ui-ux-pro-max — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited ui-ux-pro-max (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Comprehensive design guide for web and mobile applications. Contains 50+ styles, 161 color palettes, 57 font pairings, 161 product types with reasoning rules, 99 UX guidelines, and 25 chart types across 10 technology stacks. Searchable database with priority-based recommendations.
Local installation path in this repository: .agents/skills/UI-UX-PRO-MAX/>
Run searches with: python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "..."This Skill should be used when the task involves UI structure, visual design decisions, interaction patterns, or user experience quality control.
This Skill must be invoked in the following situations:
This Skill is recommended in the following situations:
This Skill is not needed in the following situations:
Decision criteria: If the task will change how a feature looks, feels, moves, or is interacted with, this Skill should be used.
For human/AI reference: follow priority 1→10 to decide which rule category to focus on first; use `--domain <Domain>` to query details when needed. Scripts do not read this table.
| Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) |
|---|---|---|---|---|---|
| 1 | Accessibility | CRITICAL | ux | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels |
| 2 | Touch & Interaction | CRITICAL | ux | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) |
| 3 | Performance | HIGH | ux | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift |
| 4 | Style Selection | HIGH | style, product | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons |
| 5 | Layout & Responsive | HIGH | ux | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom |
| 6 | Typography & Color | MEDIUM | typography, color | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components |
| 7 | Animation | MEDIUM | ux | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion |
| 8 | Forms & Feedback | MEDIUM | ux | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront |
| 9 | Navigation Patterns | HIGH | ux | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links |
| 10 | Charts & Data | LOW | chart | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning |
color-contrast - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Designfocus-states - Visible focus rings on interactive elements (2–4px; Apple HIG, MD)alt-text - Descriptive alt text for meaningful imagesaria-labels - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG)keyboard-nav - Tab order matches visual order; full keyboard support (Apple HIG)form-labels - Use label with for attributeskip-links - Skip to main content for keyboard usersheading-hierarchy - Sequential h1→h6, no level skipcolor-not-only - Don't convey info by color alone (add icon/text)dynamic-type - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD)reduced-motion - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD)voiceover-sr - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD)escape-routes - Provide cancel/back in modals and multi-step flows (Apple HIG)keyboard-shortcuts - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG)touch-target-size - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if neededtouch-spacing - Minimum 8px/8dp gap between touch targets (Apple HIG, MD)hover-vs-tap - Use click/tap for primary interactions; don't rely on hover aloneloading-buttons - Disable button during async operations; show spinner or progresserror-feedback - Clear error messages near problemcursor-pointer - Add cursor-pointer to clickable elements (Web)gesture-conflicts - Avoid horizontal swipe on main content; prefer vertical scrolltap-delay - Use touch-action: manipulation to reduce 300ms delay (Web)standard-gestures - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG)system-gestures - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG)press-feedback - Visual feedback on press (ripple/highlight; MD state layers)haptic-feedback - Use haptic for confirmations and important actions; avoid overuse (Apple HIG)gesture-alternative - Don't rely on gesture-only interactions; always provide visible controls for critical actionssafe-area-awareness - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edgesno-precision-required - Avoid requiring pixel-perfect taps on small icons or thin edgesswipe-clarity - Swipe actions must show clear affordance or hint (chevron, label, tutorial)drag-threshold - Use a movement threshold before starting drag to avoid accidental dragsimage-optimization - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assetsimage-dimension - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS)font-loading - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD)font-preload - Preload only critical fonts; avoid overusing preload on every variantcritical-css - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet)lazy-loading - Lazy load non-hero components via dynamic import / route-level splittingbundle-splitting - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTIthird-party-scripts - Load third-party scripts async/defer; audit and remove unnecessary ones (MD)reduce-reflows - Avoid frequent layout reads/writes; batch DOM reads then writescontent-jumping - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS)lazy-load-below-fold - Use loading="lazy" for below-the-fold images and heavy mediavirtualize-lists - Virtualize lists with 50+ items to improve memory efficiency and scroll performancemain-thread-budget - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD)progressive-loading - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG)input-latency - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard)tap-feedback-speed - Provide visual feedback within 100ms of tap (Apple HIG)debounce-throttle - Use debounce/throttle for high-frequency events (scroll, resize, input)offline-support - Provide offline state messaging and basic fallback (PWA / mobile)network-fallback - Offer degraded modes for slow networks (lower-res images, fewer animations)style-match - Match style to product type (use --design-system for recommendations)consistency - Use same style across all pagesno-emoji-icons - Use SVG icons (Heroicons, Lucide), not emojiscolor-palette-from-product - Choose palette from product/industry (search --domain color)effects-match-style - Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.)platform-adaptive - Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motionstate-clarity - Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers)elevation-consistent - Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow valuesdark-mode-pairing - Design light/dark variants together to keep brand, contrast, and style consistenticon-style-consistent - Use one icon set/visual language (stroke width, corner radius) across the productsystem-controls - Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG)blur-purpose - Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG)primary-action - Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG)viewport-meta - width=device-width initial-scale=1 (never disable zoom)mobile-first - Design mobile-first, then scale up to tablet and desktopbreakpoint-consistency - Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440)readable-font-size - Minimum 16px body text on mobile (avoids iOS auto-zoom)line-length-control - Mobile 35–60 chars per line; desktop 60–75 charshorizontal-scroll - No horizontal scroll on mobile; ensure content fits viewport widthspacing-scale - Use 4pt/8dp incremental spacing system (Material Design)touch-density - Keep component spacing comfortable for touch: not cramped, not causing mis-tapscontainer-width - Consistent max-width on desktop (max-w-6xl / 7xl)z-index-management - Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000)fixed-element-offset - Fixed navbar/bottom bar must reserve safe padding for underlying contentscroll-behavior - Avoid nested scroll regions that interfere with the main scroll experienceviewport-units - Prefer min-h-dvh over 100vh on mobileorientation-support - Keep layout readable and operable in landscape modecontent-priority - Show core content first on mobile; fold or hide secondary contentvisual-hierarchy - Establish hierarchy via size, spacing, contrast — not color aloneline-height - Use 1.5-1.75 for body textline-length - Limit to 65-75 characters per linefont-pairing - Match heading/body font personalitiesfont-scale - Consistent type scale (e.g. 12 14 16 18 24 32)contrast-readability - Darker text on light backgrounds (e.g. slate-900 on white)text-styles-system - Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD)weight-hierarchy - Use font-weight to reinforce hierarchy: Bold headings (600–700), Regular body (400), Medium labels (500) (MD)color-semantic - Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system)color-dark-mode - Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD)color-accessible-pairs - Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD)color-not-decorative-only - Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD)truncation-strategy - Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG)letter-spacing - Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD)number-tabular - Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shiftwhitespace-balance - Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG)duration-timing - Use 150–300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD)transform-performance - Use transform/opacity only; avoid animating width/height/top/leftloading-states - Show skeleton or progress indicator when loading exceeds 300msexcessive-motion - Animate 1-2 key elements per view maxeasing - Use ease-out for entering, ease-in for exiting; avoid linear for UI transitionsmotion-meaning - Every animation must express a cause-effect relationship, not just be decorative (Apple HIG)state-transition - State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snapcontinuity - Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG)parallax-subtle - Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG)spring-physics - Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations)exit-faster-than-enter - Exit animations shorter than enter (~60–70% of enter duration) to feel responsive (MD motion)stagger-sequence - Stagger list/grid item entrance by 30–50ms per item; avoid all-at-once or too-slow reveals (MD)shared-element-transition - Use shared element / hero transitions for visual continuity between screens (MD, HIG)interruptible - Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG)no-blocking-animation - Never block user input during an animation; UI must stay interactive (Apple HIG)fade-crossfade - Use crossfade for content replacement within the same container (MD)scale-feedback - Subtle scale (0.95–1.05) on press for tappable cards/buttons; restore on release (HIG, MD)gesture-feedback - Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion)hierarchy-motion - Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD)motion-consistency - Unify duration/easing tokens globally; all animations share the same rhythm and feelopacity-threshold - Fading elements should not linger below opacity 0.2; either fade fully or remain visiblemodal-motion - Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD)navigation-direction - Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG)layout-shift-avoid - Animations must not cause layout reflow or CLS; use transform for position changesinput-labels - Visible label per input (not placeholder-only)error-placement - Show error below the related fieldsubmit-feedback - Loading then success/error state on submitrequired-indicators - Mark required fields (e.g. asterisk)empty-states - Helpful message and action when no contenttoast-dismiss - Auto-dismiss toasts in 3-5sconfirmation-dialogs - Confirm before destructive actionsinput-helper-text - Provide persistent helper text below complex inputs, not just placeholder (Material Design)disabled-states - Disabled elements use reduced opacity (0.38–0.5) + cursor change + semantic attribute (MD)progressive-disclosure - Reveal complex options progressively; don't overwhelm users upfront (Apple HIG)inline-validation - Validate on blur (not keystroke); show error only after user finishes input (MD)input-type-keyboard - Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD)password-toggle - Provide show/hide toggle for password fields (MD)autofill-support - Use autocomplete / textContentType attributes so the system can autofill (HIG, MD)undo-support - Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG)success-feedback - Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD)error-recovery - Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD)multi-step-progress - Multi-step flows show step indicator or progress bar; allow back navigation (MD)form-autosave - Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG)sheet-dismiss-confirm - Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG)error-clarity - Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD)field-grouping - Group related fields logically (fieldset/legend or visual grouping) (MD)read-only-distinction - Read-only state should be visually and semantically different from disabled (MD)focus-management - After submit error, auto-focus the first invalid field (WCAG, MD)error-summary - For multiple errors, show summary at top with anchor links to each field (WCAG)touch-friendly-input - Mobile input height ≥44px to meet touch target requirements (Apple HIG)destructive-emphasis - Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD)toast-accessibility - Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG)aria-live-errors - Form errors use aria-live region or role="alert" to notify screen readers (WCAG)contrast-feedback - Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD)timeout-feedback - Request timeout must show clear feedback with retry option (MD)bottom-nav-limit - Bottom navigation max 5 items; use labels with icons (Material Design)drawer-usage - Use drawer/sidebar for secondary navigation, not primary actions (Material Design)back-behavior - Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD)deep-linking - All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD)tab-bar-ios - iOS: use bottom Tab Bar for top-level navigation (Apple HIG)top-app-bar-android - Android: use Top App Bar with navigation icon for primary structure (Material Design)nav-label-icon - Navigation items must have both icon and text label; icon-only nav harms discoverability (MD)nav-state-active - Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD)nav-hierarchy - Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD)modal-escape - Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG)search-accessible - Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD)breadcrumb-web - Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD)state-preservation - Navigating back must restore previous scroll position, filter state, and input (HIG, MD)gesture-nav-support - Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD)tab-badge - Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD)overflow-menu - When actions exceed available space, use overflow/more menu instead of cramming (MD)bottom-nav-top-level - Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD)adaptive-navigation - Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive)back-stack-integrity - Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD)navigation-consistency - Navigation placement must stay the same across all pages; don't change by page typeavoid-mixed-patterns - Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy levelmodal-vs-navigation - Modals must not be used for primary navigation flows; they break the user's path (HIG)focus-on-route-change - After page transition, move focus to main content region for screen reader users (WCAG)persistent-nav - Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD)destructive-nav-separation - Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD)empty-nav-state - When a nav destination is unavailable, explain why instead of silently hiding it (MD)chart-type - Match chart type to data type (trend → line, comparison → bar, proportion → pie/donut)color-guidance - Use accessible color palettes; avoid red/green only pairs for colorblind users (WCAG, MD)data-table - Provide table alternative for accessibility; charts alone are not screen-reader friendly (WCAG)pattern-texture - Supplement color with patterns, textures, or shapes so data is distinguishable without color (WCAG, MD)legend-visible - Always show legend; position near the chart, not detached below a scroll fold (MD)tooltip-on-interact - Provide tooltips/data labels on hover (Web) or tap (mobile) showing exact values (HIG, MD)axis-labels - Label axes with units and readable scale; avoid truncated or rotated labels on mobileresponsive-chart - Charts must reflow or simplify on small screens (e.g. horizontal bar instead of vertical, fewer ticks)empty-data-state - Show meaningful empty state when no data exists ("No data yet" + guidance), not a blank chart (MD)loading-chart - Use skeleton or shimmer placeholder while chart data loads; don't show an empty axis frameanimation-optional - Chart entrance animations must respect prefers-reduced-motion; data should be readable immediately (HIG)large-dataset - For 1000+ data points, aggregate or sample; provide drill-down for detail instead of rendering all (MD)number-formatting - Use locale-aware formatting for numbers, dates, currencies on axes and labels (HIG, MD)touch-target-chart - Interactive chart elements (points, segments) must have ≥44pt tap area or expand on touch (Apple HIG)no-pie-overuse - Avoid pie/donut for >5 categories; switch to bar chart for claritycontrast-data - Data lines/bars vs background ≥3:1; data text labels ≥4.5:1 (WCAG)legend-interactive - Legends should be clickable to toggle series visibility (MD)direct-labeling - For small datasets, label values directly on the chart to reduce eye traveltooltip-keyboard - Tooltip content must be keyboard-reachable and not rely on hover alone (WCAG)sortable-table - Data tables must support sorting with aria-sort indicating current sort state (WCAG)axis-readability - Axis ticks must not be cramped; maintain readable spacing, auto-skip on small screensdata-density - Limit information density per chart to avoid cognitive overload; split into multiple charts if neededtrend-emphasis - Emphasize data trends over decoration; avoid heavy gradients/shadows that obscure the datagridline-subtle - Grid lines should be low-contrast (e.g. gray-200) so they don't compete with datafocusable-elements - Interactive chart elements (points, bars, slices) must be keyboard-navigable (WCAG)screen-reader-summary - Provide a text summary or aria-label describing the chart's key insight for screen readers (WCAG)error-state-chart - Data load failure must show error message with retry action, not a broken/empty chartexport-option - For data-heavy products, offer CSV/image export of chart datadrill-down-consistency - Drill-down interactions must maintain a clear back-path and hierarchy breadcrumbtime-scale-clarity - Time series charts must clearly label time granularity (day/week/month) and allow switchingSearch specific domains using the CLI tool below.
Check if Python is installed:
python3 --version || python --versionIf Python is not installed, install it based on user's OS:
macOS:
brew install python3Ubuntu/Debian:
sudo apt update && sudo apt install python3Windows:
winget install Python.Python.3.12Use this skill when the user requests any of the following:
| Scenario | Trigger Examples | Start From |
|---|---|---|
| New project / page | "Build a landing page", "Build a dashboard" | Step 1 → Step 2 (design system) |
| New component | "Create a pricing card", "Add a modal" | Step 3 (domain search: style, ux) |
| Choose style / color / font | "What style fits a fintech app?", "Recommend a color palette" | Step 2 (design system) |
| Review existing UI | "Review this page for UX issues", "Check accessibility" | Quick Reference checklist above |
| Fix a UI bug | "Button hover is broken", "Layout shifts on load" | Quick Reference → relevant section |
| Improve / optimize | "Make this faster", "Improve mobile experience" | Step 3 (domain search: ux, react) |
| Implement dark mode | "Add dark mode support" | Step 3 (domain: style "dark mode") |
| Add charts / data viz | "Add an analytics dashboard chart" | Step 3 (domain: chart) |
| Stack best practices | "React performance tips"、"SwiftUI navigation" | Step 4 (stack search) |
Follow this workflow:
Extract key information from user request:
Always start with `--design-system` to get comprehensive recommendations with reasoning:
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "<product_type> <industry> <keywords>" --design-system [-p "Project Name"]This command:
ui-reasoning.csv to select best matchesExample:
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "beauty spa wellness service" --design-system -p "Serenity Spa"To save the design system for hierarchical retrieval across sessions, add --persist:
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "<query>" --design-system --persist -p "Project Name"This creates:
design-system/MASTER.md — Global Source of Truth with all design rulesdesign-system/pages/ — Folder for page-specific overridesWith page-specific override:
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "<query>" --design-system --persist -p "Project Name" --page "dashboard"This also creates:
design-system/pages/dashboard.md — Page-specific deviations from MasterHow hierarchical retrieval works:
design-system/pages/checkout.mddesign-system/MASTER.md exclusivelyContext-aware retrieval prompt:
I am building the [Page Name] page. Please read design-system/MASTER.md.
Also check if design-system/pages/[page-name].md exists.
If the page file exists, prioritize its rules.
If not, use the Master rules exclusively.
Now, generate the code...After getting the design system, use domain searches to get additional details:
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "<keyword>" --domain <domain> [-n <max_results>]When to use detailed searches:
| Need | Domain | Example |
|---|---|---|
| Product type patterns | product | --domain product "entertainment social" |
| More style options | style | --domain style "glassmorphism dark" |
| Color palettes | color | --domain color "entertainment vibrant" |
| Font pairings | typography | --domain typography "playful modern" |
| Chart recommendations | chart | --domain chart "real-time dashboard" |
| UX best practices | ux | --domain ux "animation accessibility" |
| Alternative fonts | typography | --domain typography "elegant luxury" |
| Individual Google Fonts | google-fonts | --domain google-fonts "sans serif popular variable" |
| Landing structure | landing | --domain landing "hero social-proof" |
| React Native perf | react | --domain react "rerender memo list" |
| App interface a11y | web | --domain web "accessibilityLabel touch safe-areas" |
| AI prompt / CSS keywords | prompt | --domain prompt "minimalism" |
Get React Native implementation-specific best practices:
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "<keyword>" --stack react-native| Domain | Use For | Example Keywords |
|---|---|---|
product | Product type recommendations | SaaS, e-commerce, portfolio, healthcare, beauty, service |
style | UI styles, colors, effects | glassmorphism, minimalism, dark mode, brutalism |
typography | Font pairings, Google Fonts | elegant, playful, professional, modern |
color | Color palettes by product type | saas, ecommerce, healthcare, beauty, fintech, service |
landing | Page structure, CTA strategies | hero, hero-centric, testimonial, pricing, social-proof |
chart | Chart types, library recommendations | trend, comparison, timeline, funnel, pie |
ux | Best practices, anti-patterns | animation, accessibility, z-index, loading |
google-fonts | Individual Google Fonts lookup | sans serif, monospace, japanese, variable font, popular |
react | React/Next.js performance | waterfall, bundle, suspense, memo, rerender, cache |
web | App interface guidelines (iOS/Android/React Native) | accessibilityLabel, touch targets, safe areas, Dynamic Type |
prompt | AI prompts, CSS keywords | (style name) |
| Stack | Focus |
|---|---|
react-native | Components, Navigation, Lists |
User request: "Make an AI search homepage."
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "AI search tool modern minimal" --design-system -p "AI Search"Output: Complete design system with pattern, style, colors, typography, effects, and anti-patterns.
# Get style options for a modern tool product
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "minimalism dark mode" --domain style
# Get UX best practices for search interaction and loading
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "search loading animation" --domain uxpython3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "list performance navigation" --stack react-nativeThen: Synthesize design system + detailed searches and implement the design.
The --design-system flag supports two output formats:
# ASCII box (default) - best for terminal display
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "fintech crypto" --design-system
# Markdown - best for documentation
python3 .agents/skills/UI-UX-PRO-MAX/scripts/search.py "fintech crypto" --design-system -f markdown"entertainment social vibrant content-dense" not just "app""playful neon" → "vibrant dark" → "content-first minimal"--design-system first for full recommendations, then --domain to deep-dive any dimension you're unsure about--stack react-native for implementation-specific guidance| Problem | What to Do |
|---|---|
| Can't decide on style/color | Re-run --design-system with different keywords |
| Dark mode contrast issues | Quick Reference §6: color-dark-mode + color-accessible-pairs |
| Animations feel unnatural | Quick Reference §7: spring-physics + easing + exit-faster-than-enter |
| Form UX is poor | Quick Reference §8: inline-validation + error-clarity + focus-management |
| Navigation feels confusing | Quick Reference §9: nav-hierarchy + bottom-nav-limit + back-behavior |
| Layout breaks on small screens | Quick Reference §5: mobile-first + breakpoint-consistency |
| Performance / jank | Quick Reference §3: virtualize-lists + main-thread-budget + debounce-throttle |
--domain ux "animation accessibility z-index loading" as a UX validation pass before implementationThese are frequently overlooked issues that make UI look unprofessional: Scope notice: The rules below are for App UI (iOS/Android/React Native/Flutter), not desktop-web interaction patterns.
| Rule | Standard | Avoid | Why It Matters |
|---|---|---|---|
| No Emoji as Structural Icons | Use vector-based icons (e.g., Lucide, react-native-vector-icons, @expo/vector-icons). | Using emojis (🎨 🚀 ⚙️) for navigation, settings, or system controls. | Emojis are font-dependent, inconsistent across platforms, and cannot be controlled via design tokens. |
| Vector-Only Assets | Use SVG or platform vector icons that scale cleanly and support theming. | Raster PNG icons that blur or pixelate. | Ensures scalability, crisp rendering, and dark/light mode adaptability. |
| Stable Interaction States | Use color, opacity, or elevation transitions for press states without changing layout bounds. | Layout-shifting transforms that move surrounding content or trigger visual jitter. | Prevents unstable interactions and preserves smooth motion/perceived quality on mobile. |
| Correct Brand Logos | Use official brand assets and follow their usage guidelines (spacing, color, clear space). | Guessing logo paths, recoloring unofficially, or modifying proportions. | Prevents brand misuse and ensures legal/platform compliance. |
| Consistent Icon Sizing | Define icon sizes as design tokens (e.g., icon-sm, icon-md = 24pt, icon-lg). | Mixing arbitrary values like 20pt / 24pt / 28pt randomly. | Maintains rhythm and visual hierarchy across the interface. |
| Stroke Consistency | Use a consistent stroke width within the same visual layer (e.g., 1.5px or 2px). | Mixing thick and thin stroke styles arbitrarily. | Inconsistent strokes reduce perceived polish and cohesion. |
| Filled vs Outline Discipline | Use one icon style per hierarchy level. | Mixing filled and outline icons at the same hierarchy level. | Maintains semantic clarity and stylistic coherence. |
| Touch Target Minimum | Minimum 44×44pt interactive area (use hitSlop if icon is smaller). | Small icons without expanded tap area. | Meets accessibility and platform usability standards. |
| Icon Alignment | Align icons to text baseline and maintain consistent padding. | Misaligned icons or inconsistent spacing around them. | Prevents subtle visual imbalance that reduces perceived quality. |
| Icon Contrast | Follow WCAG contrast standards: 4.5:1 for small elements, 3:1 minimum for larger UI glyphs. | Low-contrast icons that blend into the background. | Ensures accessibility in both light and dark modes. |
| Rule | Do | Don't |
|---|---|---|
| Tap feedback | Provide clear pressed feedback (ripple/opacity/elevation) within 80-150ms | No visual response on tap |
| Animation timing | Keep micro-interactions around 150-300ms with platform-native easing | Instant transitions or slow animations (>500ms) |
| Accessibility focus | Ensure screen reader focus order matches visual order and labels are descriptive | Unlabeled controls or confusing focus traversal |
| Disabled state clarity | Use disabled semantics (disabled/native disabled props), reduced emphasis, and no tap action | Controls that look tappable but do nothing |
| Touch target minimum | Keep tap areas >=44x44pt (iOS) or >=48x48dp (Android), expand hit area when icon is smaller | Tiny tap targets or icon-only hit areas without padding |
| Gesture conflict prevention | Keep one primary gesture per region and avoid nested tap/drag conflicts | Overlapping gestures causing accidental actions |
| Semantic native controls | Prefer native interactive primitives (Button, Pressable, platform equivalents) with proper accessibility roles | Generic containers used as primary controls without semantics |
| Rule | Do | Don't |
|---|---|---|
| Surface readability (light) | Keep cards/surfaces clearly separated from background with sufficient opacity/elevation | Overly transparent surfaces that blur hierarchy |
| Text contrast (light) | Maintain body text contrast >=4.5:1 against light surfaces | Low-contrast gray body text |
| Text contrast (dark) | Maintain primary text contrast >=4.5:1 and secondary text >=3:1 on dark surfaces | Dark mode text that blends into background |
| Border and divider visibility | Ensure separators are visible in both themes (not just light mode) | Theme-specific borders disappearing in one mode |
| State contrast parity | Keep pressed/focused/disabled states equally distinguishable in light and dark themes | Defining interaction states for one theme only |
| Token-driven theming | Use semantic color tokens mapped per theme across app surfaces/text/icons | Hardcoded per-screen hex values |
| Scrim and modal legibility | Use a modal scrim strong enough to isolate foreground content (typically 40-60% black) | Weak scrim that leaves background visually competing |
| Rule | Do | Don't |
|---|---|---|
| Safe-area compliance | Respect top/bottom safe areas for all fixed headers, tab bars, and CTA bars | Placing fixed UI under notch, status bar, or gesture area |
| System bar clearance | Add spacing for status/navigation bars and gesture home indicator | Let tappable content collide with OS chrome |
| Consistent content width | Keep predictable content width per device class (phone/tablet) | Mixing arbitrary widths between screens |
| 8dp spacing rhythm | Use a consistent 4/8dp spacing system for padding/gaps/section spacing | Random spacing increments with no rhythm |
| Readable text measure | Keep long-form text readable on large devices (avoid edge-to-edge paragraphs on tablets) | Full-width long text that hurts readability |
| Section spacing hierarchy | Define clear vertical rhythm tiers (e.g., 16/24/32/48) by hierarchy | Similar UI levels with inconsistent spacing |
| Adaptive gutters by breakpoint | Increase horizontal insets on larger widths and in landscape | Same narrow gutter on all device sizes/orientations |
| Scroll and fixed element coexistence | Add bottom/top content insets so lists are not hidden behind fixed bars | Scroll content obscured by sticky headers/footers |
Before delivering UI code, verify these items: Scope notice: This checklist is for App UI (iOS/Android/React Native/Flutter).
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.