team-audio — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited team-audio (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
When this skill is invoked, orchestrate the audio team through a structured pipeline.
Decision Points: At each step transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next step.
combat,main menu, forest biome, boss encounter).
design/gdd/ for the featuredesign/gdd/sound-bible.md if it existsassets/audio/Use the Task tool to spawn each team member as a subagent:
subagent_type: audio-director — Sonic identity, emotional tone, audio palettesubagent_type: sound-designer — SFX specifications, audio events, mixing groupssubagent_type: technical-artist — Audio middleware, bus structure, memory budgetssubagent_type: gameplay-programmer — Audio manager, gameplay triggers, adaptive musicAlways provide full context in each agent's prompt (feature description, existing audio assets, design doc references).
Spawn the audio-director agent to:
Spawn the sound-designer agent to:
Spawn the technical-artist agent to:
Spawn the gameplay-programmer agent to:
design/gdd/audio-[feature].md.implementation tasks, and any open questions between team members.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.