setup-engine — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited setup-engine (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
When this skill is invoked:
Three modes:
/setup-engine godot 4.6 — engine and version provided/setup-engine unity — engine provided, version will be looked up/setup-engine — fully guided mode (engine recommendation + version)If no engine is specified, run an interactive engine selection process:
design/gdd/game-concept.md if it exists — extract genre, scope, platformtargets, art style, team size, and any engine recommendation from /brainstorm
"No game concept found. Consider running /brainstorm first to discover what you want to build — it will also recommend an engine. Or tell me about your game and I can help you pick."Use this decision matrix:
| Factor | Godot 4 | Unity | Unreal Engine 5 |
|---|---|---|---|
| Best for | 2D games, small 3D, solo/small teams | Mobile, mid-scope 3D, cross-platform | AAA 3D, photorealism, large teams |
| Language | GDScript (+ C#, C++ via extensions) | C# | C++ / Blueprint |
| Cost | Free, MIT license | Free under revenue threshold | Free under revenue threshold, 5% royalty |
| Learning curve | Gentle | Moderate | Steep |
| 2D support | Excellent (native) | Good (but 3D-first engine) | Possible but not ideal |
| 3D quality ceiling | Good (improving rapidly) | Very good | Best-in-class |
| Web export | Yes (native) | Yes (limited) | No |
| Console export | Via third-party | Yes (with license) | Yes |
| Open source | Yes | No | Source available |
Present the top 1-2 recommendations with reasoning tied to the user's answers. Let the user choose — never force a recommendation.
Once the engine is chosen:
"[engine] latest stable version [current year]"Read CLAUDE.md and update the Technology Stack section. Replace the [CHOOSE] placeholders with the actual values:
For Godot:
- **Engine**: Godot [version]
- **Language**: GDScript (primary), C++ via GDExtension (performance-critical)
- **Build System**: SCons (engine), Godot Export Templates
- **Asset Pipeline**: Godot Import System + custom resource pipelineFor Unity:
- **Engine**: Unity [version]
- **Language**: C#
- **Build System**: Unity Build Pipeline
- **Asset Pipeline**: Unity Asset Import Pipeline + AddressablesFor Unreal:
- **Engine**: Unreal Engine [version]
- **Language**: C++ (primary), Blueprint (gameplay prototyping)
- **Build System**: Unreal Build Tool (UBT)
- **Asset Pipeline**: Unreal Content PipelineAfter updating CLAUDE.md, create or update .claude/docs/technical-preferences.md with engine-appropriate defaults. Read the existing template first, then fill in:
For Godot (GDScript):
PlayerController)move_speed)health_changed)player_controller.gd)PlayerController.tscn)MAX_HEALTH)For Unity (C#):
PlayerController)MoveSpeed)_moveSpeed)TakeDamage())PlayerController.cs)For Unreal (C++):
A for Actor, U for UObject, F for struct)MoveSpeed)TakeDamage())b prefix (e.g., bIsAlive)PlayerController.h)[TO BE CONFIGURED] with a suggestion:"Typical targets: 60fps / 16.6ms frame budget. Want to set these now?"
Present the filled-in preferences to the user:
"Here are the default technical preferences for [engine]. Want to customize any of these, or shall I save the defaults?"
Wait for approval before writing the file.
Check whether the engine version is likely beyond the LLM's training data.
Known approximate coverage (update this as models change):
Compare the user's chosen version against these baselines:
LOW RISK — reference docs optional but recommendedMEDIUM RISK — reference docs recommendedHIGH RISK — reference docs requiredInform the user which category they're in and why.
Create a minimal docs/engine-reference/<engine>/VERSION.md:
# [Engine] — Version Reference
| Field | Value |
|-------|-------|
| **Engine Version** | [version] |
| **Project Pinned** | [today's date] |
| **LLM Knowledge Cutoff** | May 2025 |
| **Risk Level** | LOW — version is within LLM training data |
## Note
This engine version is within the LLM's training data. Engine reference
docs are optional but can be added later if agents suggest incorrect APIs.
Run `/setup-engine refresh` to populate full reference docs at any time.Do NOT create breaking-changes.md, deprecated-apis.md, etc. — they would add context cost with minimal value.
Create the full reference doc set by searching the web:
"[engine] [old version] to [new version] migration guide""[engine] [version] breaking changes""[engine] [version] changelog""[engine] [version] deprecated API" docs/engine-reference/<engine>/
├── VERSION.md # Version pin + knowledge gap analysis
├── breaking-changes.md # Version-by-version breaking changes
├── deprecated-apis.md # "Don't use X → Use Y" tables
├── current-best-practices.md # New practices since training cutoff
└── modules/ # Per-subsystem references (create as needed)the format established in existing reference docs. Every file must have a "Last verified: [date]" header.
changes occurred. Don't create empty or minimal module files.
Update the @ import under "Engine Version Reference" to point to the correct engine:
## Engine Version Reference
@docs/engine-reference/<engine>/VERSION.mdIf the previous import pointed to a different engine (e.g., switching from Godot to Unity), update it.
For the chosen engine's specialist agents, verify they have a "Version Awareness" section. If not, add one following the pattern in the existing Godot specialist agents.
The section should instruct the agent to:
docs/engine-reference/<engine>/VERSION.mdIf invoked as /setup-engine refresh:
docs/engine-reference/<engine>/VERSION.md to getthe current engine and version
After setup is complete, output:
Engine Setup Complete
=====================
Engine: [name] [version]
Knowledge Risk: [LOW/MEDIUM/HIGH]
Reference Docs: [created/skipped]
CLAUDE.md: [updated]
Tech Prefs: [created/updated]
Agent Config: [verified]
Next Steps:
1. Review docs/engine-reference/<engine>/VERSION.md
2. [If from /brainstorm] Run /map-systems to decompose your concept into individual systems
3. [If from /brainstorm] Run /design-system to author per-system GDDs (guided, section-by-section)
4. [If from /brainstorm] Run /prototype [core-mechanic] to test the core loop
5. [If fresh start] Run /brainstorm to discover your game concept
6. Create your first milestone: /sprint-plan new~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.