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Test big ideas in just 5 days. Apply Google Ventures' proven methodology to go from problem to validated prototype without months of development.
| Aspect | Details |
|---|---|
| Source | Jake Knapp - Sprint (2016), developed at Google Ventures |
| Core Principle | "5 days to go from problem to tested solution. Prototype and test with real users instead of debating and building." |
| Validation | Used in 150+ startups by GV, adopted by teams at Google, Slack, Uber, IDEO |
| Why This Matters | Months of work compressed into a week. Learn in 5 days what would take months to discover after launch. |
| Claude Does | You Decide |
|---|---|
| Structures video workflow | Final creative vision |
| Suggests shot compositions | Equipment selection |
| Creates storyboard templates | Brand aesthetics |
| Generates script frameworks | Final approval |
| Identifies technical requirements | Budget allocation |
I want to run a design sprint to solve [challenge].
Help me plan the 5-day schedule and prepare materials.
Team: [who's involved]We're on [Day] of our design sprint.
Guide me through today's activities for [challenge].I need to run a design sprint remotely [or: in 3 days instead of 5].
Help me adapt the methodology.## The 5-Day Sprint
### Why 5 Days?
**Day 1 (Monday): Map**
Understand the problem and pick a target
**Day 2 (Tuesday): Sketch**
Generate solutions individually
**Day 3 (Wednesday): Decide**
Choose the best solution
**Day 4 (Thursday): Prototype**
Build a realistic facade
**Day 5 (Friday): Test**
Get real user feedback
### The Philosophy
**Before sprints:**
- Debate ideas for weeks
- Build something over months
- Launch and hope
- Discover problems late
**With sprints:**
- 1 day to understand
- 2 days to generate and decide
- 1 day to prototype
- 1 day to validate
- Learn before building
### What You Need
**Team (7 or fewer):**
- Decider (authority to make calls)
- Facilitator (runs the sprint)
- Product person
- Designer
- Engineer
- Domain expert
- Customer-facing person
**Space:**
- Dedicated room for 5 days
- Whiteboards or wall space
- Post-its, markers, dot stickers
**Prep:**
- 5 user interviews scheduled for Friday
- Sprint challenge defined
- Long-term goal agreed## Monday: Map
### Goal
Understand the problem. Pick where to focus.
### Schedule
**10:00 - Long-term goal**
"Where do we want to be in 6 months / 2 years?"
Write on whiteboard. Get Decider agreement.
**10:30 - Sprint questions**
"What could go wrong? What do we need to learn?"
Turn fears into questions.
"Will users understand our value prop?"
"Can we convert free users to paid?"
**11:00 - Make a map**
Customer journey map:[Actor] → [Action 1] → [Action 2] → [Goal] ↓ ↓ [Touchpoint] [Touchpoint]
Simple is better. Show how customers interact.
**1:00 - Ask the experts**
Interview team members and stakeholders.
20 minutes each. "How Might We" notes.
**How Might We (HMW):**
Turn problems into opportunities.
Problem: "Users don't understand pricing"
HMW: "How might we make pricing instantly clear?"
**3:30 - Organize HMWs**
Affinity map the HMW notes.
Dot vote on most important.
**4:30 - Pick a target**
Choose ONE part of the map to focus on.
Decider makes the call.
### Monday Output
- Long-term goal on wall
- Sprint questions on wall
- Map on wall
- Target circled on map## Tuesday: Sketch
### Goal
Generate solutions. Everyone contributes.
### Schedule
**10:00 - Lightning demos**
Show inspiring solutions from other products/industries.
3 minutes each. Capture "Big Ideas" on post-its.
**11:30 - Divide or swarm**
If multiple targets, assign team members to each.
If one target, everyone tackles it.
**1:00 - Four-step sketch (individual work)**
**Step 1: Notes (20 min)**
Walk around room. Take notes on what's there.
Review goals, map, HMWs, demos.
**Step 2: Ideas (20 min)**
Write rough ideas. No polish.
Quantity over quality.
**Step 3: Crazy 8s (8 min)**
Fold paper into 8 sections.
1 minute per section: sketch a variation.
Forces rapid iteration.
**Step 4: Solution sketch (30-90 min)**
Create a 3-panel storyboard.
Self-explanatory (words + pictures).
Anonymous (no names).
**Key rules:**
- Work alone (no groupthink)
- No collaboration yet
- Keep sketches anonymous
- Must be self-explanatory
### Tuesday Output
- Solution sketches from each person
- Posted on wall, face out## Wednesday: Decide
### Goal
Choose one solution to prototype.
### Schedule
**10:00 - Art museum**
Post all sketches on wall.
Team walks around in silence (no pitching).
**10:30 - Heat map**
Dot vote silently on interesting parts.
No discussion. Cluster votes reveal consensus.
**11:00 - Speed critique**
3 minutes per sketch.
Facilitator narrates. Team discusses.
Capture standout ideas.
**11:45 - Straw poll**
Each person votes for ONE solution.
(Not binding, just gauging sentiment)
**12:00 - Supervote**
Decider gets 3 special votes.
Decider's votes decide what gets prototyped.
**Why Decider decides:**
- Faster than consensus
- One person is accountable
- Avoids design-by-committee
**1:30 - Rumble or All-in-one?**
If votes cluster on one idea: All-in-one prototype
If votes split: Can we combine? Or do we rumble (test both)?
**2:00 - Storyboard**
Draw the prototype frame-by-frame.
What does the user see at each step?
[Frame 1] [Frame 2] [Frame 3] [Frame 4] Opening Key action Result End state scene
15-20 frames typical. Detail matters.
### Wednesday Output
- Winner(s) chosen
- Detailed storyboard ready for prototype## Thursday: Prototype
### Goal
Build something real enough to test.
### Schedule
**Full day: Build the prototype**
### The Prototype Mindset
**Not building:**
- A real product
- Code
- Anything that works
**Building:**
- A facade
- Realistic enough to get real reactions
- Goldilocks quality (just right)
### Goldilocks Quality
**Too low:** User can't engage, doesn't feel real
**Too high:** Takes too long, you get attached
**Just right:** Real enough to react to, fake enough to be fast
### Division of Labor
**Makers (2+):**
Build the screens/assets
**Stitcher (1):**
Assemble into clickable flow
**Writer (1):**
All the copy and content
**Asset collector (1):**
Stock photos, logos, icons
**Interviewer (1):**
Prep Friday's interview script
### Tools
| Prototype Type | Tools |
|----------------|-------|
| Digital product | Figma, Keynote, InVision |
| Physical product | 3D print, foam, paper |
| Service | Role-play script, fake storefront |
| Marketing | Landing page, fake ads |
### Thursday Tips
- Start with hardest screens first
- Writer writes real copy (not Lorem Ipsum)
- Error states matter
- Have something testable by 3pm
- Do a trial run at 4pm
- Fix issues before Friday
### Thursday Output
- Clickable/usable prototype
- Interview script ready
- 5 users confirmed for Friday## Friday: Test
### Goal
Learn from real users.
### Schedule
**9:00 - Prep**
- Prototype working
- Interview room ready
- Observation room set up (team watches)
**10:00-3:00 - Five user interviews**
1 hour each. 30 minutes between.
**Interview structure:**
1. Friendly welcome (5 min)
2. Context questions (10 min)
3. Prototype walkthrough (40 min)
4. Debrief (5 min)
**3:30-5:00 - Review and learn**
- Look for patterns
- What worked?
- What didn't?
- What surprised us?
### Watching the Interviews
**Team watches from another room**
- Video feed or live stream
- No interrupting
**Note-taking:**
Each watcher takes notes on:
- Positive reactions (+)
- Negative reactions (-)
- Quotes
- Questions
**Use a grid:**| User 1 | User 2 | User 3 | User 4 | User 5 |
|---|
Feature A | + Easy | + Easy | - Conf | + Easy | + Easy Feature B | - Lost | - Lost | - Lost | + OK | - Lost
Patterns become obvious.
### 5 Is Enough
Why 5 users?
- 85% of issues found with 5 users
- Diminishing returns after 5
- Can recruit in a week
- One day of testing
### Friday Output
- Patterns documented
- Decisions on what to build
- Next steps clear## What Happens Next
### Possible Outcomes
**1. Big hit (everything worked)**
- Move to build with confidence
- Scope based on prototype
- High conviction, low risk
**2. Flawed but promising**
- Know what to fix
- Might need mini-sprint on problem area
- Build core, iterate on issues
**3. Mixed results**
- Some things worked, some didn't
- Consider pivot or scope reduction
- Another sprint on specific problem?
**4. Complete miss**
- Wrong problem or wrong solution
- Better to know now than after building
- Reframe and try again
### Turn Learning into Action
**If building:**
1. Turn storyboard into spec
2. Engineers can start from prototype
3. Validated design reduces back-and-forth
**If pivoting:**
1. What did we learn?
2. What's the new hypothesis?
3. Next sprint or different approach?
### Document the Sprint
**Sprint summary:**
- The challenge we addressed
- What we tested
- What we learned
- Decisions made
- Next steps
**Keep the artifacts:**
- Photos of walls
- The prototype
- User test videos (gold!)Input:
"We're a B2B SaaS company considering a major redesign of our dashboard. Should we run a design sprint?"
Output:
Sprint works well when:
Sprint less ideal when:
Verdict: Good sprint candidate.
Challenge: "Design a dashboard that helps users accomplish [key job] in half the time."
Long-term goal: "Users choose us over competitors because our dashboard makes them more effective."
Sprint questions:
| Role | Person | Why |
|---|---|---|
| Decider | Head of Product | Authority to commit |
| Facilitator | External/Design lead | Runs the process |
| Designer | UI Designer | Creates prototype |
| Engineer | Senior Dev | Feasibility gut-check |
| Customer Success | CS Lead | User knowledge |
| Sales | AE | Prospect objections |
| Data | Analyst | Usage patterns |
Target: 5 current users who use dashboard daily
Criteria:
Incentive: $100 gift card for 1-hour session
Schedule: Friday 9am, 10:30am, 12pm, 2pm, 3:30pm
Before Monday:
Input:
"We're on Wednesday of our sprint. We have 6 solution sketches. Walk me through making a decision."
Output:
Materials ready:
Instructions to team: "We're going to look at all solutions silently. No talking, no explaining. Walk around. Look at each sketch. Take notes on what catches your eye. The sketches should speak for themselves."
Timer: 20 minutes
If someone talks: Gently remind: "Save it for the critique."
Instructions: "Now we'll vote on interesting parts. Not whole solutions—specific elements. Each person gets lots of dots. Put dots on anything you like. One dot per interesting thing. Still no talking."
What happens: Clusters form. Some areas have lots of dots. Some have none. This shows where the energy is without anyone pitching.
Process for each sketch:
1. Facilitator narrates (1 min): "Okay, looking at this solution. I see the user arrives at [X], then clicks [Y], and gets to [Z]. The key idea seems to be [A]."
2. Call out concerns (1 min): "Any concerns or questions the team sees? Not debates—just note them." Write concerns on post-its near the sketch.
3. Creator reveals (30 sec): "Whose sketch is this? Anything we missed?" Creator can correct misunderstandings. No selling.
4. Capture big ideas (30 sec): "Any big ideas to capture from this one?" Write on "Big Ideas" whiteboard.
Move through all 6 sketches. Keep it tight.
Instructions: "Now you each vote for ONE solution—the one you think we should prototype. This isn't binding. It shows me where the team's thinking is. Write your vote on a sticky note. I'll collect them."
Reveal the votes: "We have 3 votes for Sketch B, 2 for Sketch D, 1 for Sketch A."
Instructions to Decider: "[Decider name], you now have 3 special votes. These are the deciding votes. You can put all 3 on one sketch, or spread them. Where your votes go, we prototype."
Decider votes. Team watches.
Announce: "We're prototyping Sketch B. This is our direction."
If votes split: Consider testing two approaches. If aligned: Go all-in on winner.
Decision: "We're doing an all-in-one on Sketch B, incorporating the navigation idea from Sketch D."
Setup: Large paper or whiteboard. 15-20 empty frames.
Question 1: "What's the opening scene? Where does the user start?"
Draw Frame 1 together. Facilitator draws, team directs.
Question 2: "What happens next? What do they do?"
Continue frame by frame. Include:
Tip: "Is there anything between Frame 4 and Frame 5? Any step we're missing?"
Output:
Input:
"We need to run a sprint but team is remote and we only have 3 days. How do we adapt?"
Output:
Remote changes:
Compressed changes:
Before the sprint starts:
Time saved: ~3 hours of Day 1
9:00-9:30 - Sprint setup
9:30-10:30 - Long-term goal + Sprint questions
10:30-11:30 - Build the map
11:30-12:00 - Organize HMWs
BREAK (1 hour)
1:00-2:30 - Lightning demo review + Notes
2:30-3:00 - Crazy 8s
3:00-5:00 - Solution sketch
9:00-10:00 - Art museum + Heat map
10:00-11:00 - Speed critique
11:00-11:30 - Straw poll + Supervote
11:30-12:00 - Storyboard start
BREAK (1 hour)
1:00-5:00 - Prototype build
9:00-12:00 - User tests
1:00-2:00 - Pattern review
2:00-3:00 - Next steps
Video fatigue:
Digital whiteboard:
Time zones:
Prototype tools:
## 2 Weeks Before
### People
□ Decider confirmed and calendar blocked
□ Sprint team identified (5-7 people)
□ Facilitator assigned
□ External experts identified for Monday
### Logistics
□ Room booked (or video call setup)
□ User recruitment started
### Challenge
□ Sprint challenge drafted
□ Long-term goal discussed with Decider
## 1 Week Before
### Users
□ 5 users confirmed for Friday
□ Screener criteria applied
□ Calendar invites sent
□ Incentives arranged
### Materials
□ Whiteboards/wall space ready
□ Post-its, markers, dots ordered
□ Prototype tool tested
□ Recording setup for Friday
### Content
□ Lightning demo examples collected
□ Current data/analytics pulled
□ Competitor research gathered
## Day Before
□ Room setup complete
□ Agenda posted
□ Materials laid out
□ Friday interview schedule confirmed
□ Trial run of video/recording## Friday User Test Script
### Welcome (5 min)
"Thanks for coming in! I'm [name], and I'll be walking you
through some ideas we're exploring. This is NOT a test of you—
we're testing our ideas.
Please think out loud. Tell me what you're seeing, what you're
thinking, even if it's 'this is confusing.'
Your honest feedback helps us make this better.
There are no wrong answers. Ready?"
### Context Questions (10 min)
"Before I show you anything..."
- "Tell me about your role. What do you do day to day?"
- "How do you currently handle [problem area]?"
- "What's most challenging about that?"
- "What tools do you use?"
### Prototype Walkthrough (40 min)
"I'm going to show you something we're working on.
It's just a prototype—not everything works.
Talk me through what you see and what you'd do."
[Show prototype]
**As they explore:**
- "What are you thinking?"
- "What would you do next?"
- "What did you expect to happen?"
- "Is this what you expected to see?"
**When they struggle:**
- "What's confusing?"
- "What would make this clearer?"
- Don't rescue them. Let them figure it out.
### Debrief (5 min)
"Thanks for walking through that."
- "If you could change one thing, what would it be?"
- "How does this compare to how you do things today?"
- "Anything else I should know?"
### Close
"Thank you so much! Your feedback is incredibly valuable."name: design-sprint
category: product
subcategory: methodology
version: 1.0
author: MKTG Skills
source_expert: Jake Knapp
source_work: Sprint
difficulty: intermediate
estimated_value: $20,000+ facilitation engagement
tags: [design sprint, GV, Google Ventures, prototyping, validation, 5 days, innovation]
created: 2026-01-25
updated: 2026-01-25~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.