script-execute — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited script-execute (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
unity-mcp-cli run-tool script-execute --input '{
"csharpCode": "string_value",
"className": "string_value",
"methodName": "string_value",
"parameters": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use: ``bash unity-mcp-cli run-tool script-execute --input-file args.json ``>
Or pipe via stdin (recommended): ``bash unity-mcp-cli run-tool script-execute --input-file - <<'EOF' {"param": "value"} EOF ``If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
csharpCode | string | Yes | C# code that compiles and executes immediately. It won't be stored as a script in the project. It is temporary one shot C# code execution using Roslyn. IMPORTANT: The code must define a class (e.g., 'public class Script') with a static method (e.g., 'public static object Main()'). Do NOT use top-level statements or code outside a class. Top-level statements are not supported and will cause compilation errors. |
className | string | No | The name of the class containing the method to execute. |
methodName | string | No | The name of the method to execute. It must be a static method in the class provided above. |
parameters | any | No | Serialized parameters to pass to the method. If the method does not require parameters, leave this empty. |
{
"type": "object",
"properties": {
"csharpCode": {
"type": "string"
},
"className": {
"type": "string"
},
"methodName": {
"type": "string"
},
"parameters": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMemberList"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
},
"name": {
"type": "string",
"description": "Object name."
},
"value": {
"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
},
"fields": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested field value."
},
"description": "Fields of the object, serialized as a list of 'SerializedMember'."
},
"props": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested property value."
},
"description": "Properties of the object, serialized as a list of 'SerializedMember'."
}
},
"required": [
"typeName"
],
"additionalProperties": false
}
},
"required": [
"csharpCode"
]
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
},
"name": {
"type": "string",
"description": "Object name."
},
"value": {
"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
},
"fields": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested field value."
},
"description": "Fields of the object, serialized as a list of 'SerializedMember'."
},
"props": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested property value."
},
"description": "Properties of the object, serialized as a list of 'SerializedMember'."
}
},
"required": [
"typeName"
],
"additionalProperties": false
}
},
"required": [
"result"
]
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