stable-diffusion-helper — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited stable-diffusion-helper (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Expert guidance for Stable Diffusion image generation, optimization, and troubleshooting.
This skill provides expert assistance with:
Critical Settings:
Main Prompt Template:
RAW candid photograph, unfiltered reality, authentic skin texture with visible pores and fine lines, subsurface scattering, real human imperfections, natural uneven skin tone, professional photo shoot, [SUBJECT], documentary photography style, Leica M10, Summilux 50mm f/1.4, natural diffused lighting, overcast golden hour, real skin blemishes, subtle wrinkles, natural oiliness, lifelike, hyperrealistic not CGI, shot on Kodak Portra 400, muted colors, organic imperfections, tangible realityNegative Prompt (Anti-Cartoon Shield):
cartoon, anime, 3D render, CGI, illustration, painting, drawing, airbrushed, smooth skin, plastic skin, doll-like, mannequin, wax figure, synthetic, artificial, digital art, cell shading, flat colors, oversaturated, oversharpened, unrealistic, fake, computer generated, video game, Unreal Engine, Unity, rendered, illustrated, drawn, painted, sketched, perfect skin, flawless skin, porcelain skin, baby smooth, blur tool, beauty filter, Facetune, Instagram filter, TikTok filter, makeup filter, ugly, distorted, deformed, bad anatomy, poorly drawn, extra limbs, disfigured, low quality, blurrySD 1.5 Base (v1-5-pruned-emaonly.safetensors):
Realistic Vision V5.1 (realisticVisionV51.safetensors):
For 2GB VRAM setups:
--lowvram --medvram --no-half-vae --enable-insecure-extension-accessProblem: Glossy/Anime Eyes
matte finish eyes, natural iris textureglossy eyes, shiny eyes, anime eyesProblem: Cartoonish Skin
visible pores, subsurface scattering, natural imperfectionssmooth skin, plastic skin, perfect skin, airbrushedProblem: OOM Errors
--lowvram --medvramProblem: Poor Hand Generation
hand_yolov8n.ptUser: "Help me set up photorealistic portrait generation"
Assistant Response: I'll help you configure photorealistic portrait generation. Here's the optimal setup:
1. Model Selection:
2. Settings:
CFG Scale: 4.5 (CRITICAL - this is the breakthrough setting)
Steps: 40
Sampler: DPM++ 2M Karras
Resolution: 512×512
Batch Size: 43. Prompt Formula:
RAW candid photograph, unfiltered reality, authentic skin texture with visible pores and fine lines, subsurface scattering, real human imperfections, natural uneven skin tone, professional photo shoot, [your subject here], documentary photography style, Leica M10, Summilux 50mm f/1.4, natural diffused lighting, overcast golden hour, real skin blemishes, subtle wrinkles, natural oiliness, lifelike, hyperrealistic not CGI, shot on Kodak Portra 400, muted colors, organic imperfections, tangible reality4. Enable ADetailer:
authentic human skin, visible pores, skin texture, fine lines, natural imperfections, subsurface scattering, realistic eyes with matte finish, natural iris texture, subtle eye moisture, lifelike pupils, soft catchlightsmooth skin, airbrushed, plastic skin, glossy eyes, shiny eyes, anime eyes, beauty filterThis configuration achieves ~75% photorealistic success rate!
User: "My generated portraits have glossy, anime-like eyes. How do I fix this?"
Assistant Response: Glossy eyes are a common issue. Here's the fix:
Critical Step: Lower CFG Scale to 4.5 This is THE most important change. CFG 7.0+ produces glossy eyes.
ADetailer Configuration:
realistic eyes with matte finish, natural iris texture, subtle eye moisture, lifelike pupils, soft catchlight, natural eye appearance glossy eyes, shiny eyes, glass eyes, reflective eyes, glowing eyes, anime eyes, oversaturated eyes, multiple catchlightsAdditional Tips:
This combination eliminates the glossy eye problem in ~90% of generations.
User: "I want to generate full-body photorealistic images. What settings should I use?"
Assistant Response: Full-body generation requires different settings than portraits:
1. Model: Use Realistic Vision V5.1 (REQUIRED) SD 1.5 base struggles with full-body anatomy. RV5.1 is specifically trained for this.
2. Settings:
CFG Scale: 4.0 (lower than portrait's 4.5)
Steps: 30
Sampler: DPM++ SDE Karras
Resolution: 512×768 (vertical) or 768×512 (horizontal)
Batch Size: 2 (lower to avoid OOM)3. Prompt Adjustments: Add to your prompt:
full body shot, standing pose (or action pose), realistic hands and feet, natural body proportions4. Multi-Pass ADetailer:
Tab 1 (Face):
Tab 2 (Hands):
realistic hands, natural finger placement, correct anatomy, five fingers per hand, organic hand structureextra fingers, missing fingers, deformed hands, mutated hands, fused fingers, too many fingersSuccess Rate: ~60% (testing in progress)
Important: Test with single image first to verify no OOM errors before batch generation.
| Use Case | Model | CFG | Steps | Resolution | Batch |
|---|---|---|---|---|---|
| Portrait | SD 1.5 / RV5.1 | 4.5 | 40 | 512×512 | 4 |
| Full-Body Vertical | RV5.1 | 4.0 | 30 | 512×768 | 2 |
| Full-Body Horizontal | RV5.1 | 4.0 | 30 | 768×512 | 2 |
| Documentary | SD 1.5 / RV5.1 | 4.5 | 35 | 512×512 | 4 |
| Film Photography | SD 1.5 / RV5.1 | 4.5 | 40 | 512×512 | 4 |
For complete documentation, see:
Invoke this skill when users ask about:
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.