDataStoreEntry, UpdateOrderedDataStoreEntry, IncrementOrderedDataStoreEntry, DeleteOrderedDataStoreEntry.GetUniverse, UpdateUniverse.PublishUniverseMessage (publish a message to all servers of a universe — external counterpart to MessagingService).RestartUniverseServers (restart all live servers of a universe).GetPlace, UpdatePlace (publish a place version — the CI/CD primitive).GetInstance, UpdateInstance.GetAsset, ListAssetVersions, GetAssetVersion (v1 path: apis.roblox.com/assets/v1/assets/{assetId}).GetUser, GenerateUserThumbnail.ListInventoryItems.GetGroup, ListGroupMemberships, UpdateGroupMembership, ListGroupRoles, GetGroupRole, ListGroupJoinRequests, AcceptGroupJoinRequest, DeclineGroupJoinRequest, GetGroupShout.CreateGamePass, UpdateGamePass, GetGamePassConfig, ListGamePassConfigsByUniverse.CreateDeveloperProduct, UpdateDeveloperProduct, GetDeveloperProductConfig, ListDeveloperProductConfigsByUniverse.cancelled/purchased/refunded/renewed.ListUserRestrictions, GetUserRestriction, UpdateUserRestriction (place- and universe-scoped), ListUserRestrictionLogs.CreateLuauExecutionSessionTask (run Luau against a universe/place from outside the engine — powerful for automation, treat as privileged).CreateUserNotification (send a notification to a user from outside the experience).GetConfigRepositoryValues, draft/publish/revision flow for live configuration.CreateCreatorStoreProduct, GetCreatorStoreProduct, UpdateCreatorStoreProduct, CreatorStoreAssetsSearch.See https://create.roblox.com/docs/en-us/cloud for the full, current list (new endpoints are added regularly).
HttpService)A subset of Open Cloud endpoints is callable from inside a live game server via HttpService. This is how you do things like update group memberships or kick users from external triggers without leaving the experience.
Requirements:
Secret via the Secrets Store — retrieve it with HttpService:GetSecret("APIKey"). Never hardcode the key in a script.x-api-key and content-type headers are allowed.x-api-key value must be a Secret datatype, not a string... string is not allowed in URL path parameters (so data stores/entries containing .. are inaccessible from HttpService).Rate limits (per game server):
pcall may fail with "Number of Open Cloud requests exceeded limit."Example — updating a group membership from in-experience:
--!strict
local HttpService = game:GetService("HttpService")
local function updateGroupMembership(groupId: string, membershipId: string, roleId: string)
local response
local ok, err = pcall(function()
response = HttpService:RequestAsync({
Url = `https://apis.roblox.com/cloud/v2/groups/{groupId}/memberships/{membershipId}`,
Method = "PATCH",
Headers = {
["Content-Type"] = "application/json",
["x-api-key"] = HttpService:GetSecret("APIKey"), -- Secret, not string
},
Body = HttpService:JSONEncode({ role = `groups/{groupId}/roles/{roleId}` }),
})
end)
if not ok then
warn("HTTP request failed:", err)
return false
end
if response.Success then
print("Updated:", response.StatusCode, response.StatusMessage)
return true
end
warn("Error:", response.StatusCode, response.StatusMessage)
return false
endBest practices (official): pcall everything; use exponential backoff on recoverable errors (2s → 4s → 8s); aggregate into bulk endpoints where possible; rely on HTTP/2 (automatic, but send lowercase header names). The Observability Dashboard (Creator Hub → Monitoring) shows request count and response time for your HttpService calls.
Open Cloud emits webhooks for certain events, including subscription events (cancelled, purchased, refunded, renewed). Set up a webhook endpoint in your app, register it via the Cloud API, and Roblox will POST event payloads to it. This is the real-time path for subscription analytics without polling GetUserSubscriptionPaymentHistoryAsync. See https://create.roblox.com/docs/en-us/cloud/webhooks/webhook-notifications.
| Need | Use |
|---|---|
| Normal player data read/write during a live server | In-engine DataStoreService |
| External bulk migration, cleanup, RTBF deletion | Open Cloud Data Stores |
| Scheduled daily snapshot before a risky publish | Open Cloud SnapshotDataStores |
| Restart all servers after a config change | Open Cloud RestartUniverseServers |
| Publish a place from CI | Open Cloud UpdatePlace |
| Upload many assets programmatically | Open Cloud Assets |
| Update a group role from in-experience | HttpService + Open Cloud UpdateGroupMembership |
| Send a notification to a user outside the experience | Open Cloud CreateUserNotification |
| Real-time subscription event analytics | Open Cloud webhooks |
| Normal monetization prompts/grants in-experience | In-engine MarketplaceService |
| Manage game pass/dev product config externally | Open Cloud game passes / developer products |
.. in data store keys you need to reach from HttpService.x-api-key passed as Secret from HttpService, not string.CreateLuauExecutionSessionTask as privileged — it runs Luau against your universe.HttpService Open Cloud limit by not batching... in data store keys to work from HttpService (it doesn't).HttpService; otherwise in your secrets manager.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.