hz-simpleperf-debug — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited hz-simpleperf-debug (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Use this skill when you need hardware-level CPU performance insights on Meta Quest devices:
This skill complements hz-perfetto-debug. Perfetto shows what your app is doing over time. Simpleperf shows where the CPU is spending hardware cycles — cache misses, branch mispredictions, and instruction throughput that Perfetto can't see.
Quest devices run on mobile ARM SoCs with strict thermal and power budgets. CPU-bound apps hit frame drops when:
| Refresh Rate | CPU Frame Budget | Notes |
|---|---|---|
| 120 Hz | 8.3 ms | Tight — simpleperf critical for finding hotspots |
| 90 Hz | 11.1 ms | Default target for most apps |
| 72 Hz | 13.9 ms | Fallback for heavier apps |
Simpleperf's hardware counters reveal bottlenecks invisible to software tracing.
Simpleperf profiling is powered by the metavr CLI. Invoke via npx — no install required:
npx -y metavr --versionExamples below use the bare metavr command for brevity. If metavr is not on PATH, invoke the same CLI via npx -y metavr <args> (the CLI is published under the npm package metavr). Connect your Quest via USB with developer mode enabled.
Before optimizing, determine the bottleneck type:
# Classify the foreground app's workload (10-second sample)
metavr perf simpleperf classify
# Target a specific app
metavr perf simpleperf classify --app com.example.myapp
# Custom duration
metavr perf simpleperf classify --duration 15Returns a classification with evidence:
| Classification | Indicator | Optimization Strategy |
|---|---|---|
| CPU-bound | High IPC, low stall ratio | Optimize algorithms, reduce draw calls, batch work |
| Memory-bound | High stall ratio (stalled-cycles-backend / cpu-cycles) | Reduce cache misses, improve data locality, shrink working set |
| I/O-bound | High context switches per second | Reduce blocking I/O, use async, minimize thread contention |
Capture a CPU cycle profile to find the most expensive functions:
# Record CPU hotspots for the foreground app
metavr perf simpleperf record
# Custom frequency and duration
metavr perf simpleperf record --frequency 4000 --duration 10
# Target a specific app
metavr perf simpleperf record --app com.example.myappThe recording samples CPU cycles at the specified frequency (default 4000 Hz) and generates a profile showing which functions consume the most CPU time.
Determine how much CPU time is spent in kernel vs userspace per thread:
# Measure kernel overhead for the foreground app
metavr perf simpleperf kernel-overhead
# Custom duration
metavr perf simpleperf kernel-overhead --app com.example.myapp --duration 10Returns per-thread breakdown of user-mode vs kernel-mode CPU cycles. High kernel overhead (>20%) in a thread suggests:
Always start with classification. This prevents wasting time optimizing the wrong thing.
metavr perf simpleperf classify --app com.example.myapp --duration 10Decision tree based on results:
metavr perf simpleperf record --app com.example.myapp --duration 10Review the top functions by CPU cycle consumption. Common VR hotspots:
| Function Pattern | Likely Cause | Fix |
|---|---|---|
Physics.* / PhysX | Complex physics simulation | Reduce collider count, simplify meshes, increase fixed timestep |
Render* / Draw* | Too many draw calls | Batch materials, use GPU instancing, reduce unique materials |
GC_* / gc_alloc | Garbage collection pressure | Pool allocations, avoid per-frame allocations |
memcpy / memmove | Large data copies | Use references, reduce buffer sizes, avoid unnecessary copies |
LZ4_* / compress | Asset decompression | Pre-decompress, use lighter compression, cache results |
If classification shows memory-bound, the issue is likely cache misses or memory bandwidth:
Use Perfetto hz-perfetto-debug to correlate memory-bound regions with specific code paths.
metavr perf simpleperf kernel-overhead --app com.example.myappInterpreting results by thread:
| Thread | Expected Kernel % | High Kernel % Indicates |
|---|---|---|
| Main/Game thread | < 5% | Excessive file I/O, logging, or allocations |
| Render thread | 5-15% | Normal (GPU driver overhead). >20% = driver issue |
| Worker threads | < 5% | Thread synchronization overhead |
| Audio thread | < 10% | Normal for audio HAL calls |
Simpleperf tells you where cycles go. Perfetto tells you when and in what context. Use together:
metavr perf capture) shows when those functions run relative to frame boundariesmetavr perf query to correlate function timing with frame dropsmetavr device info.adb shell simpleperf fails, ensure developer mode is enabled and USB debugging is authorized.For detailed guides on specific topics, see:
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.