eterdis-playing-to-win — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited eterdis-playing-to-win (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
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Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Strategy is choice, not aspiration. If your strategy could apply to any company in your industry, it's not a strategy — it's a horoscope. "We will be the leading provider of innovative solutions" is not a strategy. It's a sentence that got approved because nobody could disagree with it, which is exactly the problem. Real strategy is uncomfortable. It requires saying no to good things so you can say yes to the right things.
Roger Martin and A.G. Lafley built the Playing to Win cascade from a simple observation: most organisations confuse having a plan with having a strategy. A plan is a list of things you're going to do. A strategy is a set of choices about where you will compete and how you will win. If you haven't made those choices — really made them, with real trade-offs — you don't have a strategy. You have a to-do list with a mission statement on top.
The cascade is five choices. They must reinforce each other. If any one breaks, the whole thing breaks.
Before starting, look for a company-context.md file. Read it if available, focusing on: current strategy, competitive landscape, resources, and any prior cascade work.
If you find context with an existing strategy section:
If no context is available, ask:
Additional documents that add value: strategy deck, competitive analysis, customer research, financial performance data, prior Playing to Win work, any output from the VRIO, Market Position, or Strategy Map skills.
Ask: "Are we building or rebuilding the full cascade, doing a quick review of an existing one, or setting up alert triggers?"
Then follow the appropriate track below.
Time guidance: 30-45 minutes minimum. But the best strategic thinking happens between sessions, not during them. Don't rush through choices to fill in boxes. If a choice isn't clear, mark it as contested and come back to it. A cascade with one honest "we haven't decided this yet" is worth more than five choices that sound decisive but aren't.
This is the deep session. Run it the first time, or when the existing cascade no longer describes what you're actually doing.
This is not a vision statement. It's not "be the best" or "maximise shareholder value" or any other sentence that could be printed on a coffee mug. A winning aspiration is a concrete picture of what winning looks like for this specific company.
Ask:
The competitor test: A real winning aspiration makes your competitors uncomfortable. If they'd shrug at yours, it's too vague. "We aspire to be the market leader in sustainable insect-based protein for European agriculture" names an arena and implies a position. "We aspire to create value for all stakeholders" is a horoscope.
The concreteness test: Can you draw a picture of it? Can you describe what a Tuesday afternoon looks like when you've won? If it's too abstract to visualise, make it more specific.
Capture the winning aspiration in one or two sentences. If it takes a paragraph, it's not crisp enough.
This is about boundaries. What you exclude matters more than what you include, because inclusion is easy and exclusion is where the strategy lives. Every "where" you add dilutes your focus. Every "where" you remove sharpens it.
Map the playing field across:
The hard questions:
The boundary test: Draw a line around your where-to-play. Now look at what's outside the line. Does it hurt to leave it out? If it doesn't, you haven't drawn the line tight enough. Strategy should make you slightly nauseous about what you're giving up.
There are two ways to win. Only two. Everything else is a variant, a blend, or wishful thinking.
Cost leadership: You deliver at a cost structure competitors genuinely cannot match. Not because you work harder or accept lower margins — because something structural about your business makes you fundamentally cheaper. This has to be architectural, not just operational. "We're efficient" is not a cost advantage. "We've redesigned the value chain so that a step that costs our competitors 30% of revenue costs us 8%" is a cost advantage.
Differentiation: You deliver something customers value enough to choose you over a cheaper alternative. The differentiation must be on a dimension the customer actually cares about. Your engineering team's opinion of the product's elegance is irrelevant if the customer can't tell the difference. And it must be sustainable — not just a feature that gets copied in six months.
Ask:
The honesty test: Describe your how-to-win to a stranger in the industry. If they say "that sounds like everyone else," you don't have one. Go back and find what's actually different, or admit you need to build it.
This is where strategy meets reality. The first three choices are about intent. This one is about muscle. What do you need to be able to do — and can you actually do it?
Ask:
The furniture analogy: Capabilities from a previous strategy are like furniture from a previous apartment. Some of it fits the new place perfectly. Some of it doesn't fit but you keep it because you already paid for it. And some of it is actively in the way, taking up space that the new strategy needs. Be honest about which category each capability falls into. The expensive capabilities you're proud of are the hardest to let go of — and often the most important to release.
Ask specifically:
Build a capability map:
| Capability needed | Have it? | Build/Buy/Partner | Timeline | Current investment |
|---|---|---|---|---|
This is the wiring. Without it, the cascade is a document that lives in a drawer. Management systems are how the strategy actually gets executed — or how it gets quietly ignored while everyone goes back to doing what they were doing before the strategy session.
Four systems must align:
Measures: What are you measuring? Does it reinforce the cascade, or does it measure something the old strategy cared about? If your how-to-win is differentiation but your primary KPI is cost-per-unit, the measurement system is fighting the strategy.
Resource allocation: Where does the money go? Where does management attention go? Follow the budget and the calendar — they tell you the real strategy, regardless of what the strategy deck says. If the cascade says "invest in capability X" but the budget says "cut costs across the board," the budget wins.
Decision rights: Who decides what? Are the people closest to the where-to-play empowered to make choices that reinforce the how-to-win? Or do decisions get escalated until they lose all context?
Culture and norms: What behaviour does the cascade demand? If the how-to-win requires speed but the culture rewards consensus, you have a conflict that no strategy deck can resolve. Culture isn't something you bolt on — it's something the cascade demands, and if the demand conflicts with the current culture, one of them has to change.
Ask:
A cascade where each choice is individually sound but collectively incoherent is worse than no cascade at all. It creates the illusion of strategy while the organisation pulls in five directions.
Run three tests:
Take each pair of choices. Does each one make the other stronger?
If any link is weak or contradictory, the cascade breaks at that joint.
For each capability you identified in Choice 4, trace it back through the cascade:
If a capability can't trace a clear line back to the winning aspiration, it's either unnecessary or the cascade has a gap.
Read the entire cascade out loud. Now imagine your strongest competitor reading it. Would they say "that's basically what we do too"? If yes, the cascade isn't distinctive enough. Somewhere in the five choices, you need at least one that a competitor would not or could not make. That's where the strategy lives.
A complete strategy fits in five sentences. If it takes more than that, it's not clear enough.
Template:
Write it out. Read it out loud. Does it sound like a strategy, or does it sound like something any company could say? If a competitor could swap in their name and it would still work, start over.
Before leaving the session, name three things explicitly:
What's decided: The choices where you have genuine commitment. These are off the table for debate — the organisation can now execute against them.
What's contested: The choices where there's disagreement, uncertainty, or insufficient information. These need further work, data, or conversation. Don't pretend consensus exists when it doesn't.
What's missing: The choices that couldn't be made in this session because of unknowns. What information would resolve them? Who needs to get it? By when?
After the diagnostic, update the following in company-context.md:
Current strategy section: Replace or update with the five-sentence cascade.
Active assumptions — what the cascade depends on being true:
| Assumption | Confidence | Evidence | What would disprove it | Last tested |
|---|---|---|---|---|
| [e.g., "Our differentiation is valued by target segment"] | High/Medium/Low | [what supports this] | [what would break it] | [date] |
Add a row to the Session log:
| Date | Skill(s) run | Key finding | Action taken | Next review |
|---|---|---|---|---|
| [today] | Playing to Win (Diagnostic) | [primary finding] | [what was decided] | [when to re-run] |
Time guidance: 15 minutes if the cascade is holding. If you start finding cracks, don't patch them in review mode — switch to Diagnostic.
This is the pressure test for an existing cascade. Run it quarterly, or when something meaningful changes.
These are the tripwires that tell you the cascade is breaking before it's fully broken. Define them once, check them regularly.
A choice stops reinforcing the others:
Behaviour diverges from stated choices:
A competitor's moves invalidate your how-to-win:
A required capability isn't being built on schedule:
Add triggers to the Active assumptions table in company-context.md:
| Assumption | Confidence | Evidence | What would disprove it | Last tested |
|---|---|---|---|---|
| Our how-to-win is not replicable within 2 years | High | No competitor has attempted | Competitor launches equivalent capability | [date] |
| Capability X will be built by Q3 | Medium | Project on track but under-resourced | Milestone missed by >30 days | [date] |
| Where-to-play boundaries are being respected | Medium | Revenue mix matches plan | >20% revenue from outside stated arena | [date] |
When a trigger fires, run either a Review (if it's a single choice that's wobbling) or a full Diagnostic (if the cascade has meaningfully cracked).
The Playing to Win cascade doesn't exist in isolation. It connects to the rest of the Eterdis strategy operating system at specific joints:
Strategy Map: The cascade should align with both chains in the strategy map. The winning aspiration defines the top of the top-down chain. The where-to-play and how-to-win define what the delivery capability chain must produce. If the cascade says one thing and the strategy map says another, one of them is wrong.
VRIO: The capabilities required (Choice 4) are precisely the resources that need VRIO testing. A capability the cascade depends on that fails the VRIO test is a strategic vulnerability. Run VRIO on every critical capability — if it's not valuable, rare, inimitable, and organised, you're building strategy on sand.
Market Position: The where-to-play and how-to-win choices define your competitive positioning. The Market Position skill tests whether that positioning is actually defensible and whether the market sees you the way the cascade assumes. If the market position diagnostic says you're stuck in the middle, the cascade needs to make sharper choices.
First Principles: The winning aspiration should reference the theoretical maximum — what would winning look like if physics and economics were the only constraints? First principles analysis prevents the cascade from being anchored to the current state of affairs when the current state is the problem.
Culture: The management systems choice (Choice 5) requires cultural support. If the cascade demands speed but the culture rewards consensus, if it demands risk-taking but the culture punishes failure, the cascade will die on contact with the organisation. The culture skill should validate whether the cultural requirements of Choice 5 are realistic.
The Playing to Win cascade, applied through the Eterdis strategy practice. Strategy is choice — and these five choices are the ones that matter. For help making them in your business, visit eterdis.com or book a conversation at eterdis.com/contact.
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