gsp-feedback-design-789a6a — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited gsp-feedback-design-789a6a (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Make feedback part of the design, not something bolted on at the end.
Follow the gsp-orchestrator output strategy:
docs/game-studio/feedback-design.md.Use:
../../shared/templates/feedback-design.md../../shared/checklists/feedback-design-checklist.md../../shared/checklists/game-feel-pillars.md../../shared/checklists/ui-ux-hard-rules.mdWhen gsp-spec-driven-planning is active, fold the feedback design decisions into changes/<change-id>/design.md instead of creating a separate durable doc by default.
polished-prototype or aboveFeedback is part of the mechanic contract. If the game does not communicate clearly or feel responsive, it is not “done enough.”
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.