Assetmcp — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Assetmcp (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
ASSETMCP is a Python Model Context Protocol server for finding, downloading, extracting, previewing, and inspecting game assets.
It is designed for coding agents that need a practical asset workflow: search multiple public sources, download files into a managed local library, unpack asset packs safely, inspect images and 3D models, and generate previews that are easy to browse.
.zip, .tar, .tar.gz, .tar.bz2, .tar.xz, .tgz, and .7z archives.The project uses these main Python libraries:
mcphttpxbeautifulsoup4lxmlpillowtrimeshpygltflibpy7zrClone the repository:
git clone https://github.com/evonar543/ASSETMCP.git
cd ASSETMCPCreate and install the local environment:
python -m venv .venv
.\.venv\Scripts\python.exe -m pip install --upgrade pip
.\.venv\Scripts\python.exe -m pip install -r requirements.txt
.\.venv\Scripts\python.exe -m pip install -e .Run the MCP server over stdio:
.\run_assetmcp.ps1Or run it directly:
.\.venv\Scripts\python.exe -m assetmcp.serverThis repository includes a convenience installer:
.\install.ps1It creates .venv, installs dependencies, and installs ASSETMCP in editable mode.
Use this shape in your MCP client config. Update the paths if you cloned the project somewhere else.
{
"mcpServers": {
"ASSETMCP": {
"command": "C:\\path\\to\\ASSETMCP\\.venv\\Scripts\\python.exe",
"args": ["-m", "assetmcp.server"],
"env": {
"ASSETMCP_LIBRARY_DIR": "C:\\path\\to\\ASSETMCP\\assets",
"ASSETMCP_PREVIEW_DIR": "C:\\path\\to\\ASSETMCP\\previews",
"ASSETMCP_MAX_DOWNLOAD_MB": "512"
}
}
}
}A ready-to-edit example is included at assetmcp.mcp.example.json.
ASSETMCP uses these environment variables:
| Variable | Default | Purpose |
|---|---|---|
ASSETMCP_LIBRARY_DIR | ./assets | Where downloads and extracted files are stored. |
ASSETMCP_PREVIEW_DIR | ./previews | Where generated contact sheets, galleries, and model viewers are stored. |
ASSETMCP_MAX_DOWNLOAD_MB | 512 | Maximum size for a single download. |
ASSETMCP_TRANSPORT | stdio | MCP transport: stdio, sse, or streamable-http. |
search_asset_sources: Search several supported sources at once.search_opengameart: Search OpenGameArt asset pages.search_kenney_assets: Search Kenney CC0 asset packs.search_ambientcg_assets: Search ambientCG materials, atlases, HDRIs, images, and 3D models.search_openverse_images: Search Openverse image results.search_itch_assets: Search itch.io game asset pages.discover_page_assets: Scrape an arbitrary web page for image, model, audio, archive, and file links.download_asset: Download one URL into the asset library.download_page_assets: Discover a page and download matching files.download_kenney_asset: Download the primary archive from a Kenney asset page.download_ambientcg_asset: Download an ambientCG archive by asset id and preferred format.library_info: Show storage paths, limits, and supported formats.list_library: List downloaded files by kind.find_local_assets: Search downloaded files by path, filename, kind, and optional image size.index_library: Write a JSON index of downloaded files and optional metadata/hashes.inspect_asset: Inspect images, 3D models, archives, or generic files.make_image_contact_sheet: Build a PNG contact sheet for image browsing.create_asset_gallery: Build a local HTML gallery for images and GLB/GLTF models.create_3d_viewer: Build a local browser viewer for .glb or .gltf.slice_sprite_sheet: Slice a sprite sheet or tileset into PNG frames.extract_archive: Extract supported archives safely inside the asset library.Search several sources:
Use search_asset_sources with query "low poly trees" and sources ["kenney", "ambientcg", "opengameart"].Download and extract a Kenney pack:
Use search_kenney_assets for "platformer", then pass the selected result URL to download_kenney_asset with auto_extract true.Inspect downloaded sprites:
Use find_local_assets for kind image, then inspect_asset on likely sprite files, then make_image_contact_sheet for the folder.Slice a sprite sheet:
Use slice_sprite_sheet with frame_width 16 and frame_height 16 on the selected PNG.api/v3/assets endpoint and are generally CC0.ASSETMCP treats downloaded files and archives as untrusted.
Install in editable mode:
.\install.ps1Run a syntax check:
.\.venv\Scripts\python.exe -m compileall srcVerify that the MCP server starts and lists tools:
@'
import asyncio
from assetmcp.server import mcp
async def main():
tools = await mcp.list_tools()
print(len(tools))
print([tool.name for tool in tools])
asyncio.run(main())
'@ | .\.venv\Scripts\python.exe -src/assetmcp/server.py MCP server and tool implementations
src/assetmcp/__init__.py package version
requirements.txt runtime dependencies
pyproject.toml package metadata and console script
install.ps1 Windows setup helper
run_assetmcp.ps1 Windows stdio launcher
assets/ ignored local asset library
previews/ ignored generated previewsThis project is released under the MIT License. See LICENSE.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.