team-level-f3f4da — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited team-level-f3f4da (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
When this skill is invoked:
Decision Points: At each step transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next step.
tutorial,forest dungeon, hub town, final boss arena).
design/gdd/game-concept.mddesign/gdd/game-pillars.mddesign/levels/design/narrative/Use the Task tool to spawn each team member as a subagent:
subagent_type: narrative-director — Narrative purpose, characters, emotional arcsubagent_type: world-builder — Lore context, environmental storytelling, world rulessubagent_type: level-designer — Spatial layout, pacing, encounters, navigationsubagent_type: systems-designer — Enemy compositions, loot tables, difficulty balancesubagent_type: art-director — Visual theme, color palette, lighting, asset requirementssubagent_type: accessibility-specialist — Navigation clarity, colorblind safety, cognitive loadsubagent_type: qa-tester — Test cases, boundary testing, playtest checklistAlways provide full context in each agent's prompt (game concept, pillars, existing level docs, narrative docs).
Spawn all three agents simultaneously — issue all three Task calls before waiting for any result.
Spawn the narrative-director agent to:
Spawn the world-builder agent to:
Spawn the art-director agent to:
design/art/art-bible.md if it exists — anchor all direction in the established art bibleThe art-director's visual targets from Step 1 must be passed to the level-designer in Step 2 as explicit constraints. Layout decisions happen within the visual direction, not before it.
Gate: Use AskUserQuestion to present all three Step 1 outputs (narrative brief, lore foundation, visual direction targets) and confirm before proceeding to Step 2.
Spawn the level-designer agent with the full Step 1 output as context:
The level-designer should:
Adjacent area dependency check: After the layout is produced, check design/levels/ for each adjacent area referenced by the level-designer. If any referenced area's .md file does not exist, surface the gap:
"Level references [area-name] as an adjacent area but design/levels/[area-name].md does not exist."Use AskUserQuestion with options:
/team-level [area-name] first to establish that areaDo NOT invent content for the missing adjacent area.
Gate: Use AskUserQuestion to present Step 2 layout (including any unresolved adjacent area dependencies) and confirm before proceeding to Step 3.
Spawn the systems-designer agent to:
Gate: Use AskUserQuestion to present Step 3 outputs and confirm before proceeding to Step 4.
Note: The art-director's directional pass (visual theme, color targets, mood) happened in Step 1. This pass is location-specific production concepts — given the finalized layout, what does each specific space look like?
Spawn the art-director agent with the finalized layout from Step 2:
Spawn the accessibility-specialist agent in parallel to:
Wait for both agents to return before proceeding.
Gate: Use AskUserQuestion to present both Step 4 results. If the accessibility-specialist returned any BLOCKING concerns, highlight them prominently and offer:
Do NOT proceed to Step 5 without the user acknowledging any BLOCKING accessibility concerns.
Spawn the qa-tester agent to:
level design template format.
design/levels/[level-name].md.list, narrative beats, any cross-team dependencies or open questions, open cross-level dependencies (adjacent areas referenced but not yet designed, each marked UNRESOLVED), and accessibility concerns with their resolution status.
All file writes (level design docs, narrative docs, test checklists) are delegated to sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.
Verdict: COMPLETE — level design document produced and all team outputs compiled. Verdict: BLOCKED — one or more agents blocked; partial report produced with unresolved items listed.
/design-review design/levels/[level-name].md to validate the completed level design doc./dev-story to implement level content once the design is approved./qa-plan to generate a QA test plan for this level.If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
Common blockers:
/architecture-decision first/create-stories~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.