code-review-cce009 — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited code-review-cce009 (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Read the target file(s) in full. Read CLAUDE.md for project coding standards.
Read .claude/docs/technical-preferences.md, section ## Engine Specialists. Note:
If the section reads [TO BE CONFIGURED], no engine is pinned — skip engine specialist steps.
Search for ADR references in the story file, commit messages, and header comments. Look for patterns like ADR-NNN or docs/architecture/ADR-.
If no ADR references found, note: "No ADR references found — skipping ADR compliance check."
For each referenced ADR: read the file, extract the Decision and Consequences sections, then classify any deviation:
Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:
Architecture:
SOLID:
Spawn all applicable specialists simultaneously via Task — do not wait for one before starting the next.
If an engine is configured, determine which specialist applies to each file and spawn in parallel:
.gd, .cs, .cpp) → Language/Code Specialist.gdshader, .hlsl, shader graph) → Shader SpecialistAlso spawn the Primary Specialist for any file touching engine architecture (scene structure, node hierarchy, lifecycle hooks).
For Logic and Integration stories, also spawn qa-tester via Task in parallel with the engine specialists. Pass:
## QA Test Cases section (the pre-written test specs from qa-lead)## Acceptance CriteriaAsk the qa-tester to evaluate:
## QA Test Cases section map to testable code paths?For Visual/Feel and UI stories: qa-tester reviews whether the manual verification steps in ## QA Test Cases are achievable with the implementation as written — e.g., "is the state the manual checker needs to reach actually reachable?"
Collect all specialist findings before producing output.
## Code Review: [File/System Name]
### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND]
[Findings from engine specialist(s), or "No engine configured." if skipped]
### Testability: [N/A — Visual/Feel or Config story / TESTABLE / GAPS / BLOCKING]
[qa-tester findings: test hooks, coverage gaps, untestable paths, new edge cases]
[If BLOCKING: implementation must expose [X] before tests in ## QA Test Cases can run]
### ADR Compliance: [NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION]
[List each ADR checked, result, and any deviations with severity]
### Standards Compliance: [X/6 passing]
[List failures with line references]
### Architecture: [CLEAN / MINOR ISSUES / VIOLATIONS FOUND]
[List specific architectural concerns]
### SOLID: [COMPLIANT / ISSUES FOUND]
[List specific violations]
### Game-Specific Concerns
[List game development specific issues]
### Positive Observations
[What is done well -- always include this section]
### Required Changes
[Must-fix items before approval — ARCHITECTURAL VIOLATIONs always appear here]
### Suggestions
[Nice-to-have improvements]
### Verdict: [APPROVED / APPROVED WITH SUGGESTIONS / CHANGES REQUIRED]This skill is read-only — no files are written.
/story-done [story-path] to close the story./code-review./architecture-decision to record the correct approach.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.