asset-spec-d765bb — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited asset-spec-d765bb (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
If no argument is provided, check whether design/assets/asset-manifest.md exists:
AskUserQuestion:[A] Yes — spec [target] / [B] Pick a different target / [C] Stop here"Usage:/asset-spec system:<name>— e.g.,/asset-spec system:tower-defenseOr:/asset-spec level:iron-gate-fortress//asset-spec character:frost-wardenRun after your art bible and GDDs are approved."
Extract:
system, level, or character--review [full|lean|solo] if presentMode behavior:
full (default): spawn both art-director and technical-artist in parallellean: spawn art-director only — faster, skips technical constraint passsolo: no agent spawning — main session writes specs from art bible rules alone. Use for simple asset categories or when speed matters more than depth.Read all source material before asking the user anything.
design/art/art-bible.md — fail if missing:"No art bible found. Run /art-bible first — asset specs are anchored to the art bible's visual rules and asset standards."Extract: Visual Identity Statement, Color System (semantic colors), Shape Language, Asset Standards (Section 8 — dimensions, formats, polycount budgets, texture resolution tiers).
.claude/docs/technical-preferences.md — extract performance budgets and naming conventions.design/gdd/[target-name].md. Extract the Visual/Audio Requirements section. If it doesn't exist or reads [To be designed]:"The Visual/Audio section ofdesign/gdd/[target-name].mdis empty. Either run/design-system [target-name]to complete the GDD, or describe the visual needs manually."
Use AskUserQuestion: [A] Describe needs manually / [B] Stop — complete the GDD first
design/levels/[target-name].md. Extract art requirements, asset list, VFX needs, and the art-director's production concept specs from Step 4.design/narrative/characters/[target-name].md or search design/narrative/ for the character profile. Extract visual description, role, and any specified distinguishing features.design/assets/asset-manifest.md if it exists — extract already-specced assets for this target to avoid duplicates.design/assets/specs/*.md — scan for assets that could be shared (e.g., a common UI element specced for one system might apply here too).Asset Spec: [Target Type] — [Target Name] - Source doc: [path] — [N] asset types identified - Art bible: found — Asset Standards at Section 8 - Existing specs for this target: [N already specced / none] - Shared assets found in other specs: [list or "none"]
From the source doc, extract every asset type mentioned — explicit and implied.
For systems: look for VFX events, sprite references, UI elements, audio triggers, particle effects, icon needs, and any "visual feedback" language.
For levels: look for unique environment props, atmospheric VFX, lighting setups, ambient audio, skybox/background, and any area-specific materials.
For characters: look for sprite sheets (idle, walk, attack, death), portrait/avatar, VFX attached to abilities, UI representation (icon, health bar skin).
Group assets into categories:
Present the full identified list to the user. Use AskUserQuestion:
[A] Proceed — spec all of these / [B] Remove some assets / [C] Add assets I didn't catch / [D] Adjust categoriesDo NOT proceed to Phase 3 without user confirmation of the asset list.
Spawn specialist agents based on review mode. Issue all Task calls simultaneously — do not wait for one before starting the next.
`art-director` via Task:
`technical-artist` via Task:
Collect both responses before Phase 4. If any conflict exists between art-director and technical-artist (e.g., art-director specifies 4K textures but technical-artist flags the engine budget requires 512px), surface it explicitly — do NOT silently resolve.
Combine the agent outputs into a draft spec per asset. Present all specs in conversation text using this format:
## ASSET-[NNN] — [Asset Name]
| Field | Value |
|-------|-------|
| Category | [Sprite / VFX / Environment / UI / Audio / 3D] |
| Dimensions | [e.g. 256×256px, 4-frame sprite sheet] |
| Format | [PNG / SVG / WAV / etc.] |
| Naming | [e.g. vfx_frost_hit_01.png] |
| Polycount | [if 3D — e.g. <800 tris] |
| Texture Res | [e.g. 512px — matches Art Bible §8 Tier 2] |
**Visual Description:**
[2–3 sentences. Specific enough for two artists to produce consistent results.]
**Art Bible Anchors:**
- §3 Shape Language: [relevant rule applied]
- §4 Color System: [color role — e.g. "uses Threat Blue per semantic color rules"]
**Generation Prompt:**
[Ready-to-use prompt. Include: style keywords, composition notes, color palette anchors, lighting direction, negative prompts.]
**Status:** NeededAfter presenting all specs, use AskUserQuestion:
[A] Approve all — write to file / [B] Revise a specific asset / [C] Regenerate with different directionIf [B]: ask which asset and what to change. Revise inline and re-present. Do NOT re-spawn agents for minor text revisions — only re-spawn if the visual direction itself needs to change.
If [C]: ask what direction to change. Re-spawn the relevant agent with the updated brief.
After approval, ask: "May I write the spec to design/assets/specs/[target-name]-assets.md?"
Write the file with:
# Asset Specs — [Target Type]: [Target Name]
> **Source**: [path to source GDD/level/character doc]
> **Art Bible**: design/art/art-bible.md
> **Generated**: [date]
> **Status**: [N] assets specced / [N] approved / [N] in production / [N] done
[all asset specs in ASSET-NNN format]Then update design/assets/asset-manifest.md. If it doesn't exist, create it:
# Asset Manifest
> Last updated: [date]
## Progress Summary
| Total | Needed | In Progress | Done | Approved |
|-------|--------|-------------|------|----------|
| [N] | [N] | [N] | [N] | [N] |
## Assets by Context
### [Target Type]: [Target Name]
| Asset ID | Name | Category | Status | Spec File |
|----------|------|----------|--------|-----------|
| ASSET-001 | [name] | [category] | Needed | design/assets/specs/[target]-assets.md |If the manifest already exists, append the new context block and update the Progress Summary counts.
Ask: "May I update design/assets/asset-manifest.md?"
Use AskUserQuestion:
[A] Spec another system — /asset-spec system:[next-system][B] Spec a level — /asset-spec level:[level-name][C] Spec a character — /asset-spec character:[character-name][D] Run /asset-audit — validate delivered assets against specs[E] Stop hereAsset IDs are assigned sequentially across the entire project — not per-context. Read the manifest before assigning IDs to find the current highest number:
Grep pattern="ASSET-" path="design/assets/asset-manifest.md"Start new assets from ASSET-[highest + 1]. This ensures IDs are stable and unique across the whole project.
If no manifest exists yet, start from ASSET-001.
Before speccing an asset, check if an equivalent already exists in another context's spec:
If a match is found: reference the existing ASSET-ID rather than creating a duplicate. Note the shared usage in the manifest's referenced-by column.
"ASSET-012 (Generic Hit Spark) already specced for Combat system. Reusing for Tower Defense — adding tower-defense to referenced-by."
If any spawned agent returns BLOCKED or cannot complete:
lean mode or if technical-artist blocks: proceed with art-director output only — note that technical constraints were not validatedsolo mode or if art-director blocks: derive descriptions from art bible rules — flag as "Art director not consulted — verify against art bible before production"Every phase follows: Identify → Confirm → Generate → Review → Approve → Write
/asset-spec [next-context] to continue speccing remaining systems, levels, or characters/asset-audit to validate delivered assets against the written specs and identify gaps or mismatches~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.