story-readiness-5831a1 — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited story-readiness-5831a1 (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
This skill validates that a story file contains everything a developer needs to begin implementation — no mid-sprint design interruptions, no guessing, no ambiguous acceptance criteria. Run it before assigning a story.
This skill is read-only. It never edits story files. It reports findings and asks whether the user wants help filling gaps.
Output: Verdict per story (READY / NEEDS WORK / BLOCKED) with a specific gap list for each non-ready story.
Resolve the review mode once at startup (store for all gate spawns this run):
--review [full|lean|solo] → use that valueproduction/review-mode.txt → use that valueleanSee .claude/docs/director-gates.md for the full check pattern and mode definitions.
Scope: $ARGUMENTS[0] (blank = ask user via AskUserQuestion)
/story-readiness production/epics/combat/story-001-basic-attack.md):validate that single story file.
production/sprints/ (mostrecent file), extract every story path it references, validate each one.
production/epics/**/*.md, exclude EPIC.md index files,validate every story file found.
If no argument is given, use AskUserQuestion:
"All stories in production/epics/", "Stories for a specific epic"
Report the scope before proceeding: "Validating [N] story files."
Before checking any stories, load reference documents once (not per-story):
design/gdd/systems-index.md — to know which systems have approved GDDsdocs/architecture/control-manifest.md — to know which manifest rules exist(if the file does not exist, note it as missing once; do not re-flag per story) Also extract the Manifest Version: date from the header block if the file exists.
docs/architecture/tr-registry.yaml — index all entries by id. Used tovalidate TR-IDs in stories. If the file does not exist, note it once; TR-ID checks will auto-pass for all stories (registry predates stories, so missing registry means stories are from before TR tracking was introduced).
checked, read the ADR file and note its Status: field. Cache these so you don't re-read the same ADR for every story.
sprint) — to identify Must Have /Should Have priority for escalation decisions
For each story file, evaluate every item below. A story is READY only if all items pass or are explicitly marked N/A with a stated reason.
design/gdd/ pathand quotes or links a specific requirement, acceptance criterion, or rule from that GDD — not just the GDD filename. A link to the document without tracing to a specific requirement does not pass.
are understandable without opening the GDD. A developer should not need to read a separate document to understand what DONE means.
observable condition — not "implement X" or "the system works correctly". Bad example: "Implement the jump mechanic." Good example: "Jump reaches max height of 5 units within 0.3 seconds when jump is held."
"feels responsive" or "looks good" are not testable without a defined benchmark. These must be replaced with specific observable conditions or playtest protocols.
OR explicitly states "No ADR applies" with a brief reason. A story with no ADR reference and no explicit N/A note fails this check.
Status: field using the cached ADR statuses loaded in Section 2.
Status: Accepted → pass.Status: Proposed → BLOCKED: the ADR may change before it is accepted,and the story's implementation guidance could be wrong. Fix: BLOCKED: ADR-NNNN is Proposed — wait for acceptance before implementing.
TR-[system]-NNNreference, look it up in the TR registry loaded in Section 2.
status: active → pass.status: deprecated or status: superseded-by: ... →NEEDS WORK: the requirement was removed or replaced. Fix: update the story to reference the current requirement ID or remove if no longer applicable.
(story may predate registry, or registry needs an /architecture-review run).
Manifest Version: datein its header AND docs/architecture/control-manifest.md exists:
Manifest Version: → pass.apply. Fix: review changed manifest rules, update story if any forbidden/required entries changed, then update the story's Manifest Version: to current.
Manifest Version: field OR the manifestdoes not exist.
is likely to touch, implementation notes or a verification requirement are included. If the story clearly does not touch engine APIs (e.g., it is a pure data/config change), "N/A — no engine API involved" is acceptable.
manifest are referenced, OR "N/A — manifest not yet created" is stated. This item auto-passes if docs/architecture/control-manifest.md does not exist yet (do not penalize stories written before the manifest was created).
points, or a t-shirt size). A story with no estimate cannot be planned.
it does NOT include, either in an explicit Out of Scope section or in language that makes the boundary unambiguous. Without this, scope creep during implementation is likely.
being DONE first, those story IDs are listed. If there are no dependencies, "None" is explicitly stated (not just omitted).
flagged as "UNRESOLVED", "TBD", "TODO", "?", or equivalent markers in any acceptance criterion, implementation note, or rule statement.
dependency, check if the file exists and does not have a DRAFT status. A story that depends on a DRAFT or missing story is BLOCKED, not just NEEDS WORK.
(paths containing assets/, or file extensions .png, .jpg, .svg, .wav, .ogg, .mp3, .glb, .gltf, .tres, .tscn, .res).
path(s). (The story references assets that have not been created yet. Either remove the reference, create a placeholder, or mark it as an explicit dependency on an asset creation story.)
[count] found."
found in story — skipping asset check." This item auto-passes.
the story is either trivially small (should it be a story?) or under-specified.
part of the gameplay loop, rendering, or physics, a performance budget or a "no performance impact expected — [reason]" note is present.
Type: field in its headeridentifying the test category (Logic / Integration / Visual/Feel / UI / Config/Data). Without this, test evidence requirements cannot be enforced at story close. Fix: Add Type: [Logic|Integration|Visual/Feel|UI|Config/Data] to the story header.
includes a ## Test Evidence section stating where evidence will be stored (test file path for Logic/Integration, or evidence doc path for Visual/Feel/UI). Fix: Add ## Test Evidence with the expected evidence location for the story's type.
Assign one of three verdicts per story:
READY — All checklist items pass or have explicit N/A justifications. The story can be assigned immediately.
NEEDS WORK — One or more checklist items fail, but all dependency stories exist and are not DRAFT. The story can be fixed before assignment.
BLOCKED — One or more dependency stories are missing or in DRAFT state, OR a critical design question (flagged UNRESOLVED in a criterion or rule) has no owner. The story cannot be assigned until the blocker is resolved. Note: a story that is BLOCKED may also have NEEDS WORK items — list both.
## Story Readiness: [story title]
File: [path]
Verdict: [READY / NEEDS WORK / BLOCKED]
### Passing Checks (N/[total])
[list passing items briefly]
### Gaps
- [Checklist item]: [exact description of what is missing or wrong]
Fix: [specific text needed to resolve this gap]
### Blockers (if BLOCKED)
- [What is blocking]: [story ID or design question that must resolve first]## Story Readiness Summary — [scope] — [date]
Ready: [N] stories
Needs Work: [N] stories
Blocked: [N] stories
### Ready Stories
- [story title] ([path])
### Needs Work
- [story title]: [primary gap — one line]
- [story title]: [primary gap — one line]
### Blocked Stories
- [story title]: Blocked by [story ID / design question]
---
[Full detail for each non-ready story follows, using the single-story format]If the scope is sprint and any Must Have stories are NEEDS WORK or BLOCKED, add a prominent warning at the top of the output:
WARNING: [N] Must Have stories are not implementation-ready.
[List them with their primary gap or blocker.]
Resolve these before the sprint begins or replan with `/sprint-plan update`.This skill is read-only. It never proposes edits or asks to write files.
After reporting findings, offer:
"Would you like help filling in the gaps for any of these stories? I can draft the missing sections for your approval."
If the user says yes for a specific story, draft only the missing sections in conversation. Do not use Write or Edit tools — the user (or /create-stories) handles writing.
Redirect rules:
Run /create-epics [layer] then /create-stories [epic-slug] to generate stories from the GDD and ADR."
no GDD reference. If the change is small (under ~4 hours), run /quick-design [description] to create a Quick Design Spec, then reference that spec in the story."
to have expanded in scope. Consider splitting it or escalating to the producer before implementation begins."
After completing a single-story readiness check (not all or sprint scope):
production/sprints/ (most recent).If any are found, surface up to 3:
### Other Ready Stories in This Sprint
1. [Story name] — [1-line description] — Est: [X hrs]
2. [Story name] — [1-line description] — Est: [X hrs]
Run `/story-readiness [path]` to validate before starting.If no sprint file exists or no other ready stories are found, skip this section silently.
Apply the review mode resolved in Phase 0 before spawning QL-STORY-READY:
solo → skip. Note: "QL-STORY-READY skipped — Solo mode." Proceed to close.lean → skip. Note: "QL-STORY-READY skipped — Lean mode." Proceed to close.full → spawn as normal.Spawn qa-lead via Task using gate QL-STORY-READY (.claude/docs/director-gates.md).
Pass the following context:
Handle the verdict per standard rules in director-gates.md:
AskUserQuestion:options: Update story with suggested gaps / Accept and proceed anyway / Discuss further.
/dev-story [story-path] to begin implementation once the story is READY/story-readiness sprint to check all stories in the current sprint at once/create-stories [epic-slug] if a story file is missing entirely~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.