brainstorming — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited brainstorming (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
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Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by extracting what the user actually wants (not what they think they should want), then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
<HARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity. </HARD-GATE>
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
You MUST create a task for each of these items and complete them in order:
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md and commitdigraph brainstorming {
"Extract intent\n(hypothesis + confidence)" [shape=box];
"Explore project context" [shape=box];
"Visual questions ahead?" [shape=diamond];
"Offer Visual Companion\n(own message, no other content)" [shape=box];
"Ask clarifying questions\n(one at a time, with guess)" [shape=box];
"Want vs should-want?" [shape=diamond];
"Probe: what do you actually want?" [shape=box];
"Propose 3-5 approaches\n(forced variation lenses)" [shape=box];
"Surface assumptions" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Spec self-review\n(fix inline)" [shape=box];
"User reviews spec?" [shape=diamond];
"Invoke triage skill" [shape=doublecircle];
"Extract intent\n(hypothesis + confidence)" -> "Explore project context";
"Explore project context" -> "Visual questions ahead?";
"Visual questions ahead?" -> "Offer Visual Companion\n(own message, no other content)" [label="yes"];
"Visual questions ahead?" -> "Ask clarifying questions\n(one at a time, with guess)" [label="no"];
"Offer Visual Companion\n(own message, no other content)" -> "Ask clarifying questions\n(one at a time, with guess)";
"Ask clarifying questions\n(one at a time, with guess)" -> "Want vs should-want?";
"Want vs should-want?" -> "Probe: what do you actually want?" [label="yes"];
"Probe: what do you actually want?" -> "Ask clarifying questions\n(one at a time, with guess)";
"Want vs should-want?" -> "Propose 3-5 approaches\n(forced variation lenses)" [label="no"];
"Propose 3-5 approaches\n(forced variation lenses)" -> "Surface assumptions";
"Surface assumptions" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Spec self-review\n(fix inline)";
"Spec self-review\n(fix inline)" -> "User reviews spec?";
"User reviews spec?" -> "Write design doc" [label="changes requested"];
"User reviews spec?" -> "Invoke triage skill" [label="approved"];
}The terminal state is invoking triage. Do NOT invoke writing-plans, frontend-design, mcp-builder, or any implementation skill. The ONLY skill you invoke after brainstorming is triage.
Before asking anything, write down your current best read of what the user wants in one sentence, plus an honest confidence number:
HYPOTHESIS: You want a way to answer "how are we doing?" in standup, and "dashboard" was the convention that came to mind.
CONFIDENCE: ~30% — missing: who it's for, what "metrics" means in context, and what success looks likeThe number forces honesty. If you wrote down a high number but can't predict the user's reactions to the next three questions you'd ask, the number is wrong.
When confidence is below ~70%, append a brief reason — what's still unresolved or missing. This tells the user exactly what the interview needs to surface.
The 95% Confidence Stop: You're done extracting intent when you can answer yes to: "Can I predict the user's reaction to the next three questions I would ask?" If yes, move on. If no, keep asking.
When NOT to extract intent: The ask is unambiguous and self-contained ("rename this variable", "fix this typo"). Use judgment — skip this step only when you genuinely have ≥95% confidence from the start.
Ask one question at a time. Each question MUST include your hypothesis/guess for the answer:
Q: Who is this for — you alone, the engineering team, or leadership?
GUESS: Engineering team in standup, because "we" usually scopes that way and standups are where this question gets asked.Why attach a guess:
Watch for "Want vs Should-Want" signals:
The most dangerous answers are where the user says what a thoughtful answer sounds like rather than what they actually want. Watch for:
When you hear these, ask:
"If you didn't have to justify this to anyone, what would you actually want?"
That single question often does more work than the previous five.
Codebase-grounding: If a question can be answered by exploring the codebase, explore the codebase instead of asking.
Generate alternatives through specific lenses, not just "2-3 approaches." Use at least 3 of these lenses:
Present options conversationally with your recommendation and reasoning. Lead with your recommended option and explain why. For each approach, state the trade-off explicitly.
For each approach (or at minimum, for the recommended approach), explicitly list:
This is where most designs fail. Don't skip it.
Once you believe you understand what you're building, present the design. Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced. Ask after each section whether it looks right so far.
The design MUST cover these sections:
Release slice rule: If the requested product is too large for a single release, the design must name the exact release-1 slice in concrete behavioral terms. "Production-like foundation" is not enough. Say what works on which route, for which user, with which real interactions.
Design for isolation and clarity:
Working in existing codebases:
The gate is an explicit "yes." The following are not yes:
If they correct you, fold the correction in and re-present. Loop until you get an explicit yes.
Documentation:
Write the validated design (spec) to docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md using this template:
# Spec: [Project/Feature Name]
## Objective
[What we're building and why. User stories or acceptance criteria.]
## Architecture
[Components, data flow, error handling]
## Commands
[Build, test, lint, dev — full commands]
## Project Structure
[Directory layout with descriptions]
## Code Style
[Example snippet + key conventions]
## Testing Strategy
[Framework, test locations, coverage requirements, test levels]
## Boundaries
- Always: [...]
- Ask first: [...]
- Never: [...]
## Success Criteria
[Specific, testable conditions — not vague goals]
## Out of Scope
[What we're explicitly not building, and why]
## Entrypoints And Surfaces
- `/route` — purpose, user, and whether it is fully functional in this release
- `/route` — purpose, user, and whether it is fully functional in this release
## Key Assumptions
- [ ] [Assumption 1 — how to test it]
- [ ] [Assumption 2 — how to test it]
## Open Questions
[Anything unresolved that needs human input]Spec Self-Review: After writing the spec document, look at it with fresh eyes:
Fix any issues inline. No need to re-review — just fix and move on.
User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:
"Spec written and committed to <path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user gives an explicit yes.
Triage:
| Rationalization | Reality |
|---|---|
| "The ask is clear enough" | If you can't write the user's desired outcome in one sentence right now, the ask isn't clear. Run the intent extraction step before deciding. |
| "This is too simple to need a design" | Simple tasks don't need long specs, but they still need acceptance criteria. A two-line spec is fine. |
| "Asking too many questions wastes their time" | Time wasted by 4-6 targeted questions is small. Time wasted by building the wrong thing is enormous, and the user bears that cost. |
| "I'll figure it out as I build" | Switching costs after code exists are 10x what they are now. Discovery during implementation is rework. |
| "They said 'whatever you think,' so I should just decide" | "Whatever you think" is delegation, not decision. Re-ask with two concrete options as a choice. |
| "I'll add commands/style/boundaries later" | Later never comes. The spec is the contract; missing sections mean the agent will guess during implementation. |
| "We've talked enough, I get it" | Test it: can you predict their reaction to the next three questions? If not, you don't get it yet. |
| "The user said yes, we're done" | If the yes followed a vague restate or an open-ended "sounds good," the yes is hollow. Restate concretely and re-confirm. |
| "Generating variations through lenses is overkill" | The first idea is rarely the best. Lenses take 2 extra minutes and often surface a 10x simpler approach. |
| "I don't need to surface assumptions" | Untested assumptions are the #1 killer of good ideas. Listing them costs nothing; ignoring them costs everything. |
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
Offering the companion: When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent:
"Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"
This offer MUST be its own message. Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
If they agree to the companion, read the detailed guide before proceeding: skills/brainstorming/visual-companion.md
After completing brainstorming:
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.