gsp-mechanics-systems-design-294ce0 — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited gsp-mechanics-systems-design-294ce0 (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Turn the concept into a concrete systems design that game developers can reason about and extend.
Follow the gsp-orchestrator output strategy:
docs/game-studio/system-design.md.Use:
./shared/templates/system-design.md./shared/reference/game-dev-abstractions.mdPrefer game-native concepts such as GameManager, StateMachine, EncounterDirector, HUDFlow, and SoundLayer. Do not let runtime-specific jargon replace actual game design clarity.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.