hz-unity-fbx-import — independently scanned and version-tracked by SaferSkills.
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The primary manifest — the file an agent reads to learn what this artifact does.
This skill ensures that when importing external 3D models (FBX files) into Unity using the Unity MCP Unity_ImportExternalModel tool, full and complete URLs are always provided, preventing import failures due to incomplete paths.
Use this skill automatically whenever:
Unity_ImportExternalModel tool from Unity MCPALWAYS use complete, fully-qualified URLs for FBX files.
Never use relative paths, partial URLs, or assume path completion. The FbxUrl parameter must be a complete URL or absolute file path.
When a user requests to import a model, determine the source:
http:// or https://.fbx or .zip?param=value&other=data) are required for authenticationhttps://example.com/models/character.fbx?token=abc123&auth=xyzhttps://cdn.fbcdn.net/path/file.fbx?_nc_gid=xxx&_nc_oc=yyy&oh=zzzC:/Users/name/Downloads/model.fbx/home/user/models/model.fbx.fbx or .ziphttps://example.com/assets.zipBefore calling Unity_ImportExternalModel, verify the URL:
CRITICAL: For URLs with query parameters (like ?token=...&auth=...), you MUST include the ENTIRE URL including all parameters. Query parameters often contain authentication tokens required for download.
Valid examples:
https://cdn.example.com/assets/models/chair.fbxhttps://cdn.example.com/models/chair.fbx?token=abc123&auth=xyz789 (with query params)https://scontent.fbcdn.net/model.fbx?_nc_gid=xxx&_nc_oc=yyy&oh=zzz (Meta CDN with auth)http://localhost:8000/models/character.fbxfile:///C:/Users/name/Downloads/robot.fbxC:/Projects/Models/tree.fbx (Windows absolute)/home/user/assets/car.fbx (Unix absolute)https://github.com/user/repo/releases/download/v1.0/model.zipInvalid examples (never use these):
models/chair.fbx (relative path)~/Downloads/robot.fbx (tilde expansion not supported)example.com/model.fbx (missing protocol)../assets/model.fbx (relative path)model.fbx (no path at all)The Unity_ImportExternalModel tool requires:
office_chair, character_01, tree_oakhttp://, https://).png, .jpg, .jpegUse the Unity MCP tool with complete parameters:
{
"Name": "office_chair",
"FbxUrl": "https://example.com/models/office_chair.fbx",
"Height": 1.0,
"AlbedoTextureUrl": "https://example.com/textures/chair_diffuse.png"
}Never omit the protocol or use partial paths.
After calling Unity_ImportExternalModel:
success: true if import succeededAfter importing, use the bounds information with the unity-placement skill for proper positioning:
The imported model has:
- Size: [width, height, depth]
- Center: [x, y, z]
- Prefab: Assets/Prefabs/name.prefab
Consider the size when placing relative to other objects.When the user gives an incomplete path, ask for the complete path:
User: "Import models/car.fbx"
Ask for clarification: "I need the complete path to the FBX file. Is it:
What is the full path to car.fbx?"
User: "Import from example.com/models/chair.fbx"
Clarify the protocol: "Should this be:
Which protocol should I use?"
User: "Import ../models/tree.fbx"
Request absolute path: "Relative paths aren't supported. Please provide the absolute path to tree.fbx.
For example:
What is the full path?"
Unity_ImportExternalModelBefore calling Unity_ImportExternalModel, verify:
FbxUrl is a complete URL or absolute pathName parameter is a simple identifier (no spaces)Height is a reasonable positive numberAlbedoTextureUrl (if provided) is also a full URL/path with all paramsIf Unity_ImportExternalModel is not available but other Unity MCP tools (like Unity_RunCommand) are working, there are two options.
Tell the user:
"The Unity_ImportExternalModel tool is not currently enabled. To enable it:
Unity_ImportExternalModelIf the user cannot or does not want to enable the tool, read FALLBACK_MANUAL_IMPORT.md (next to this file) for a step-by-step guide to replicate the import pipeline using Unity_RunCommand, based on the reference implementation in the com.unity.ai.assistant package.
| Source Type | Format | Example |
|---|---|---|
| Remote HTTPS | https://domain/path/file.fbx | https://cdn.example.com/models/chair.fbx |
| Remote HTTP | http://domain/path/file.fbx | http://localhost:8000/model.fbx |
| Local Windows | C:/path/to/file.fbx | C:/Users/name/Downloads/robot.fbx |
| Local Mac/Linux | /path/to/file.fbx | /home/user/models/tree.fbx |
| ZIP archive | Same as above with .zip | https://example.com/pack.zip |
After importing, use the returned bounds with unity-placement:
Imported model "robot_character":
- Size: [0.6, 1.8, 0.4]
- Center: [0, 0.9, 0]
- Prefab: Assets/Prefabs/robot_character.prefab
To place this robot on the platform:
[Use unity-placement skill with the size data]The Unity MCP Unity_ImportExternalModel tool requires complete, absolute URLs or paths. When in doubt:
Goal: Prevent import failures by ensuring every FbxUrl parameter is a valid, complete, fully-qualified URL or absolute file path.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.