gsp-build-strategy-b1bf6c — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited gsp-build-strategy-b1bf6c (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Choose the right build strategy for the project.
Follow the gsp-orchestrator output strategy:
docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.Use:
./shared/reference/development-modes.md./shared/reference/quality-targets.md./shared/templates/build-strategy.md./shared/templates/quality-target.mdyolo-superguided-buildrefactor-opensurgical-livefirst-playablepolished-prototypeproduction-featurelive-patchyolo-super + first-playableyolo-super or guided-build + polished-prototypeguided-build or refactor-open + production-featuresurgical-live + live-patchMatch task size to the mode:
Choose the exploration budget explicitly:
minimal when the task is narrow and already shape-lockedstandard for normal product workhigh for single-prompt showcase generation, benchmark runs, or any task where first-result quality matters more than token thriftFor high exploration budget work:
polished-prototype over first-playable unless the user explicitly wants only a spikeDo not let “safe” planning ruin the result on low-risk greenfield work. Do not let “fast” planning justify broad rewrites on live products. For benchmark or showcase builds, do not optimize for token thrift if that weakens the result.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.