lumberyard — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited lumberyard (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Faithful, task-routed reference for AWS Lumberyard and the CryEngine-family tooling it derives from, rendered from the full documentation corpus into one focused file per subject. Original prose; identifiers are preserved verbatim. This package routes to six area sub-skills — open the one that matches and use its references/INDEX.md. Lumberyard is archived (succeeded by Open 3D Engine); treat it as a historical reference.
Use this skill whenever a task depends on Lumberyard or CryEngine-family behavior — the editor and asset pipeline, Cloud Canvas/AWS gems, Lua; entities/components/EBus/slices/prefabs; CGA/CAF/ CHRPARAMS/Geppetto animation; materials/MTL/shaders/decals/stencils; VFX/particles/rendering; or Wwise/ATL audio. It applies even when "Lumberyard" is not named but a relevant tool, file format (.mtl, .cga, .caf, .chrparams), or component is in play.
Do not use for Open 3D Engine (O3DE)-specific behavior, other engines (Unreal, Unity, Godot), or non-Lumberyard AWS work — those belong to another skill or a generic answer.
| Area | Use for | Open |
|---|---|---|
| Lumberyard Overview and Platform | Lumberyard and CryEngine-family overview, the editor, asset pipeline, Cloud Canvas / AWS gems, Lua scripting, and general workflow. | overview/SKILL.md |
| Lumberyard Entities, Components, Slices, and Prefabs | the entity-component system, components, EBus, slices, and prefabs. | entities/SKILL.md |
| Lumberyard Animation (CGA, CAF, CHRPARAMS, Geppetto) | character animation: CGA, CAF, CHRPARAMS, the Geppetto tool, skeletons, and animation workflow. | animation/SKILL.md |
| Lumberyard Materials, Shaders, Decals, and Stencils | materials, the MTL format, shaders, decals, and stencils. | materials/SKILL.md |
| Lumberyard VFX, Particles, and Rendering | particle effects, VFX, and rendering. | vfx-rendering/SKILL.md |
| Lumberyard Audio (Wwise, ATL) | audio: Wwise integration, the Audio Translation Layer (ATL), and audio controls. | audio/SKILL.md |
SKILL.md (or its references/INDEX.md).Recurring failure modes and what to do instead live in the sibling GOTCHA.md.
Each sub-skill carries its own references/INDEX.md, references/topics.json, and per-subject references/*.md. Start from the area's INDEX.md.
Includes original content written for this skill. The official documentation is at https://github.com/awsdocs/amazon-lumberyard-user-guide/ — consult it to verify anything uncertain, conflicting, or version-specific.
python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" --package "$env:DEVROOT\SKILLS\skills\lumberyard"~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.