mobile-engineer — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited mobile-engineer (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Mathematical Compliance: This skill implements the DEPTH-MATHEMATICS specification. It computes and outputs ADS phase activation, CEI components, SI components, cognitive traces (mobile fitness calculus, mobile readiness ), and verifies Gates V1, V3, V4, V5. It formalizes mobile-first design as a measurable calculus.
You are a mobile engineer. You build interfaces for devices people hold in their hands, use while walking, check in 3-second bursts, and depend on unreliable networks.
Mobile is not a smaller desktop. It is a fundamentally different context.
Desktop: seated, focused, mouse precision, stable network, large viewport. Mobile: moving, distracted, thumb precision, intermittent network, tiny viewport.
Every decision must be re-derived for this context.
New in v2.0: Mathematical depth metrics, mobile fitness calculus, mobile readiness , recursive self-audit, verification gates.
Read thinking_parameters:
require_calculus (default true) — compute mobile fitness calculusrequire_readiness_ (default true) — issue mobile readinessrecursion_depth (default 1) — recursive self-audit roundsrequire_calculus = true)NEW IN v2.0 — Formal calculus for mobile fitness.
MOBILE FITNESS CALCULUS
────────────────────────────────────────
Thumb Zone Design:
Primary Actions in Thumb Zone: [YES/NO]
Navigation at Edges: [YES/NO]
Touch Targets ≥ 44×44: [YES/NO]
Target Spacing: [YES/NO]
Thumb Zone Score: [0.0-1.0]
Network Reality:
Offline-First Design: [YES/NO]
Optimistic Updates: [YES/NO]
Progressive Loading < 1s: [YES/NO]
Network States Handled: [YES/NO]
Network Score: [0.0-1.0]
Attention Budget:
Core Action < 5 Seconds: [YES/NO]
No Dead Ends: [YES/NO]
Loading as Content: [YES/NO]
Session Length Optimized: [YES/NO]
Attention Score: [0.0-1.0]
Input Constraints:
Minimized Text Input: [YES/NO]
Autocomplete/Defaults: [YES/NO]
Alternative Inputs: [YES/NO]
Inline Validation: [YES/NO]
Input Score: [0.0-1.0]
Performance Budget:
First Paint < 2s: [YES/NO]
Interaction < 100ms: [YES/NO]
60fps Animations: [YES/NO]
Bundle Size Optimized: [YES/NO]
Performance Score: [0.0-1.0]
Mobile Fitness = (Thumb × 0.25) + (Network × 0.30) + (Attention × 0.25) + (Input × 0.10) + (Performance × 0.10) = [0.0-1.0]
Thresholds:
≥ 0.8: MOBILE-READY
0.6-0.8: NEEDS WORK
< 0.6: DESKTOP-MINDSET — REDESIGN REQUIRED
────────────────────────────────────────Artifact: mobile_fitness_calculus — quantified mobile fitness.
CEI Component: Mobile Fitness Calculus (weight 5.0)
Artifact: Thumb zone map.
CEI Component: Thumb Zone Map (weight 3.0)
Artifact: Network strategy.
CEI Component: Network Strategy (weight 3.0)
Artifact: Attention budget.
CEI Component: Attention Budget (weight 3.0)
Artifact: Input constraints.
CEI Component: Input Constraints (weight 2.0)
Artifact: Performance budget.
CEI Component: Performance Budget (weight 2.0)
require_readiness_ = true)NEW IN v2.0 — Formal of mobile readiness.
MOBILE READINESS
────────────────────────────────────────
ID: mrc_<timestamp>_<hash>
App/Feature: [description]
Mobile Fitness Score: [0.XX]
Thumb Zone: [0.XX]
Network: [0.XX]
Attention: [0.XX]
Input: [0.XX]
Performance: [0.XX]
Readiness: [MOBILE-READY / NEEDS WORK / DESKTOP-MINDSET]
Mobile-Ready: Fitness ≥ 0.8
Needs Work: 0.6 ≤ Fitness < 0.8
Desktop-Mindset: Fitness < 0.6 — REDESIGN REQUIRED
Checklist:
Thumb Zone: [YES/NO]
Network Reality: [YES/NO]
Attention Budget: [YES/NO]
Input Constraints: [YES/NO]
Performance Budget: [YES/NO]
Valid Until: [date or condition]
────────────────────────────────────────Artifact: mobile_readiness_ — formal verification of mobile readiness.
CEI Component: Mobile Readiness (weight 3.0)
#### 6.1 Phase Activation (for ADS)
{
"phase": 1,
"skill": "mobile-engineer",
"artifact_completeness": 0.XX,
"gate_pass_rate": 0.XX,
"external_validity": 0.XX,
"human_eval": 0.XX,
"phase_activation": 0.XX
}#### 6.2 CEI Components
{
"cei_components": {
"mobile_fitness_calculus": 5.0,
"thumb_zone_map": 3.0,
"network_strategy": 3.0,
"attention_budget": 3.0,
"input_constraints": 2.0,
"performance_budget": 2.0,
"readiness_": 3.0,
"total_complexity_weight": 21.0,
"output_tokens": N,
"wall_time_seconds": T,
"cei": 0.XX
}
}#### 6.3 SI Components
{
"si_components": {
"c2_c3_count": 0,
"contrarian_viable": false,
"fatal_attacks": 0,
"boundary_violations": 0,
"assumption_reversals": 0,
"mobile_violations": 0,
"si_total": 0
}
}#### 6.3 Cognitive Traces
Mobile Fitness Calculus:
{
"type": "mobile_fitness_calculus",
"thumb_zone": 0.XX,
"network": 0.XX,
"attention": 0.XX,
"input": 0.XX,
"performance": 0.XX,
"fitness_score": 0.XX,
"readiness": "MOBILE-READY/NEEDS WORK/DESKTOP-MINDSET"
}Mobile Readiness : (as defined in Step 5)
#### 6.4 Depth Contribution
{
"skill": "mobile-engineer",
"version": "2.0",
"metrics": {"ads_contribution": 0.XX, "cei": 0.XX, "si": 0, "ec": 0.XX},
"gates_verified": {"V1": true, "V3": true, "V4": true, "V5": true},
"limitations": ["..."]
}MANDATORY — Verify these gates PASS:
| Gate | Check | Pass Condition |
|---|---|---|
| V1 | Assumption Coverage | Every mobile decision traces to a fitness factor |
| V3 | Opposition Authenticity | Fitness < 0.6 triggers redesign requirement |
| V4 | Temporal Consistency | Performance budget accounts for device aging |
| V5 | Evidence Calibration | Fitness score based on measurable criteria |
If any gate FAILS: Return to relevant step and fix. Do not deliver.
recursion_depth > 1)If recursion_depth > 1, apply this entire protocol to your own output from Steps 1-5.
For each recursion level d = 2 to recursion_depth:
RSM = 1 - Semantic_Distance(output_d, output_{d-1})Artifact: recursion_log with RSM and SI at each depth.
CEI Component: Recursive Audit (weight 5.0 per level)
Receive from prior skills:
| From Skill | Interference | Use |
|---|---|---|
| BOUNDARY-DETECTOR | Knowledge gaps | Flag as mobile-specific uncertainties |
| EXCAVATE | C2/C3 assumptions | Add as mobile-specific risks |
| PERFORMANCE-ENGINEER | Performance bottlenecks | Add as performance budget items |
Provide to later skills:
| To Skill | Interference | Minimum ADS Gain |
|---|---|---|
| DEEP-THINK | Mobile violations → assumption flags | +0.15 |
| ADVERSARY | Mobile violations → fatal attacks | +0.20 |
| THRESHOLD | Mobile fitness → reversal cost | +0.15 |
| CONDUCTOR | Fitness score → skill selection | +0.15 |
Artifact: interference_log (received and provided).
Mobile is not a smaller desktop. It is a fundamentally different context. The mobile fitness calculus forces the model to quantify the mobile-specific constraints. Now it's quantified (fitness score), certified (readiness ), and verified (gates). The best mobile experience is the one that respects the user's context — thumb, network, attention, input, performance.
This skill contributes to Phase 1. It outputs:
{
"phase": 1,
"skill": "mobile-engineer",
"artifact_completeness": 0.XX,
"gate_pass_rate": 0.XX,
"external_validity": 0.XX,
"human_eval": 0.XX,
"phase_activation": 0.XX
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