design-critique-2ac4c1 — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited design-critique-2ac4c1 (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
This skill provides structured, actionable design feedback using established UX frameworks. It balances positive observations with clear, prioritised improvement suggestions.
Ask the user for these if not provided:
User goal: [What the user needs to accomplish] Context: [Platform / Stage] Critique focus: [Primary concern if stated, otherwise "full review"]
[3–5 specific, honest observations about what the design does well. Don't manufacture praise — only include genuine strengths. Be specific: "The visual hierarchy clearly guides the eye from headline → supporting detail → CTA" is useful. "Looks clean" is not.]
Rank issues by impact on the user goal. Use:
For each issue:
What's happening: [Describe the specific design problem — be precise about which element, screen, or interaction]
Why it matters: [Connect to the user goal or a specific principle — don't just say "it's confusing." Say why it creates confusion and what the consequence is for the user.]
Framework reference: [Name the principle being violated — e.g. Nielsen's Heuristic #6 (Recognition over Recall), Gestalt proximity, JTBD clarity, Fitts's Law, etc.]
Recommendation: [Specific, actionable suggestion. Not "make the button bigger" but "Increase the primary CTA to at least 44x44px to meet touch target guidelines; consider moving it below the form rather than inline with the input fields to reduce accidental taps."]
Quick assessment against Nielsen's 10 Usability Heuristics — score each as ✅ Pass / 🟡 Partial / ❌ Fail:
| Heuristic | Status | Note |
|---|---|---|
| 1. Visibility of system status | ||
| 2. Match between system and real world | ||
| 3. User control and freedom | ||
| 4. Consistency and standards | ||
| 5. Error prevention | ||
| 6. Recognition rather than recall | ||
| 7. Flexibility and efficiency of use | ||
| 8. Aesthetic and minimalist design | ||
| 9. Help users recognise, diagnose, and recover from errors | ||
| 10. Help and documentation |
Only include heuristics relevant to what's visible in the design — don't penalise for things not in scope.
[Comment on any Gestalt principles that are either well-applied or violated:]
[Assess how well the design serves the stated job-to-be-done:]
Prioritised list of the 3 most impactful changes. Each should be actionable in the next design iteration:
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.