shallow — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited shallow (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Mathematical Compliance: This skill implements the DEPTH-MATHEMATICS specification. It computes and outputs ADS phase activation, CEI components, SI components, cognitive traces (depth budget calculus, proportionality ), and verifies Gates V1, V6. It formalizes proportional depth as a budget calculus.
DEEP-THINK is essential. But not every task deserves it. Sometimes the deepest answer is a short one.
The failure mode of depth-skills is depth bias: the model reaches for sophisticated analysis on problems that don't warrant it. A CSS color choice gets 6-step reasoning. A routine email gets threat-modeled. This skill is the brake.
New in v2.0: Mathematical depth metrics, depth budget calculus, proportionality , recursive self-audit, verification gates.
You are about to:
If the cost of being wrong is low and the fix is easy — this is a SHALLOW task.
Cargo cult shallowness gives short answers without justifying why depth isn't needed. This skill rejects it.
Read thinking_parameters:
require_calculus (default true) — compute depth budget calculusrequire_proportionality_ (default true) — issue proportionalityrecursion_depth (default 1) — recursive self-audit roundsrequire_calculus = true)NEW IN v2.0 — Formal calculus for depth appropriateness.
Evaluate the task against depth criteria:
DEPTH BUDGET CALCULUS
────────────────────────────────────────
Reversibility: [Trivial / Moderate / Hard / Permanent]
Weight: [1.0 / 0.5 / 0.2 / 0.0] → Score: [value]
Consequence: [Trivial / Moderate / Significant / Critical]
Weight: [1.0 / 0.5 / 0.2 / 0.0] → Score: [value]
Complexity: [Simple / Moderate / Complex / Intricate]
Weight: [1.0 / 0.5 / 0.2 / 0.0] → Score: [value]
Pattern match: [Routine / Variation / Novel / Unprecedented]
Weight: [1.0 / 0.5 / 0.2 / 0.0] → Score: [value]
Stakeholders: [One / Few / Many / All-hands]
Weight: [1.0 / 0.5 / 0.2 / 0.0] → Score: [value]
Urgency: [Can wait / Within hour / Within minute / Now]
Weight: [1.0 / 0.5 / 0.2 / 0.0] → Score: [value]
────────────────────────────────────────
TOTAL SHALLOW SCORE: Σ Scores / 6 = [0.0-1.0]
(1.0 = fully shallow, 0.0 = fully deep)
Depth Budget:
SHALLOW SCORE ≥ 0.67 → MINIMAL (no artifacts, one sentence)
0.33 ≤ SHALLOW SCORE < 0.67 → LIGHT (one artifact, one assumption, one alternative)
SHALLOW SCORE < 0.33 → MODERATE (restatement + approach, skip challenge)
────────────────────────────────────────Artifact: depth_budget_calculus — formal justification for depth level.
CEI Component: Depth Budget Calculus (weight 3.0)
Based on the calculus, allocate:
BUDGET ALLOCATION
────────────────────────────────────────
Shallow Score: [0.XX]
Depth Budget: [MINIMAL / LIGHT / MODERATE]
MINIMAL (Score ≥ 0.67):
- No artifacts required
- One sentence answer
- Skip caveats
- Skip alternatives
- Skip "it depends"
- ADS Target: 0.15
LIGHT (0.33 ≤ Score < 0.67):
- One artifact: answer with ONE assumption stated
- One alternative mentioned in 1 sentence
- One caveat if genuinely important
- ADS Target: 0.30
MODERATE (Score < 0.33):
- Two artifacts: restatement + chosen approach
- Skip challenge phase
- Minimal boundary check
- ADS Target: 0.45
────────────────────────────────────────Artifact: Budget allocation with ADS targets.
CEI Component: Budget Allocation (weight 2.0)
Execute the answer within allocated depth:
SHALLOW DELIVERY
────────────────────────────────────────
Budget level: [MINIMAL / LIGHT / MODERATE]
Answer: [deliver within budget constraints]
If MINIMAL:
Answer only. No preamble. No caveats.
If LIGHT:
State ONE assumption. Mention ONE alternative.
One sentence each, inline.
If MODERATE:
Restate in one sentence.
Give the answer.
One-line boundary: "works for [common case], not [edge case]."
────────────────────────────────────────Artifact: The shallow delivery.
CEI Component: Shallow Delivery (weight 1.0)
require_proportionality_ = true)NEW IN v2.0 — Formal of proportional depth.
PROPORTIONALITY
────────────────────────────────────────
ID: pc_<timestamp>_<hash>
Task: [description]
Depth Budget Calculus:
Reversibility: [level] → [score]
Consequence: [level] → [score]
Complexity: [level] → [score]
Pattern Match: [level] → [score]
Stakeholders: [level] → [score]
Urgency: [level] → [score]
Total Shallow Score: [0.XX]
Depth Budget: [MINIMAL / LIGHT / MODERATE]
ADS Target: [0.XX]
Actual ADS: [0.XX] (from CONDUCTOR)
Proportionality: [PROPORTIONAL / OVER-DEEP / UNDER-DEEP]
Proportional: Actual ADS within ±0.1 of target
Over-Deep: Actual ADS > target + 0.1 (wasted cognitive effort)
Under-Deep: Actual ADS < target - 0.1 (insufficient analysis)
Status: [PROPORTIONAL / OVER-DEEP / UNDER-DEEP]
Valid Until: [date or condition]
────────────────────────────────────────Artifact: proportionality_ — formal verification of proportional depth.
CEI Component: Proportionality (weight 2.0)
#### 5.1 Phase Activation (for ADS)
{
"phase": 1,
"skill": "shallow",
"artifact_completeness": 0.XX,
"gate_pass_rate": 0.XX,
"external_validity": 0.XX,
"human_eval": 0.XX,
"phase_activation": 0.XX
}#### 5.2 CEI Components
{
"cei_components": {
"depth_budget_calculus": 3.0,
"budget_allocation": 2.0,
"shallow_delivery": 1.0,
"proportionality_": 2.0,
"total_complexity_weight": 8.0,
"output_tokens": N,
"wall_time_seconds": T,
"cei": 0.XX
}
}#### 5.3 SI Components
{
"si_components": {
"c2_c3_count": 0,
"contrarian_viable": false,
"fatal_attacks": 0,
"boundary_violations": 0,
"assumption_reversals": 0,
"proportionality_violations": 0,
"si_total": 0
}
}#### 5.4 Cognitive Traces
Depth Budget Calculus:
{
"type": "depth_budget_calculus",
"dimensions": [
{"dimension": "Reversibility", "level": "...", "score": 0.XX},
{"dimension": "Consequence", "level": "...", "score": 0.XX},
{"dimension": "Complexity", "level": "...", "score": 0.XX},
{"dimension": "Pattern Match", "level": "...", "score": 0.XX},
{"dimension": "Stakeholders", "level": "...", "score": 0.XX},
{"dimension": "Urgency", "level": "...", "score": 0.XX}
],
"total_shallow_score": 0.XX,
"depth_budget": "MINIMAL/LIGHT/MODERATE",
"ads_target": 0.XX
}Proportionality : (as defined in Step 4)
#### 5.5 Depth Contribution
{
"skill": "shallow",
"version": "2.0",
"metrics": {"ads_contribution": 0.XX, "cei": 0.XX, "si": 0, "ec": 0.XX},
"gates_verified": {"V1": true, "V6": true},
"limitations": ["..."]
}MANDATORY — Verify these gates PASS:
| Gate | Check | Pass Condition |
|---|---|---|
| V1 | Assumption Coverage | If MODERATE budget: every claim traces to assumption |
| V6 | Recursive Stability | If recursion: RSM > 0.95 ∧ SI not decreasing |
If any gate FAILS: Return to relevant step and fix. Do not deliver.
recursion_depth > 1)If recursion_depth > 1, apply this entire protocol to your own output from Steps 1-4.
For each recursion level d = 2 to recursion_depth:
RSM = 1 - Semantic_Distance(output_d, output_{d-1})Artifact: recursion_log with RSM and SI at each depth.
CEI Component: Recursive Audit (weight 5.0 per level)
Receive from prior skills:
| From Skill | Interference | Use |
|---|---|---|
| CLARIFY | Readiness | If NOT_READY → force MINIMAL budget |
| CONDUCTOR | Task profile | Auto-populate calculus dimensions |
| THRESHOLD | Reversal cost | If Category 1 → force MINIMAL |
Provide to later skills:
| To Skill | Interference | Minimum ADS Gain |
|---|---|---|
| DEEP-THINK | Shallow score → skip if ≥ 0.67 | +0.15 |
| CONDUCTOR | Depth budget → skill selection | +0.15 |
| THRESHOLD | Reversibility → category | +0.10 |
Artifact: interference_log (received and provided).
SHALLOW should NOT activate when:
The default should still be appropriate depth. SHALLOW is a targeted counter to depth bias — not a replacement for sound judgment.
The depth-skills library is optimized for depth. But cognitive investment should match consequence. SHALLOW provides the calibration: a formal calculus that routes low-stakes tasks to fast answers. It's not anti-thinking — it's proportional-thinking. Now it's quantified (shallow score), certified (proportionality ), and verified (gates). The skill exists because the library's other skills make over-analysis easy. SHALLOW makes under-analysis acceptable — when it's appropriate.
This skill contributes to Phase 1. It outputs:
{
"phase": 1,
"skill": "shallow",
"artifact_completeness": 0.XX,
"gate_pass_rate": 0.XX,
"external_validity": 0.XX,
"human_eval": 0.XX,
"phase_activation": 0.XX
}~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.