react-hooks-best-practices — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited react-hooks-best-practices (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
When working with React, always load both this skill and typescript-best-practices together. TypeScript patterns (type-first development, discriminated unions, Zod validation) apply to React code.
Effects let you "step outside" React to synchronize with external systems. Most component logic should NOT use Effects. Before writing an Effect, ask: "Is there a way to do this without an Effect?"
Effects are for synchronizing with external systems:
// BAD: Effect for derived state
const [firstName, setFirstName] = useState('Taylor');
const [lastName, setLastName] = useState('Swift');
const [fullName, setFullName] = useState('');
useEffect(() => {
setFullName(firstName + ' ' + lastName);
}, [firstName, lastName]);
// GOOD: Calculate during render
const [firstName, setFirstName] = useState('Taylor');
const [lastName, setLastName] = useState('Swift');
const fullName = firstName + ' ' + lastName;// BAD: Effect for caching
const [visibleTodos, setVisibleTodos] = useState([]);
useEffect(() => {
setVisibleTodos(getFilteredTodos(todos, filter));
}, [todos, filter]);
// GOOD: useMemo for expensive calculations
const visibleTodos = useMemo(
() => getFilteredTodos(todos, filter),
[todos, filter]
);// BAD: Effect to reset state
function ProfilePage({ userId }) {
const [comment, setComment] = useState('');
useEffect(() => {
setComment('');
}, [userId]);
// ...
}
// GOOD: Use key to reset component state
function ProfilePage({ userId }) {
return <Profile userId={userId} key={userId} />;
}
function Profile({ userId }) {
const [comment, setComment] = useState(''); // Resets automatically
// ...
}// BAD: Event-specific logic in Effect
function ProductPage({ product, addToCart }) {
useEffect(() => {
if (product.isInCart) {
showNotification(`Added ${product.name} to cart`);
}
}, [product]);
// ...
}
// GOOD: Logic in event handler
function ProductPage({ product, addToCart }) {
function buyProduct() {
addToCart(product);
showNotification(`Added ${product.name} to cart`);
}
// ...
}// BAD: Effect to notify parent
function Toggle({ onChange }) {
const [isOn, setIsOn] = useState(false);
useEffect(() => {
onChange(isOn);
}, [isOn, onChange]);
// ...
}
// GOOD: Update both in event handler
function Toggle({ onChange }) {
const [isOn, setIsOn] = useState(false);
function updateToggle(nextIsOn) {
setIsOn(nextIsOn);
onChange(nextIsOn);
}
// ...
}
// BEST: Fully controlled component
function Toggle({ isOn, onChange }) {
function handleClick() {
onChange(!isOn);
}
// ...
}// BAD: Effect chain
useEffect(() => {
if (card !== null && card.gold) {
setGoldCardCount(c => c + 1);
}
}, [card]);
useEffect(() => {
if (goldCardCount > 3) {
setRound(r => r + 1);
setGoldCardCount(0);
}
}, [goldCardCount]);
// GOOD: Calculate derived state, update in event handler
const isGameOver = round > 5;
function handlePlaceCard(nextCard) {
setCard(nextCard);
if (nextCard.gold) {
if (goldCardCount < 3) {
setGoldCardCount(goldCardCount + 1);
} else {
setGoldCardCount(0);
setRound(round + 1);
}
}
}// BAD: Suppressing linter hides bugs
useEffect(() => {
const id = setInterval(() => {
setCount(count + increment);
}, 1000);
return () => clearInterval(id);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// GOOD: Fix the code, not the linter
useEffect(() => {
const id = setInterval(() => {
setCount(c => c + increment);
}, 1000);
return () => clearInterval(id);
}, [increment]);// BAD: messages in dependencies causes reconnection on every message
useEffect(() => {
connection.on('message', (msg) => {
setMessages([...messages, msg]);
});
// ...
}, [messages]); // Reconnects on every message!
// GOOD: Updater function removes dependency
useEffect(() => {
connection.on('message', (msg) => {
setMessages(msgs => [...msgs, msg]);
});
// ...
}, []); // No messages dependency needed// BAD: Object created each render triggers Effect
function ChatRoom({ roomId }) {
const options = { serverUrl, roomId }; // New object each render
useEffect(() => {
const connection = createConnection(options);
connection.connect();
return () => connection.disconnect();
}, [options]); // Reconnects every render!
}
// GOOD: Create object inside Effect
function ChatRoom({ roomId }) {
useEffect(() => {
const options = { serverUrl, roomId };
const connection = createConnection(options);
connection.connect();
return () => connection.disconnect();
}, [roomId, serverUrl]); // Only reconnects when values change
}// BAD: theme change reconnects chat
function ChatRoom({ roomId, theme }) {
useEffect(() => {
const connection = createConnection(serverUrl, roomId);
connection.on('connected', () => {
showNotification('Connected!', theme);
});
connection.connect();
return () => connection.disconnect();
}, [roomId, theme]); // Reconnects on theme change!
}
// GOOD: useEffectEvent for non-reactive logic
function ChatRoom({ roomId, theme }) {
const onConnected = useEffectEvent(() => {
showNotification('Connected!', theme);
});
useEffect(() => {
const connection = createConnection(serverUrl, roomId);
connection.on('connected', () => {
onConnected();
});
connection.connect();
return () => connection.disconnect();
}, [roomId]); // theme no longer causes reconnection
}// BAD: Callback prop in dependencies
function ChatRoom({ roomId, onReceiveMessage }) {
useEffect(() => {
connection.on('message', onReceiveMessage);
// ...
}, [roomId, onReceiveMessage]); // Reconnects if parent re-renders
}
// GOOD: Wrap callback in useEffectEvent
function ChatRoom({ roomId, onReceiveMessage }) {
const onMessage = useEffectEvent(onReceiveMessage);
useEffect(() => {
connection.on('message', onMessage);
// ...
}, [roomId]); // Stable dependency list
}useEffect(() => {
const connection = createConnection(serverUrl, roomId);
connection.connect();
return () => connection.disconnect(); // REQUIRED
}, [roomId]);
useEffect(() => {
function handleScroll(e) {
console.log(window.scrollY);
}
window.addEventListener('scroll', handleScroll);
return () => window.removeEventListener('scroll', handleScroll); // REQUIRED
}, []);useEffect(() => {
let ignore = false;
async function fetchData() {
const result = await fetchTodos(userId);
if (!ignore) {
setTodos(result);
}
}
fetchData();
return () => {
ignore = true; // Prevents stale data from old requests
};
}, [userId]);React remounts components in development to verify cleanup works. If you see effects firing twice, don't try to prevent it with refs:
// BAD: Hiding the symptom
const didInit = useRef(false);
useEffect(() => {
if (didInit.current) return;
didInit.current = true;
// ...
}, []);
// GOOD: Fix the cleanup
useEffect(() => {
const connection = createConnection();
connection.connect();
return () => connection.disconnect(); // Proper cleanup
}, []);// GOOD: Ref for timeout ID (doesn't affect UI)
const timeoutRef = useRef(null);
function handleClick() {
clearTimeout(timeoutRef.current);
timeoutRef.current = setTimeout(() => {
// ...
}, 1000);
}
// BAD: Using ref for displayed value
const countRef = useRef(0);
countRef.current++; // UI won't update!// BAD: Reading ref during render
function MyComponent() {
const ref = useRef(0);
ref.current++; // Mutating during render!
return <div>{ref.current}</div>; // Reading during render!
}
// GOOD: Read/write refs in event handlers and effects
function MyComponent() {
const ref = useRef(0);
function handleClick() {
ref.current++; // OK in event handler
}
useEffect(() => {
ref.current = someValue; // OK in effect
}, [someValue]);
}// BAD: Can't call useRef in a loop
{items.map((item) => {
const ref = useRef(null); // Rule violation!
return <li ref={ref} />;
})}
// GOOD: Ref callback with Map
const itemsRef = useRef(new Map());
{items.map((item) => (
<li
key={item.id}
ref={(node) => {
if (node) {
itemsRef.current.set(item.id, node);
} else {
itemsRef.current.delete(item.id);
}
}}
/>
))}// Limit what parent can access
function MyInput({ ref }) {
const realInputRef = useRef(null);
useImperativeHandle(ref, () => ({
focus() {
realInputRef.current.focus();
},
// Parent can ONLY call focus(), not access full DOM node
}));
return <input ref={realInputRef} />;
}Detailed material starting at ## Custom Hooks has been moved to reference/extended.md to keep this skill concise. Load that reference when the task requires the moved examples, command catalogs, checklists, platform details, or implementation templates.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.