category-design — independently scanned and version-tracked by SaferSkills.
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Become the Category King by creating new markets instead of competing in existing ones
| Aspect | Details |
|---|---|
| Source | Play Bigger: How Pirates, Dreamers, and Innovators Create and Dominate Markets (2016) |
| Experts | Al Ramadan, Dave Peterson, Christopher Lochhead, Kevin Maney |
| Core Principle | "Companies that design and dominate new categories capture 76% of the total market value. Being better isn't enough—you must be different." |
| Claude Does | You Decide |
|---|---|
| Structures analysis frameworks | Strategic priorities |
| Synthesizes market data | Competitive positioning |
| Identifies opportunities | Resource allocation |
| Creates strategic options | Final strategy selection |
| Suggests implementation approaches | Execution decisions |
This skill helps you escape the trap of "better" and create something "different." Most companies fail because they try to out-compete entrenched incumbents on their terms. Category Design flips the script.
Instead of fighting for scraps in existing markets, you'll:
The result: You stop competing and start creating markets where you make the rules.
Help me identify if my product/company is a true category creator or just a "better" competitor.
Here's what we do: [description]. Walk me through the category design diagnostic.I'm competing in [existing category] against [competitors]. Help me find a new category
framing that makes our competition irrelevant. Use the Play Bigger methodology.Write a POV (Point of View) document for my company using the category design format.
Our product: [description]. Our audience: [audience]. The problem we solve: [problem].Plan a Lightning Strike for launching our new category. We have [budget] and [timeframe].
Include event strategy, PR, content, and sales enablement components.Create a Category Blueprint for [my product/service] that shows how all the components
work together as a unified category solution.┌─────────────────────────────────────────────────────────────┐
│ THE THREE PILLARS OF CATEGORY CREATION │
├─────────────────────────────────────────────────────────────┤
│ │
│ PRODUCT DESIGN COMPANY DESIGN CATEGORY DESIGN │
│ ────────────── ────────────── ────────────── │
│ Solves the Creates culture Battle for │
│ category and org that public opinion │
│ problem supports both about the problem │
│ │
│ ↓ ↓ ↓ │
│ │
│ ALL THREE MUST ALIGN │
│ │
└─────────────────────────────────────────────────────────────┘Before starting, internalize these principles:
| Rule | What It Means |
|---|---|
| 1. Fight the status quo, not competition | Make what competitors do irrelevant, not inferior |
| 2. Know who it's for (and who it's not) | Narrow focus creates stronger category claim |
| 3. See problems others can't | The best problems are hidden in plain sight |
| 4. Solve with a vision for the future | Paint a compelling picture of what's possible |
| 5. Frame it. Name it. Claim it. | Own the language and definition |
The problem is the foundation. Without the right problem, there is no category.
Requirements for a category-worthy problem:
| Requirement | Test |
|---|---|
| Unsolved or poorly solved | Current solutions have significant gaps |
| Costly | Not solving it costs time, money, reputation, or opportunity |
| Widespread | Enough people have it to create a market |
| Creates an "aha" moment | When framed correctly, people immediately recognize it |
| Non-obvious | If it were obvious, incumbents would have solved it |
Category Potential Formula:
CP = Pr × P
CP = Category Potential
Pr = Number of people/companies with the problem
P = What they're willing to pay to solve itExample:
Problem Discovery Questions:
The name unifies all your solution components into a single concept.
Good Category Names:
Naming Principles:
| Principle | Explanation |
|---|---|
| Single-minded | One name, not a Lego set of features |
| Searchable | People will eventually Google this |
| Ownable | You can claim it and defend it |
| Expandable | Room to grow without renaming |
| Intuitive | New people get it quickly |
Naming Exercise: Complete this sentence: "We invented _____________ so that [customer] can [outcome]."
The Blueprint shows how your category works—not just your product, but the entire category ecosystem.
Blueprint Components:
┌─────────────────────────────────────────────────────────────┐
│ [CATEGORY NAME] │
├─────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ COMPONENT │ ↔ │ COMPONENT │ ↔ │ COMPONENT │ │
│ │ ONE │ │ TWO │ │ THREE │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
│ ↕ ↕ ↕ │
│ ┌───────────────────────────────────────────────────┐ │
│ │ DATA / INTELLIGENCE LAYER │ │
│ └───────────────────────────────────────────────────┘ │
│ ↕ ↕ ↕ │
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ OUTCOME │ │ OUTCOME │ │ OUTCOME │ │
│ │ ONE │ │ TWO │ │ THREE │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
│ │
└─────────────────────────────────────────────────────────────┘Why the Blueprint Matters:
The POV is the single most important deliverable. It arms your company with a unique perspective that conditions the market.
POV Structure:
## [Category Name] POV
### 1. Context
What's happening in the world that sets the stage for this problem?
[2-3 sentences about trends, shifts, changes]
### 2. The Problem
What problem hasn't been solved—or hasn't been solved well?
[Describe in visceral, specific terms]
### 3. The Villain
What's the shorthand name for this problem?
"The [X] Gap" / "The [X] Crisis" / "[X] Chaos"
### 4. Why Current Approaches Fail
Why haven't existing solutions worked?
[2-3 specific reasons with evidence]
### 5. The Costs
What are the specific, quantifiable costs of not solving this?
- Cost 1: [$ or % impact]
- Cost 2: [$ or % impact]
- Cost 3: [$ or % impact]
### 6. Our Vision for the Future
What does the world look like when this problem is solved?
[Paint a compelling picture]
### 7. The Category
We call this [CATEGORY NAME].
[One sentence definition]
### 8. How It Works (Blueprint)
[Walk through the components and how they connect]
### 9. Outcomes
When companies/people adopt [CATEGORY NAME], they get:
- Outcome 1
- Outcome 2
- Outcome 3
### 10. Call to Action
Here's what you can do right now:
[Specific next step]Everyone must align behind the category. This is CEO-driven.
Mobilization Checklist:
Gravity Warning: "Gravity" is the day-to-day grind that pulls you back to old ways—current customer demands, existing sales motions, quarterly targets. You must actively fight gravity to create a new category.
Lightning Strikes are coordinated moments of maximum impact that establish your category leadership.
Lightning Strike Components:
| Component | Purpose |
|---|---|
| Event | Centerpiece (your event or hijacked conference) |
| PR | Major media coverage timed to event |
| Website | Complete refresh with new messaging |
| Content | Blueprint, POV, thought leadership |
| Sales Enablement | New decks, battlecards, talk tracks |
| Product | Feature or milestone announcement |
| Analyst Relations | Briefings to create coverage |
Timing:
Success Metric:
"A lightning strike is an efficient way to start altering brain patterns and establish the idea that your company is the category leader."
Before (Competing): "We're a project management tool that's faster and more intuitive than Monday.com and Asana."
After (Category Design):
Problem Identified: Remote teams waste 30% of their time on "work about work"—status updates, finding information, and coordinating across time zones.
Category Name: Async Work Intelligence
POV Excerpt:
"We live in a world where work happens across time zones, yet our tools were built for everyone being in the same office at the same time. The result? 'Work about work' has exploded. Remote workers spend 30% of their day just figuring out what's happening. We call this the Sync Tax.
>
Traditional project management tools try to organize the chaos. But they don't solve it—they systematize it. What if instead of better ways to coordinate, we could eliminate the need to coordinate at all?
>
We call this Async Work Intelligence—a new category of software that eliminates the Sync Tax by making work self-aware. Projects know their own status. People know what matters without asking. And the 30% comes back to actual work."
Blueprint:
Before (Competing): "We make premium athletic wear that's more sustainable than Lululemon."
After (Category Design):
Problem Identified: Athletes want to perform AND live their values, but "sustainable" athletic wear means compromising performance.
Category Name: Performance Activism
POV Excerpt:
"A new generation of athletes has emerged. They train hard AND care deeply. They want to perform at their best AND leave the world better. But every brand forces a choice: performance OR values.
>
'Sustainable' athletic wear uses recycled materials that absorb sweat, stretch weird, and fall apart in months. Performance wear uses plastics that will outlive your grandchildren.
>
We rejected this choice. We call it Performance Activism—apparel that performs at the elite level while actively healing the planet. Not 'less bad.' Actually regenerative. Every piece sequesters carbon. Every purchase restores ecosystems. And it out-performs any synthetic."
## Category Potential Assessment: [Idea/Product]
### The Problem
**Problem Statement**:
[One sentence]
**Who Has It**:
- Segment 1: [# of people/companies]
- Segment 2: [# of people/companies]
- Total Addressable: [total]
**Costs of Not Solving**:
- Direct cost: $___/year
- Indirect cost: $___/year
- Opportunity cost: $___/year
**Willingness to Pay**:
- Low estimate: $___/year
- Mid estimate: $___/year
- High estimate: $___/year
### Category Potential Calculation
CP = [# with problem] × [$ willing to pay]
CP = ___ × $___
**CP = $___/year**
### Problem Quality Check
- [ ] Unsolved or poorly solved currently?
- [ ] Creates visceral reaction when described?
- [ ] CEO-level concern (not just department)?
- [ ] Getting worse over time (not better)?
- [ ] Non-obvious to incumbents?# [Category Name]: Point of View
## The World Is Changing
[2-3 sentences on macro trends creating the problem]
## The Problem
[Problem described in visceral, human terms]
### The [Villain Name]
[One-line definition of the shorthand villain]
**The Costs**:
| Impact | Annual Cost |
|--------|-------------|
| [Impact 1] | $X or X% |
| [Impact 2] | $X or X% |
| [Impact 3] | $X or X% |
## Why Current Solutions Fail
### [Current Approach 1]
[Why it doesn't work]
### [Current Approach 2]
[Why it doesn't work]
## A New Way: [Category Name]
[One paragraph vision of the future]
### How It Works
[Blueprint description with components]
## The Outcomes
When [customers] adopt [Category Name]:
1. [Outcome 1 - specific and measurable]
2. [Outcome 2 - specific and measurable]
3. [Outcome 3 - specific and measurable]
## Take the First Step
[Clear call to action]## Lightning Strike Plan: [Event/Launch Name]
### Timing
- Strike Date: [date]
- Prep Begins: [date - usually 3-6 months prior]
### Centerpiece Event
- What: [conference, webinar, launch event]
- Where: [location/platform]
- Expected Attendance: [number]
### Pre-Strike Checklist
**30 Days Before**:
- [ ] POV finalized and approved
- [ ] Website updates ready to deploy
- [ ] PR embargo packages sent
- [ ] Sales enablement complete
- [ ] Product milestone confirmed
**7 Days Before**:
- [ ] All teams briefed
- [ ] Content queued
- [ ] Analyst briefings scheduled
- [ ] Customer quotes secured
- [ ] Social campaign ready
### Day-Of Execution
- [ ] Website goes live: [time]
- [ ] Press release drops: [time]
- [ ] Social campaign launches: [time]
- [ ] Email blast: [time]
- [ ] Event begins: [time]
### Post-Strike (72 Hours)
- [ ] Follow-up emails
- [ ] Retargeting activated
- [ ] Sales follow-up begins
- [ ] Media coverage tracking
- [ ] Social engagement response
### Success Metrics
- Media mentions: [target]
- Website traffic: [target]
- Leads generated: [target]
- Social engagement: [target]
- Category name mentions: [target]sources/books/play-bigger-category-design.md~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.