gsp-playability-verifier-4c8b3d — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited gsp-playability-verifier-4c8b3d (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Verify the build against its actual target, not a generic low bar.
Follow the gsp-orchestrator output strategy:
docs/game-studio/quality-report.md.../../shared/templates/quality-report.md../../shared/checklists/first-playable-rubric.md../../shared/checklists/polished-prototype-rubric.md../../shared/checklists/playability-verifier-output-checklist.md../../shared/checklists/ui-ux-hard-rules.mdfirst-playable, use ../../shared/checklists/first-playable-rubric.md.polished-prototype, also use ../../shared/checklists/polished-prototype-rubric.md.production-feature or live-patch, verify the requested feature set plus regression risk in touched areas.For each critical check, report:
Do not declare success merely because something runs. The verifier exists to catch “technically alive, product-wise weak” outcomes. When runtime evidence is missing, say so explicitly. In a multi-agent build flow, this skill is the default verifier stage after implementation review, not an optional final flourish.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.